Commit graph

102 commits

Author SHA1 Message Date
Aleix Pol
27ea1b9527 screencasting: Expose necessary information to implement efficient screencasting 2020-07-23 13:14:22 +02:00
l10n daemon script
c10fe06d06 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2020-06-18 05:44:57 +02:00
l10n daemon script
0e117c49a1 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2020-06-17 14:12:29 +02:00
Vlad Zahorodnii
cb4dc0ff9d [scene] Make the scene window a qobject
Since the scene window is not a QObject, we cannot connect toplevel's
signals directly to the scene window's slots.
2020-06-10 09:13:35 +03:00
l10n daemon script
29915632df SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2020-06-04 05:12:36 +02:00
Aleix Pol
da81b0f86c Improve opengl debug messages
Summary: Don't include the \n at the end of the debug messages

Test Plan: Now I can see the debug errors without an empty line below

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D29684
2020-05-15 12:27:58 +02:00
Vlad Zahorodnii
f2c8981f7e [scene] Generate window quads for sub-surfaces
No window quads are generated for sub-surfaces right now. This leads to
issues with effects that operate on window quads, e.g. magic lamp and
wobbly windows. Furthermore, the OpenGL scene needs window quads to
properly clip windows during the rendering process.

The best way to render sub-surfaces would be with a little help from a
scene graph. Contrary to GNOME, KDE hasn't developed any scene graph
implementation that we could use in kwin. As a short term solution, this
change adjusts the scene to generate window quads.

Window quads are generated as we traverse the current window pixmap tree
in the depth-first search manner. In order to match a list of quads with
a particular WindowPixmap, we assign an id to each quad.

BUG: 387313
FIXED-IN: 5.19.0

Differential Revision: https://phabricator.kde.org/D29131
2020-05-04 15:36:30 +03:00
Vlad Zahorodnii
e4b598ca86 [scene] Build window pixmap trees before starting rendering
In order to generate window quads for sub-surfaces, we need a valid
window pixmap tree. The problem is that the window pixmap tree is
created too late in the rendering process. This change adjusts the
scene so it creates window pixmap trees before buildQuads().

Differential Revision: https://phabricator.kde.org/D29131
2020-05-04 15:36:03 +03:00
Aleix Pol
3a9d7a6e9d Port KWin to KWaylandServer
Summary: Away from KWayland::Server and KF5WaylandServer.

Test Plan: Builds, ran nested session

Reviewers: #kwin, #plasma, #frameworks, davidedmundson, zzag

Reviewed By: #kwin, #plasma, davidedmundson, zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D29278
2020-04-30 12:56:08 +02:00
Méven Car
66898e7f46 Wayland: Allow to take single screen screenshots using scale factor without loss
Summary:
The screenshot made on screens with scale factor were downscaled by their scale factor making them blurry.
It prevents taking screenshots of missing Hidpi related bugs showing the issues under Wayland.

This fix the case of a single screenshot, but not the rest:
Multiscreen screenshot downscales the screen using scale factor.
Spectacle rectangular selection screenshot is broken as soon as some scale factor different than 1 is used on any screen.

Test Plan:
Under Wayland with a scale factor on a screen, take a screenshot using spectacle.
The output image is not downscaled and has the same size as the screen resolution.

No other change to any other screenshot mode, or under X.

Reviewers: davidedmundson, #kwin

Reviewed By: davidedmundson, #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D29010
2020-04-20 16:12:26 +02:00
Aleix Pol
6abd23ed02 Make it possible to have a separate cursor for the tablet
Summary:
As is KWin only had 1 Cursor which was a singleton. This made it impossible for
us to properly implement the tablet (as in drawing tablets) support and show where
we're drawing.
This patch makes it possible to have different Cursors in KWin, it makes all the
current code still follow the mouse but the tablet can still render a cursor.

Test Plan: Tests pass, been using it and works as well as before but with beautiful tablet cursors.

Reviewers: #kwin, cblack, davidedmundson

Reviewed By: #kwin, cblack, davidedmundson

Subscribers: davidedmundson, cblack, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D28155
2020-04-03 01:16:45 +02:00
Vlad Zahorodnii
c0c693efb3 Merge branch 'Plasma/5.18' 2020-03-19 16:41:09 +02:00
Vlad Zahorodnii
348e72c56e [scenes/opengl] Print a debug message when viewport limits aren't met
Summary:
This may help with debugging why compositing is suspended.

