Luboš Luňák
e6069e9cf6
Arghl. Again a stupid bug caused by float having poor precision.
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Reverting r700026 and changing floats to doubles again. I'd probably like
to change even the ones interfacing with OpenGL which I've left for now.
svn path=/trunk/KDE/kdebase/workspace/; revision=707987
2007-09-03 15:00:43 +00:00
Rivo Laks
ae4bc5c53d
- Call GLTexture ctor
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- Adjust texture lod bias after texture's been created (it's not created in init())
svn path=/trunk/KDE/kdebase/workspace/; revision=704983
2007-08-26 19:47:18 +00:00
Luboš Luňák
d846a1e8a9
Use always float as the floating point type for compositing
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(http://lists.kde.org/?l=kwin&m=118493073424327&w=2 ).
svn path=/trunk/KDE/kdebase/workspace/; revision=700026
2007-08-14 15:22:23 +00:00
Luboš Luňák
5a50381e1f
Move the shader used for painting to WindowPaintData, as it's
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more related to one painting than to a window.
svn path=/trunk/KDE/kdebase/workspace/; revision=698576
2007-08-10 11:26:58 +00:00
Luboš Luňák
e1c5f18414
Separate rendering for decoration and window contents, they can have
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different opacity (opacity only for decoration option).
svn path=/trunk/KDE/kdebase/workspace/; revision=689855
2007-07-19 10:07:49 +00:00
Luboš Luňák
f1108dd13a
Let's say the copy buffer hack for old nvidia drivers is not necessary these days.
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svn path=/trunk/KDE/kdebase/workspace/; revision=689095
2007-07-17 16:01:07 +00:00
Luboš Luňák
5faa397849
Vertex redesign - redo the way windows are split into smaller parts
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for use in effects (and not only). Now a list of window quads (=window areas)
is created at the beginning of the paint pass, prepaint calls can modify
the split itself (i.e. divide it into more parts). The actual paint calls
can then modify these quads (i.e. transform their geometry). This will allow
better control of how the split is done and also allow painting e.g. only
the decoration differently. Still work in progress, but it works.
Also pass data to prepaint functions in a struct, as there is
already quite a number of them.
svn path=/trunk/KDE/kdebase/workspace/; revision=684893
2007-07-07 14:01:32 +00:00
Philip Falkner
c2ff6a4d7a
Make sure to unbind the texture in tfp_mode when the underlying pixmap
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is discarded. Windows that have previously been mapped and unmapped now
update properly when mapped again.
svn path=/trunk/KDE/kdebase/workspace/; revision=683977
2007-07-05 19:59:55 +00:00
Luboš Luňák
d9583cd3f6
Option for strict binding: kwinrc:Translucency:GLStrictBinding .
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Non-nvidia users will probably need it set to true with TFP.
svn path=/trunk/KDE/kdebase/workspace/; revision=676673
2007-06-17 12:17:03 +00:00
Luboš Luňák
1caa3f95ed
Properly check for all needed extensions and handle gracefully absence.
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svn path=/trunk/KDE/kdebase/workspace/; revision=669827
2007-05-30 14:22:09 +00:00
Luboš Luňák
f52b8e48cd
branches/work/kwin_composite becomes new trunk kwin.
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svn path=/trunk/KDE/kdebase/workspace/; revision=659202
2007-04-29 17:35:43 +00:00
Luboš Luňák
2b7e1f4993
Remove kwin, kwin_composite will become new trunk kwin, missing merges
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from trunk will be merged in.
svn path=/trunk/KDE/kdebase/workspace/; revision=659200
2007-04-29 17:34:49 +00:00
Luboš Luňák
cd98bc12d5
Shared implementation of rendering gl geometry.
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svn path=/branches/work/kwin_composite/; revision=656516
2007-04-21 16:02:19 +00:00
Luboš Luňák
ca5451fef0
Convert WavyWindows to plugins (and move Vertex class to the effects lib).
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svn path=/branches/work/kwin_composite/; revision=652628
2007-04-11 15:46:46 +00:00
Rivo Laks
0353f3376e
Make effects actual plugins, so it's possible to load them on runtime.
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There's also a kwineffects library now, containing the effects API, which makes it possible to write
third-party effects.
API isn't complete yet and for now just two effects have been converted but I'm working on it :-)
svn path=/branches/work/kwin_composite/; revision=652226
2007-04-10 13:02:08 +00:00
Luboš Luňák
e3b865cd5f
namespace KWinInternal -> KWin - shorter typing of names in gdb, yay
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svn path=/branches/work/kwin_composite/; revision=650770
2007-04-05 12:07:35 +00:00
Philip Falkner
aa6d8eabc5
Add GLTexture class. This is a convenient wrapper around managing an OpenGL texture, as well as loading an image into it. Includes support for loading from QImage, QPixmap, and a file. Defaults to a GL_TEXTURE_2D target, and will scale image if necessary.
