Commit graph

149 commits

Author SHA1 Message Date
Martin Gräßlin
77fff7af6a [kwin] Port away from deprected KCoreConfigSkeleton::readConfig
Most is just switched to the ::read(). That should be enough for all the
Effects which have a KSharedConfig::Ptr underneath. If not we just need
to find a good place to put the reload.
2014-03-25 16:29:03 +01:00
Martin Gräßlin
a2aab537d6 [kwin/effects] Use generated dbus interface to reconfigure effects
Instead of using EffectsHandler::sendReloadMessage we generate the dbus
interface in each plugin and call the reconfigure slot directly. That way
it's more type safe and we don't need to link kwineffects from the
configs.

REVIEW: 116875
2014-03-25 15:49:19 +01:00
Martin Gräßlin
f9e0a8b597 [kwin] Create one plugin per effect configuration
There are no advantages for the effects KCM to have all the effect
config modules in one plugin.

By having a plugin per effect we can use the KPluginTrader to easily
find the configuration plugin for a given effect and load it.

To make this possible the following changes are done:
* config_builtins.cpp is deleted
* add_subdirectory is used for all effects which have a config module
* toplevel CMakeLists.txt contains the sources again for the effects
  which have a config module, but effects which don't have a config
  module are still included and thus the macro is still used
* plugin created for the config module, name pattern is:
   kwin_effectname_config
* plugin installed to ${PLUGIN_INSTALL_DIR}/kwin/effects/configs
* desktop file adjusted to new plugin name and keyword removed
* desktop file converted to json as meta data and no longer installed
* Uses K_PLUGIN_FACTORY_WITH_JSON
* Macros for config are dropped from kwineffects.h

REVIEW: 116854
2014-03-25 15:37:35 +01:00
Aleix Pol
c72e519d9c Remove KDE/ prefix in include directories
It's unneeded and deprecated since KF5.
2014-03-17 16:24:10 +01:00
Martin Gräßlin
76efe517a7 Turn built-in effects into a library kwin links against
As all effects have always been compiled into the same .so file it's
questionable whether resolving the effects through a library is useful
at all. By linking against the built-in effects we gain the following
advantages:
* don't have to load/unload the KLibrary
* don't have to resolve the create, supported and enabled functions
* no version check required
* no dependency resolving (effects don't use it)
* remove the KWIN_EFFECT macros from the effects

All the effects are now registered in an effects_builtins file which
maps the name to a factory method and supported or enabled by default
methods.

During loading the effects we first check whether there is a built-in
effect by the given name and make a shortcut to create it through that.
If that's not possible the normal plugin loading is used.

Completely unscientific testing [1] showed an improvement of almost 10
msec during loading all the effects I use.

[1] QElapsedTimer around the loading code, start kwin five times, take
average.