CCBUG: 418951

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D28139
2020-03-19 16:40:54 +02:00
Aleix Pol
cca0e15b45 Fix compiler warnings
Summary: No need to keep them around for no reason.

Test Plan: Tested the plugins I thought could be affected. Have been using it for a couple of days without problems

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D28062
2020-03-17 15:07:52 +01:00
Aleix Pol
e8efa83444 scene: Pass non-trivial classes by const&
Summary:
This will save the copy of some objects, especially PaintData classes that are
not copy-on-write.
It also follows the practice on other parts of the system.

Test Plan: Running it right now

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D28031
2020-03-14 01:15:04 +01:00
Vlad Zahorodnii
bd52b6791e Schedule a decoration repaint when client is resized
Summary:
If a client has been resized, it doesn't necessarily mean that the
decoration theme will schedule full repaint of the window frame. In
OpenGL and Xrender scene, we have a little hack that forces a full
repaint of window borders. However, we don't have one in QPainter
scene which causes all sorts of weird looking artifacts when resizing
a server-side decorated client.

We could add yet another hack in the QPainter scene, but a better
approach to tackle this problem would be to make DecoratedClient
schedule a full repaint of the decoration. It makes code in scene
plugins more straightforward and prevents us from repeating the same
mistake again.

Test Plan:
No longer able to see invisible decoration borders when
using QPainter render backend.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D26927
2020-01-28 18:42:17 +02:00
Roman Gilg
bcf64af49b Revert "Remove vsync detection and configurability"
This reverts commit b3a19f9e5b.

See: https://mail.kde.org/pipermail/kwin/2020-January/002999.html
2020-01-16 10:00:12 +01:00
Roman Gilg
ac05dd01c8 Revert "[platforms/x11] Never block on retrace, always present after paint"
This reverts commit 8d13729031.

See: https://mail.kde.org/pipermail/kwin/2020-January/002999.html
2020-01-16 10:00:08 +01:00
Roman Gilg
b972159ddf Revert "Add hasSwapEvent getter"
This reverts commit a55dee3bd3.

See: https://mail.kde.org/pipermail/kwin/2020-January/002999.html
2020-01-16 10:00:03 +01:00
Vlad Zahorodnii
b8368fdf6f [scenes/opengl] Merge window classes
Summary:
Legacy OpenGL 1 compositing backend had been dropped quite a while ago
so some of OpenGL scene classes can be merged back.

Test Plan: Compiles, windows are rendered as before.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D26700
2020-01-16 01:13:04 +02:00
Vlad Zahorodnii
55b4912004 Update my email address 2020-01-14 18:17:18 +02:00
David Edmundson
212d87a32e [scenes/opengl] Remove outdated hack to reset vertex buffers
Summary:
Scene opengl has a callback for when we have a GL error. One of the
handlers for an error calls scheduleVboReInit the history shows it was a
forerunner to the GLX_NV_robustness_video_memory_purge but resetting
only one tiny part based on debug output.

When we get here we schedule a reset of the vertex buffer, via a timer.
When the timer is caled we have no idea what GL context was last
current, if it's not the currect context then the main scene
GLVertexBuffer will be deleted but not correctly re-initialised.

We have two very common crashes with a corrupted
GLVertexBuffer::streamingBuffer() which would match up perfectly.

Given that we now have a proper mechanism to reset the entire scene, we
don't need this timer based hack and resolve that problem.

BUG: 399499
BUG: 372305

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D26556
2020-01-10 14:24:54 +00:00
Vlad Zahorodnii
af71763be5 [scene] Fix decoration texture bleeding
Summary:
Quite long time ago, window decorations were painted on real X11 windows.
The nicest thing about that approach is that we get both contents of the
client and the frame window at the same time. However, somewhere around
KDE 4.2 - 4.3 times, decoration rendering architecture had been changed
to what we have now.

I've mentioned the previous decoration rendering design because it didn't
have a problem that the new design has, namely the texture bleeding issue.

In the name of better performance, opengl scene puts all decoration parts
to an atlas. This is totally reasonable, however we must be super cautious
about things such as the GL_LINEAR filter.

The GL_LINEAR filter may need to sample a couple of neighboring texels
in order to produce the final texel value. However, since all decoration
parts now live in a single texture, we have to make sure that we don't
sample texels that belong to another decoration part.