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Also add SceneOpenGL::Texture class, based on GLTexture. Optimised for SceneOpenGL::Window, this adds support for loading from an X Pixmap, as well as taking advantage of texture_from_pixmap/shm when available. Automatically detects what texture target should be used, so be sure to enableUnnormalizedTexCoords() before painting.
Make SceneOpenGL::Window, BoxSwitchEffect, and ExplosionEffect use the new classes.
svn path=/branches/work/kwin_composite/; revision=645125
2007-03-21 18:14:09 +00:00
Luboš Luňák
da02ba11ca
Scene*::Window classes are now too complex to be value-based,
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allocate them dynamically.
svn path=/branches/work/kwin_composite/; revision=645046
2007-03-21 15:52:42 +00:00
Rivo Laks
19e7ebe1d8
Add shader support.
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Effects can use setShader() method to set a custom shader for window rendering.
svn path=/branches/work/kwin_composite/; revision=643131
2007-03-16 13:00:01 +00:00
Luboš Luňák
d4a58f4152
QMap -> QHash
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svn path=/branches/work/kwin_composite/; revision=642532
2007-03-14 16:50:19 +00:00
Luboš Luňák
e61ecff9b9
Check that getting compositing pixmap of a window succeeded.
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It may fail (or "fail") if the window is not mapped or if the geometry
doesn't match, both of which may happen due to the asynchronous
nature of X.
svn path=/branches/work/kwin_composite/; revision=637741
2007-02-27 16:13:34 +00:00
Philip Falkner
8299541652
Add build checks for XComposite, XDamage, XRender, OpenGL, and XShm.
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KWin should now build and run with/without any or all of the above.
svn path=/branches/work/kwin_composite/; revision=633387
2007-02-13 23:28:36 +00:00
Rivo Laks
de2c5223ee
Split window rendering into multiple methods
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svn path=/branches/work/kwin_composite/; revision=630472
2007-02-05 14:01:09 +00:00
Philip Falkner
f060c3bfbb
Improved filtering algorithm. Now fast filtering is used by default, while (depending on SmoothScale in kwinrc) bilinear filtering is used on transformed windows and screens.
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Optionally, if SmoothScale is set to 2, trilinear filtering will be attempted instead of bilinear. This requires GL_ARB_texture_non_power_of_two, GL_EXT_framebuffer_object, and valid mipmaps.
svn path=/branches/work/kwin_composite/; revision=629453
2007-02-02 19:58:35 +00:00
Philip Falkner
66d796002f
Add basic mipmapping support for OpenGL; by itself this doesn't do much, but allows further capabilities.
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svn path=/branches/work/kwin_composite/; revision=629452
2007-02-02 19:56:18 +00:00
Philip Falkner
1e2d811cea
Add support for GL_EXT_framebuffer_object, needed for mipmaps.
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svn path=/branches/work/kwin_composite/; revision=629450
2007-02-02 19:55:17 +00:00
Philip Falkner
8fe5ec7709
Use glXGetFBConfigs instead of glXChooseFBConfig.
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This makes texture_from_pixmap mode work in more places.
svn path=/branches/work/kwin_composite/; revision=628804
2007-01-31 14:32:52 +00:00
Luboš Luňák
908ec070a9
Discard vertices on size change.
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svn path=/branches/work/kwin_composite/; revision=628605
2007-01-30 16:42:03 +00:00
Philip Falkner
0341a3e8b5
Add support for GL_ARB_texture_non_power_of_two. Use GL_TEXTURE_2D wherever possible, even when that extension isn't available.
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svn path=/branches/work/kwin_composite/; revision=626897
2007-01-24 21:35:58 +00:00
Rivo Laks
c2830a6360
Effects can now request windows to be subdivided into multiple quads.
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Effects also get access to window's vertices. This can be used to change shape of
the window, e.g. for wobble effect
svn path=/branches/work/kwin_composite/; revision=626706
2007-01-24 11:51:38 +00:00
Luboš Luňák
77f803a563
Instead of the somewhat fragile way of trying to clean up Client/Unmanaged
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instances and keeping them around after the window is closed, create
class Deleted as a representation of a closed window.
svn path=/branches/work/kwin_composite/; revision=626356
2007-01-22 22:51:30 +00:00
Luboš Luňák
a4bf620619
X pixmap is referenced by GLXPixmap, so there's no need
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to worry about its lifetime, just taking care of GLXPixmap
is enough.
svn path=/branches/work/kwin_composite/; revision=623812
2007-01-15 15:15:04 +00:00
Luboš Luňák
049460fa2e
Reset window damage after updating the damaged areas of the OpenGL texture
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or Xrender picture, not after every repaint.