REVIEW: 115073
2014-01-24 14:13:59 +01:00
l10n daemon script
22a5e1109f SVN_SILENT made messages (.desktop file) 2014-01-19 04:06:03 +00:00
Martin Gräßlin
0fdd7d3f7d Resize effect supports QPainter compositing 2014-01-09 13:29:40 +01:00
Aleix Pol
94f31606e6 CMake macros porting
kconfig_add_kcfg_files
qt5_add_dbus_adaptor
qt5_generate_dbus_interface
2013-11-27 16:11:14 +01:00
Martin Gräßlin
ed5d4048b6 foo.moc -> moc_foo.cpp in KWin effects config 2013-08-07 13:04:01 +02:00
Martin Gräßlin
9291b18cee Merge branch 'master' into frameworks-scratch
Conflicts:
	CMakeLists.txt
	kwin/effects.cpp
	kwin/effects/logout/logout.cpp
	kwin/effects/presentwindows/main.qml
	kwin/effects/presentwindows/presentwindows.cpp
	kwin/effects/presentwindows/presentwindows.h
	kwin/effects/zoom/zoom_config.cpp
	kwin/libkwineffects/kwinglutils_funcs.cpp
	kwin/libkwineffects/kwinxrenderutils.cpp
	kwin/nvidiahack.cpp
	kwin/xcbutils.h
	plasma/desktop/containments/desktop/plasma-containment-desktop.desktop
	plasma/generic/wallpapers/image/image.cpp
	plasma/generic/wallpapers/image/plasma-wallpaper-image.desktop
2013-08-07 10:10:06 +02:00
Thomas Lübking
341aaae068 Merge branch 'KDE/4.11' 2013-08-06 23:07:16 +02:00
Thomas Lübking
c2219f973b crossfade for resize effect
REVIEW: 111383
2013-08-06 23:06:40 +02:00
l10n daemon script
ca6b7653c0 SVN_SILENT made messages (.desktop file) 2013-08-03 04:00:09 +00:00
Martin Gräßlin
2144f547d0 Port effect configs to new KCModule ctor 2013-07-24 09:58:43 +02:00
Martin Gräßlin
330d40f425 Fix no cast to/from ASCII intrduced issues
* "" needs to be wrapped in QStringLiteral
* QString::fromUtf8 needed for const char* and QByteArray
* QByteArray::constData() needed to get to the const char*
2013-07-24 09:58:33 +02:00
Martin Gräßlin
1d2c2d5982 Use Q_SLOTS and Q_SIGNALS instead of slots and signals
Fixes compilation with Qt5/KF5 setup.
2013-07-24 09:46:54 +02:00
l10n daemon script
a2e9957860 SVN_SILENT made messages (.desktop file) 2013-06-10 03:46:39 +00:00
Script Kiddy
e5316fa9d9 SVN_SILENT made messages (.desktop file) 2013-05-17 09:43:27 +02:00
Thomas Lübking
1bda85f9f5 resize effect: use preMultiply function for color 2013-04-16 22:07:07 +02:00
Martin Gräßlin
98a04893a6 Use mgraesslin@kde.org for my mail address in Copyright and AboutData 2013-03-12 13:17:53 +01:00
Martin Gräßlin
29b36c87dd Port Resize effect to XCB render 2013-02-04 08:33:25 +01:00
Script Kiddy
7d821f3814 SVN_SILENT made messages (.desktop file) 2013-01-26 09:04:17 +01:00
Script Kiddy
c6d91ac7eb SVN_SILENT made messages (.desktop file) 2013-01-07 08:11:48 +01:00
Script Kiddy
12f341712c SVN_SILENT made messages (.desktop file) 2012-12-24 09:05:36 +01:00
Script Kiddy
d7316b9fcb SVN_SILENT made messages (.desktop file) 2012-12-23 08:01:50 +01:00
Script Kiddy
49a373b681 SVN_SILENT made messages (.desktop file) 2012-12-01 08:03:43 +01:00
Martin Gräßlin
c2a4f81927 Introduce a helper class to automatically push/pop Shaders
The ShaderBinder class can be used for the case that a block of code
should be executed with a given Shader being bound. This is useful for
all the cases where there is a if-block for OpenGL2 execution with a
Shader being pushed in the first line to the ShaderManager and popped in
the last line of the block. With the helper this can be simplified to:

ShaderBinder binder(myCustomShader);

or

ShaderBinder binder(ShaderManager::GenericShader);

The ctor of ShaderBinder pushes the given Shader to the stack and once
the helper goes out of scope it will be popped again from the stack.

In addition the helper can take care of OpenGL 1 compositing, that is it
just does nothing. So it can also be used where there is a shared OpenGL1
and OpenGL2 code path where the Shader should only be pushed in OpenGL2.
This basically removes all the checks for the compositing type before
pushing/popping a Shader to the stack.

REVIEW: 106521
2012-09-29 15:33:57 +02:00
Martin Gräßlin
f9a2ecbf33 Do not use ShaderManager::isValid to check for OpenGL2 compositing
The main usage of ShaderManager::isValid was to have OpenGL2 specific
code pathes. Now we have an actual OpenGL2Compositing type and we know
that the ShaderManager is valid if we have this compositing type and we
know that it is not valid on OpenGL1Compositing. This gives us a much
better check and allows us to use the isValid method just for where we
want to check whether the shaders compiled successfully.

In addition some effects require OpenGL2, so we do not need to check
again that the ShaderManager is valid. Such usages are removed.
2012-09-29 15:33:57 +02:00
Martin Gräßlin
6d2dfe06e7 Introduce dedicated OpenGL1 and OpenGL2 compositing types
The CompositingType enum turns into flags and two new values are
introduced: OpenGL1Compositing and OpenGL2Compositing.

Those new values are or-ed to OpenGLCompositing so that a simple check
for the flag OpenGLCompositing works in case of one of those two new
values. To make the generic check for OpenGL compositing easier a method
in EffectsHandler is introduced to just check for this.