This patch fixes the texture bleeding problem by padding each individual
decoration part in the atlas. There is another solution for this problem
though. We could render a window into an offscreen texture and then map
that texture on the transformed window geometry. This would work well and
we definitely need an offscreen rendering path in the opengl scene,
however it's not feasible at the moment since we need to break the window
quads API. Also, it would be great to have as less as possible stuff going
on between invocation of Scene::Window::performPaint() and getting the
corresponding pixel data on the screen.

There is a good chance that the new padding stuff may make you vomit. If
it does so, I'm all ears for the suggestions how to make the code more
nicer.

BUG: 257566
BUG: 360549
CCBUG: 412573
FIXED-IN: 5.18.0

Reviewers: #kwin

Subscribers: fredrik, kwin, fvogt

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D25611
2020-01-09 15:13:07 +02:00
David Edmundson
d1cfcf4c97 Avoid texture bleed rendering X11 window
Summary:
We currently see a gap on transformed windows between the window and the
top decoration.

This is partly the atlas bleed on the decoration, and partly a bleed on
the window content itself.

On X11, the window we composite is the frame window - which is a larger
texture containing a transparent border where the frame normally would
be. When we sample with a linear filter we include these texels. Hence
GL_CLAMP_TO_EDGE doesn't work.

Vlad's patch to composite the correct window, not the frame was my
preferred approach, but we had to revert it as it caused an issue with
xwayland :(

Half pixel correction nearly worked, but caused blurry fonts.

This patch resolves it in the fragment shader used by effects doing
transforms. We pass the real texture geometry of the window to the
client with a half pixel correction. Any samples outside the outer half
pixel are then clamped within bounds.

Arguably a hack, but solves the problem in a comparatively
non-invasive way.

BUG: 360549
BUG: 257566

Test Plan:
X11:
Using Vlad's atlas padding for decoration
Slowed animations, wobbled a dark window over a light background
No artifacts

Wayland:
This isn't needed. Now tested that everything still renders the same.

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: zzag, jgrulich, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D25737
2020-01-09 13:03:48 +00:00
Roman Gilg
a55dee3bd3 Add hasSwapEvent getter
Summary:
Add a small getter to query information internally if the backend supports
swap events. Defaults to true as it is the default in the GBM Wayland backend.

Test Plan: i915

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Maniphest Tasks: T11071

Differential Revision: https://phabricator.kde.org/D25298
2019-12-12 01:25:36 +01:00
Roman Gilg
33bcc43fdf [scenes/opengl] Remove glDrawBuffer call
Summary:
According to Gl 3.2 (page 501) and 4.5 (page 204) specs the initial state of
the default framebuffer is already BACK. Therefore we do not need to set it
explicitly.

When we draw in the future to alternative framebuffers which do not have back
buffers this call is fatal.

Test Plan: No tearing on Wayland, tearing as before on X11.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D25868
2019-12-11 15:47:26 +01:00
l10n daemon script
44f6b70245 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2019-12-07 05:38:05 +01:00
Vlad Zahorodnii
6e000314b3 Revert the fix for the texture bleeding issue
This reverts commit 9151bb7b9e.
This reverts commit ac4dce1c20.
This reverts commit 754b72d155.

In order to make the fix work, we need to redirect the client window
instead of the frame window. However, we cannot to do that because
Xwayland expects the toplevel window(in our case, the frame window)
to be redirected.

Another solution to the texture bleeding issue must be found.

CCBUG: 257566
CCBUG: 360549
2019-12-02 19:45:15 +02:00
Vlad Zahorodnii
9151bb7b9e [scenes/opengl] Provide correct viewport rect to clamp() 2019-12-02 16:26:10 +02:00
Vlad Zahorodnii
0c7196769d [scenes/opengl] Discard cached Lanczos textures for all toplevels
Summary:
Currently, the Lanczos filter doesn't discard cached textures for
internal and wayland clients.

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D25616
2019-12-02 15:14:21 +02:00
Vlad Zahorodnii
ac4dce1c20 [scene] Fix decoration texture bleeding
Summary:
Quite long time ago, window decorations were painted on real X11 windows.
The nicest thing about that approach is that we get both contents of the
client and the frame window at the same time. However, somewhere around
KDE 4.2 - 4.3 times, decoration rendering architecture had been changed
to what we have now.

I've mentioned the previous decoration rendering design because it didn't
have a problem that the new design has, namely the texture bleeding issue.

In the name of better performance, opengl scene puts all decoration parts
to an atlas. This is totally reasonable, however we must be super cautious
about things such as the GL_LINEAR filter.