This also allows removing the confusing initPaint()/postPaint() calls in Scene.
svn path=/branches/work/kwin_composite/; revision=607500
2006-11-24 21:28:00 +00:00
Luboš Luňák
2c9dd370d9
Do not try to paint outside of the screen.
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svn path=/branches/work/kwin_composite/; revision=606822
2006-11-21 22:22:48 +00:00
Luboš Luňák
9c4218d4bf
Sync to vblank, patch by Philip Falkner.
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svn path=/branches/work/kwin_composite/; revision=606795
2006-11-21 20:59:59 +00:00
Luboš Luňák
930a9248c9
Repainting of only changed areas, now also for OpenGL.
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svn path=/branches/work/kwin_composite/; revision=606272
2006-11-19 20:29:41 +00:00
Luboš Luňák
b956650b2d
Make some aspects affecting performance configurable in kwinrc,
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group [Translucency]:
GLMode=TFP|SHM|Fallback - select rendering mode
GLAlwaysRebind=<bool> - force rebinding a texture
GLDirect=<bool> - direct rendering
CCMAIL: kwin@kde.org
svn path=/branches/work/kwin_composite/; revision=606268
2006-11-19 20:13:49 +00:00
Luboš Luňák
6e54bae328
Try to reduce number of roundtrips in SHM mode by merging
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region rectangles.
svn path=/branches/work/kwin_composite/; revision=606267
2006-11-19 20:10:25 +00:00
Luboš Luňák
a35cf8e954
Try to use direct rendering.
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svn path=/branches/work/kwin_composite/; revision=605288
2006-11-16 09:02:03 +00:00
Luboš Luňák
9d25cf5166
SHM mode, using MIT-SHM extension for Pixmap->image data conversions
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and glTexImage texture creation. Stolen from Beryl (stolen from Looking Glass).
Not faster than TFP but faster then the original fallback glCopyTexImage
mode from glcompmgr.
svn path=/branches/work/kwin_composite/; revision=605283
2006-11-16 08:36:30 +00:00
Luboš Luňák
f33683df3f
A different workaround for ATI ( http://lists.kde.org/?l=kwin&m=116353772208535&w=2 ).
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svn path=/branches/work/kwin_composite/; revision=605278
2006-11-16 07:57:55 +00:00
Luboš Luňák
9bfae71d45
Support for strict binding for AIGLX, although currently not needed.
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svn path=/branches/work/kwin_composite/; revision=605274
2006-11-16 07:46:39 +00:00
Luboš Luňák
bcfc36c695
Work around ATI crashes.
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svn path=/branches/work/kwin_composite/; revision=603713
2006-11-09 20:48:12 +00:00
Luboš Luňák
d3fc0bbc09
Add support for changing saturation. Patch by Rivo Laks.
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svn path=/branches/work/kwin_composite/; revision=603145
2006-11-07 23:33:23 +00:00
Luboš Luňák
4110fc1c3a
Support for XComposite overlay window.
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svn path=/branches/work/kwin_composite/; revision=603137
2006-11-07 22:44:39 +00:00
Luboš Luňák
5245ef9e10
In non-tfp mode, a different context must be used when doing opengl
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operations with the window drawable. Patch by Philip Falkner.
svn path=/branches/work/kwin_composite/; revision=603122
2006-11-07 22:04:57 +00:00
Luboš Luňák
d92d3a8165
Document the compositing framework and the scene backends,
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describe the design, add links to external docs.
Restructure COMPOSITE_TODO into sections and add sort of priorities.
svn path=/branches/work/kwin_composite/; revision=600163
2006-10-29 19:23:45 +00:00
Luboš Luňák
3f9b754ee7
Add post-painting pass to be used for triggering
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repaints with animations.
svn path=/branches/work/kwin_composite/; revision=600156
2006-10-29 19:07:10 +00:00
Luboš Luňák
1d7b94acfc
Basic window transformations.
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svn path=/branches/work/kwin_composite/; revision=597997
2006-10-22 10:15:19 +00:00
Luboš Luňák
779597a648
Basic screen transformation.