The scenes now return either OpenGL1Compositing or OpenGL2Compositing
depending on which Scene implementation. None returns OpenGLCompositing.
2012-09-29 15:33:57 +02:00
Alexander Jones
f581e22e38 Use KConfigXT in Resize Effect
REVIEW: 106397
2012-09-14 10:39:28 +02:00
Thomas Lübking
f5845910f3 fix texture scaling in resize effect
REVIEW: 106140
2012-08-28 21:29:18 +02:00
Martin Gräßlin
90365e27d0 Merge branch 'KDE/4.9'
Conflicts:
	khotkeys/data/kde32b1.khotkeys
	kinfocenter/Modules/opengl/opengl.desktop
	kwin/tabbox/tests/CMakeLists.txt
	plasma/generic/applets/system-monitor/plasma-applet-sm_hdd_activity.desktop
2012-08-17 17:59:49 +02:00
Martin Gräßlin
23f2de009b Effects can provide support information through properties
The supportInformation is extended to also read the properties
on all effects. In addition each effect can be queried just for
itself through D-Bus, e.g.:
qdbus org.kde.kwin /KWin supportInformationForEffect kwin4_effect_blur

All effects are extended to provide their configured and read
settings through properties. In some cases also important
runtime information is exposed.

REVIEW: 105977
BUG: 305338
FIXED-IN: 4.9.1
2012-08-17 17:49:49 +02:00
Martin Gräßlin
a2b0d42916 Replace translation by QVector3D in Screen/Window PaintData 2012-07-19 18:25:03 +02:00
Martin Gräßlin
0eff12eb92 Use QGraphicsScale for scale information in ScreenPaintData 2012-07-19 18:25:03 +02:00
Script Kiddy
62211420c7 SVN_SILENT made messages (.desktop file) 2012-05-28 11:08:19 +02:00
Martin Gräßlin
1de1204ecd Drop KWIN_HAVE_OPENGL defines in effects
OpenGL is nowadays a build dependency which obsoletes the define.

REVIEW: 105023
2012-05-27 16:37:26 +02:00
Philipp Knechtges
93b2674313 kwin: dropping several gl(Push|Pop)(Attrib|Matrix) calls
This makes kwin in OpenGL2 mode more coherent with kwin_gles.
Despite some fullscreen effects they should now make the same
(pure) OpenGL calls.

REVIEW: 103804
2012-04-19 21:01:46 +02:00
Martin Gräßlin
2007a7eab8 Use namespaced parameters in signals
Required to get scripting bindings working.
2012-03-12 21:37:40 +01:00
Thomas Lübking
38c54e7111 implement isActive in resize effect 2012-01-02 18:54:12 +01:00
Script Kiddy
8979af0a5f SVN_SILENT made messages (.desktop file) 2011-12-18 09:55:30 +01:00
Script Kiddy
8ed9b35755 SVN_SILENT made messages (.desktop file) 2011-12-13 15:55:20 +01:00
Script Kiddy
4cbbf921d4 SVN_SILENT made messages (.desktop file) 2011-09-09 09:21:44 +02:00
Script Kiddy
157f51ce85 SVN_SILENT made messages (.desktop file) 2011-09-08 09:04:13 +02:00
Script Kiddy
a5936fc0fd SVN_SILENT made messages (.desktop file) 2011-08-29 09:36:30 +02:00
Martin Gräßlin
987bc837d9 Remove define KWIN_HAVE_OPENGL_COMPOSITING
Due to changes in build system we have always either OpenGL or OpenGL ES.
This allows to remove the KWIN_HAVE_OPENGL_COMPOSITING define. In the
effects the define is kept as KWIN_HAVE_OPENGL which can be used in
future to build also an XRender only effect system.
2011-08-13 16:46:43 +02:00
Script Kiddy
4b81841268 SVN_SILENT made messages (.desktop file) 2011-08-09 15:14:17 +02:00
Script Kiddy
2566d184c4 SVN_SILENT made messages (.desktop file) 2011-07-20 09:24:14 +02:00
Script Kiddy
1eb1c85289 SVN_SILENT made messages (.desktop file) 2011-07-13 09:17:45 +02:00
Script Kiddy
4eba738a3f SVN_SILENT made messages (.desktop file) 2011-07-12 10:36:56 +02:00