The GL_LINEAR filter may need to sample a couple of neighboring texels
in order to produce the final texel value. However, since all decoration
parts now live in a single texture, we have to make sure that we don't
sample texels that belong to another decoration part.

This patch fixes the texture bleeding problem by padding each individual
decoration part in the atlas. There is another solution for this problem
though. We could render a window into an offscreen texture and then map
that texture on the transformed window geometry. This would work well and
we definitely need an offscreen rendering path in the opengl scene,
however it's not feasible at the moment since we need to break the window
quads API. Also, it would be great to have as less as possible stuff going
on between invocation of Scene::Window::performPaint() and getting the
corresponding pixel data on the screen.

There is a good chance that the new padding stuff may make you vomit. If
it does so, I'm all ears for the suggestions how to make the code more
nicer.

BUG: 257566
BUG: 360549
CCBUG: 412573
FIXED-IN: 5.18.0

Reviewers: #kwin

Subscribers: fredrik, kwin, fvogt

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D25611
2019-12-02 15:08:44 +02:00
Vlad Zahorodnii
754b72d155 [x11] Name client pixmap instead of frame pixmap
Summary:
Since KDE 4.2 - 4.3 times, KWin doesn't paint window decorations on real
X11 windows, except when compositing is turned off. This leaves us with
a problem. The actual client contents is inside a larger texture with no
useful pixel data around it. This and decoration texture bleeding are
the main factors that contribute to 1px gap between the server-side
decoration and client contents with effects such as wobbly windows, and
zoom.

Another problem with naming frame pixmap instead of client pixmap is
that it doesn't quite go along with wayland. It only makes more difficult
to abstract window quad generation in the scene.

Since we don't actually need the frame window when compositing is on,
there is nothing that holds us from redirecting client windows instead
of frame windows. This will help us to fix the texture bleeding issue
and also help us with the ongoing redesign of the scene.

Test Plan: X11 clients are still composited.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D25610
2019-12-02 15:08:38 +02:00
Vlad Zahorodnii
651d5862fe [scenes/opengl] Drop unused enum type
Test Plan: Compiles.

Reviewers: #kwin, romangg

Reviewed By: #kwin, romangg

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D25619
2019-11-30 14:20:34 +02:00
Vlad Zahorodnii
9d4a32596c Drop some custom list typedefs
Summary:
Qt has its own thing where a type might also have corresponding list
alias, e.g. QObject and QObjectList, QWidget and QWidgetList. I don't
know why Qt does that, maybe for some historical reasons, but what
matters is that we copy this pattern here in KWin. While this pattern
might be useful with some long list types, for example

    QList<QWeakPointer<TabBoxClient>> TabBoxClientList

in general, it causes more harm than good. For example, we've got two
new client types, do we need corresponding list typedefs for them? If
no, why do we have ClientList and so on?

Another problem with these typedefs is that you need to include utils.h
header in order to use them. A better way to handle such things is to
just forward declare a client class (if that's possible) and use it
directly with QList or QVector. This way translation units don't get
"bloated" with utils.h stuff for no apparent reason.

So, in order to make code more consistent and easier to follow, this
change drops some of our custom typedefs. Namely ConstClientList,
ClientList, DeletedList, UnmanagedList, ToplevelList, and GroupList.

Test Plan: Compiles.

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D24950
2019-11-27 15:54:08 +02:00
Vlad Zahorodnii
fb2d4c113f Adjust scene for client-side decorated clients
Summary:
Currently our Scene is quite naive about geometry. It assumes that the
window frame wraps the attached buffer/client. While this is true for X11
clients, such geometry model is not suitable for client-side decorated
clients, in our case for xdg-shell clients that set window geometry
other than the bounding rectangle of the main surface.

In general, the proposed solution doesn't make any concrete assumptions
about the order between frame and buffer geometry, however we may still
need to reconsider the design of Scene once it starts to generate quads
for sub-surfaces.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, romangg, kwin

Tags: #kwin

Maniphest Tasks: T10867

Differential Revision: https://phabricator.kde.org/D24462
2019-11-27 14:12:30 +02:00
Roman Gilg
8d13729031 [platforms/x11] Never block on retrace, always present after paint
Summary:
Compositing in X11 was done time shifted, meaning that we paint first, then
wait one vblank interval length and present on prepareRenderingFrame the
previous paint result. This is supposed to make sure we don't miss the vblank
and in case of block till retrace be able to continue issuing commands and
only shortly before next vblank present.