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svn path=/branches/work/kwin_composite/; revision=597815
2006-10-21 18:07:00 +00:00
Luboš Luňák
fef4dec6e6
Add COPY_BUFFER workaround from glcompmgr that makes this work
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even with stable 8776 nvidia drivers (the beta ones lock up on me
from time to time with multiple X running).
svn path=/branches/work/kwin_composite/; revision=597767
2006-10-21 15:23:01 +00:00
Luboš Luňák
ddab4e0d2c
Move functionality to the base Scene class.
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svn path=/branches/work/kwin_composite/; revision=596186
2006-10-16 21:06:34 +00:00
Luboš Luňák
caed149f40
Add pre-paint passes that will allow finding out how the painting will be done.
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svn path=/branches/work/kwin_composite/; revision=596109
2006-10-16 18:46:07 +00:00
Luboš Luňák
338adc9ad5
Throw away old code for effects and start anew.
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svn path=/branches/work/kwin_composite/; revision=595965
2006-10-16 10:12:48 +00:00
Luboš Luňák
d547cf8cd4
Move duplicated functionality to the base class.
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svn path=/branches/work/kwin_composite/; revision=595639
2006-10-15 08:58:38 +00:00
Luboš Luňák
17e46e32fb
Separate more generic and simple screen paint.
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svn path=/branches/work/kwin_composite/; revision=595559
2006-10-14 20:46:47 +00:00
Luboš Luňák
004d781e32
For simple paint, clip by above windows. A missing todo is to still
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update only changed areas instead of doing full glXSwapBuffers()
when possible.
svn path=/branches/work/kwin_composite/; revision=595357
2006-10-14 07:15:23 +00:00
Luboš Luňák
b60b847e25
Dump usage of depth buffer, Compiz manages to do just with
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clipping.
svn path=/branches/work/kwin_composite/; revision=595349
2006-10-14 06:33:38 +00:00
Luboš Luňák
e8e16726c1
Prepare for optimized painting cases.
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svn path=/branches/work/kwin_composite/; revision=594955
2006-10-12 21:49:54 +00:00
Luboš Luňák
392acfb28c
A really nice trick from Compiz. OpenGL coordinates have Y upside
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down ( [0,0] is bottomleft, unlike topleft with X ), so simply
flip the whole scene upside down and move it up -> the coordinates
match, except for when mapping pixmap to textures.
svn path=/branches/work/kwin_composite/; revision=594942
2006-10-12 21:12:51 +00:00
Luboš Luňák
dac02f69c6
Support for double-buffered output, can't really test it here though.
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svn path=/branches/work/kwin_composite/; revision=593722
2006-10-08 20:31:00 +00:00
Luboš Luňák
0858d34ed1
GLX_EXT_texture_from_pixmap working.
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svn path=/branches/work/kwin_composite/; revision=593460
2006-10-07 21:23:46 +00:00
Luboš Luňák
71b0978628
Separate function for finding right GLXFBConfig.
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svn path=/branches/work/kwin_composite/; revision=593458
2006-10-07 21:22:59 +00:00
Luboš Luňák
06203d0652
Don't bother with trying to transform window damage,
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when there are any transformations, it should simply
repaint everything (todo).
svn path=/branches/work/kwin_composite/; revision=593450
2006-10-07 21:18:36 +00:00
Luboš Luňák
b1a526960f
Don't cache the window pixmap, it doesn't make any difference.
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svn path=/branches/work/kwin_composite/; revision=593445
2006-10-07 21:14:57 +00:00
Luboš Luňák
f14000b7fb
Implement all missing Scene virtuals.
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svn path=/branches/work/kwin_composite/; revision=591145
2006-10-01 21:14:53 +00:00
Luboš Luňák
d65ebbcb5f
Opengl transparency.
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svn path=/branches/work/kwin_composite/; revision=590751
2006-09-30 18:09:41 +00:00
Luboš Luňák
ace6b4ad8a
Opengl support for shaped windows.
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svn path=/branches/work/kwin_composite/; revision=590728
2006-09-30 17:28:27 +00:00
Luboš Luňák
fba72ecdfe
Update only damaged areas.
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svn path=/branches/work/kwin_composite/; revision=590678
2006-09-30 16:17:54 +00:00
Luboš Luňák
649887d6c2
Looks like using XserverRegion for keeping damage regions
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wasn't that good idea. Changed to QRegion.
svn path=/branches/work/kwin_composite/; revision=590648
2006-09-30 15:40:03 +00:00
Luboš Luňák
1c7e7bb2b7
Keeping scene-related data in opengl scene.
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svn path=/branches/work/kwin_composite/; revision=590319
2006-09-29 19:05:36 +00:00
Luboš Luňák
efff218441
A very crude OpenGL-based compositing code.
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svn path=/branches/work/kwin_composite/; revision=590265
2006-09-29 16:49:34 +00:00