This is counter-intuitiv, not how we do it on Wayland or even on MESA with X.
The reason seems to be that the GLX backend was in the beginning written
against Nvidia proprietary driver which needed this but nowadays even this
driver defaults to non-blocking behavior on buffer swap.

Therefore remove this legacy anomaly fully and directly present after paint.
We then wait one refresh cycle and in the future can optimize this by delaying
the paint and present till shortly before vsync.

Test Plan: kwin_x11 tested on i915 and Nvidia proprietary driver.

Reviewers: #kwin

Subscribers: zzag, alexeymin, kwin

Tags: #kwin

Maniphest Tasks: T11071

Differential Revision: https://phabricator.kde.org/D23514
2019-11-14 09:03:44 +01:00
Roman Gilg
b3a19f9e5b Remove vsync detection and configurability
Summary:
Selecting not to vsync does not make sense for an X11 compositor. In the end
we want clients to be able to present async if they want to but the compositor
is supposed to send swaps with vsync to the XServer in order to not generate
tearing artifacts.

There was also a detection logic which did some questionable things in case
vsync was not available. I don't think this is necessary at all since we can
just always run a timer to present with or without vsync.

Test Plan: kwin_x11 tested on i915.

Reviewers: #kwin, zzag

Subscribers: zzag, kwin

Tags: #kwin

Maniphest Tasks: T11071

Differential Revision: https://phabricator.kde.org/D23511
2019-11-14 08:55:08 +01:00
l10n daemon script
cf2791803f SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2019-10-31 05:34:18 +01:00
David Edmundson
81c7330671 [scenes/opengl] Set correct blend mode for EffectQuickView buffers
Summary:
Everything is already multiplied in the buffer, we want to copy the
source directly.

Test Plan:
Looked at something with EffectQuickView and alpha
It now matched what it should be

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D24368
2019-10-02 20:51:47 +01:00
David Edmundson
d2f37a73dd [plugins/scenes] match push/pop shaders in paintEffectQuickView 2019-10-02 20:33:34 +01:00
Vlad Zahorodnii
7d4471eba6 Rename geometry property to frameGeometry
Summary:
In order to properly implement xdg_surface.set_window_geometry we need
two kinds of geometry - frame and buffer. The frame geometry specifies
visible bounds of the client on the screen, excluding client-side drop
shadows. The buffer geometry specifies rectangle on the screen that the
attached buffer or x11 pixmap occupies on the screen.

This change renames the geometry property to frameGeometry in order to
reflect the new meaning assigned to it as well to make it easier to
differentiate between frame geometry and buffer geometry in the future.

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D24334
2019-10-02 11:46:37 +03:00
David Edmundson
40b0296d5c [libkwineffects] Introduce API to easily show a QtQuick scene in an effect
Summary:
EffectQuickView/Scene is a convenient class to render a QtQuick
scenegraph into an effect.

Current methods (such as present windows) involve creating an underlying
platform window which is expensive, causes a headache to filter out
again in the rest of the code, and only works as an overlay.

The new class exposes things more natively to an effect where we don't
mess with real windows, we can perform the painting anywhere in the view
and we don't have issues with hiding/closing.

QtQuick has both software and hardware accelerated modes, and kwin also
has 3 render backends. Every combination is supported.

* When used in OpenGL mode for both, we render into an FBO export the
texture ID then it's up to the effect to render that into a scene.

* When using software QtQuick rendering we blit into an image, upload
that into a KWinGLTexture which serves as an abstraction layer and
render that into the scene.

* When using GL for QtQuick and XRender/QPainter in kwin everything is
rendered into the internal FBO, blit and exported as an image.

* When using software rendering for both an image gets passed directly.

Mouse and keyboard events can be forwarded, only if the effect
intercepts them.

The class is meant to be generic enough that we can remove all the
QtQuick code from Aurorae.

The intention is also to replace EffectFrameImpl using this backend and
we can kill all of the EffectFrame code throughout the scenes.

The close button in present windows will also be ported to this,
simplifiying that code base.

Classes that handle the rendering and handling QML are intentionally
split so that in the future we can have a declarative effects API create
overlays from within the same context. Similar to how one can
instantiate windows from a typical QML scene.

Notes:
I don't like how I pass the kwin GL context from the backends into the
effect, but I need something that works with the library separation. It
also currently has wayland problem if I create a QOpenGLContext before
the QPA is set up with a scene - but I don't have anything better?

I know for the EffectFrame we need an API to push things through the
effects stack to handle blur/invert etc. Will deal with that when we
port the EffectFrame.

Test Plan: Used in an effect

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D24215
2019-09-27 16:11:05 +01:00
David Edmundson
11502b7928 Merge branch 'Plasma/5.17' 2019-09-26 16:09:42 +01:00
David Edmundson
3ba33e4b58 Use lambdas for queued invocation of composition suspending
Summary:
Qt's metaobject is rather sensitive with scope resolution.

Foo::Bar and Bar don't always match to a Qt metaobject, even if they
refer to the same thing to a compiler. Here we register
X11Compositor::SuspendReason but Q_ARG uses SuspendReason and they don't
match. This leads to a runtime failure where the method isn't invoked.

Rather than fixing metaobject usage, port the whole thing to lambdas
which does better compile time checking and is generally nicer to read.

BUG: 412353

Test Plan:
Ran xprop to block compositing. Compositing was blocked.
Grepped source code for Q_ARG use

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D24244
2019-09-26 16:09:16 +01:00
Vlad Zahorodnii
ffcbe24e2b Rename Client to X11Client
Summary:
Currently each managed X11 client is represented with an instance of
Client class, however the name of that class is very generic and the
only reason why it's called that way is because historically kwin
was created as an x11 window manager, so "Client" was a sensible choice.

With introduction of wayland support, things had changed and therefore
Client needs to be renamed to X11Client in order to better reflect what
that class stands for.

Renaming of Client to X11Client was agreed upon during the last KWin
sprint.

Test Plan: Compiles, the test suite is still green.

Reviewers: #kwin, romangg

Reviewed By: #kwin, romangg

Subscribers: romangg, davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D24184
2019-09-25 21:11:37 +03:00
Vlad Zagorodniy
bebe81209c Port QPA away from Wayland
Summary:
So far wayland was used by internal clients to submit raster buffers
and position themselves on the screen. While we didn't have issues with
submitting raster buffers, there were some problems with positioning
task switchers. Mostly, because we had effectively two paths that may
alter geometry.

A better approach to deal with internal clients is to let our QPA use
kwin core api directly. This way we can eliminate unnecessary roundtrips
as well make geometry handling much easier and comprehensible.

The last missing piece is shadows. Both Plasma::Dialog and Breeze widget
style use platform-specific APIs to set and unset shadows. We need to
add shadows API to KWindowSystem. Even though some internal clients lack
drop-shadows at the moment, I don't consider it to be a blocker. We can
add shadows back later on.

CCBUG: 386304

Reviewers: #kwin, davidedmundson, romangg

Reviewed By: #kwin, romangg

Subscribers: romangg, kwin

Tags: #kwin

Maniphest Tasks: T9600

Differential Revision: https://phabricator.kde.org/D22810
2019-09-23 17:28:56 +03:00
Vlad Zahorodnii
62a7db7028 Use nullptr everywhere
Summary:
Because KWin is a very old project, we use three kinds of null pointer
literals: 0, NULL, and nullptr. Since C++11, it's recommended to use
nullptr keyword.

This change converts all usages of 0 and NULL literal to nullptr. Even
though it breaks git history, we need to do it in order to have consistent
code as well to ease code reviews (it's very tempting for some people to
add unrelated changes to their patches, e.g. converting NULL to nullptr).

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson, romangg

Reviewed By: #kwin, davidedmundson, romangg

Subscribers: romangg, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D23618
2019-09-19 17:48:21 +03:00
Vlad Zahorodnii
09b47b5250 Undo some recent cmake changes
Unfortunately linking can be very fragile so let's not break things.
2019-09-18 13:50:52 +03:00
Vlad Zahorodnii
dcf91d4321 Cleanup style in CMakeLists.txt files
We have lots of inconsistency at the moment in CMakeLists.txt files. Most
of it is due to kwin being a very old project. This change hopefully fixes
all of it.
2019-09-17 16:03:05 +03:00
Roman Gilg
5e1348c4b8 [plugins/scenes/opengl] Use linear filter on Wayland
Summary:
With nearest filter fractional scaling is blurry, always use linear filter
instead on Wayland.

Test Plan: Run Plasma session with patch and scale factor 1.9.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Maniphest Tasks: T10481

Differential Revision: https://phabricator.kde.org/D23986
2019-09-16 13:02:40 +02:00