Commit graph

287 commits

Author SHA1 Message Date
Xaver Hugl
f8d9b3bc6c Actually use a linear buffer format for multi-GPU
BUG: 431968
2021-02-01 11:28:28 +00:00
Xaver Hugl
2c6d19fec1 Only release shared buffers right before the next frame
BUG: 425586
2021-02-01 11:26:42 +00:00
Laurent Montel
88b6076b2f GIT_SILENT: dont use deprecated cmake variable 2021-01-29 11:34:52 +01:00
Xaver Hugl
90007b906b Change qpainter connect for initOutput to outputEnabled 2021-01-27 19:17:59 +00:00
Vlad Zahorodnii
8681a69f47 Remove redundant usesOverlayWindow() method
Whether an overlay window is used for compositing can be determined by
checking the return value of overlayWindow().
2021-01-27 13:57:56 +00:00
Xaver Hugl
9f4a1433e4 Also initialize properties when not using AMS
BUG: 431981
2021-01-26 21:23:52 +01:00
Vlad Zahorodnii
44176c6a8c Lower default severity of logging categories
Warning messages are not the kind of messages that should be ignored,
they indicate that something is off or wrong.

Also, this makes triaging bugs easier as we no longer have to ask people
to run kwin with the QT_LOGGING_RULES environment variable set.
2021-01-25 14:03:14 +02:00
Vlad Zahorodnii
3dc00de812 platformsupport: Set PUBLIC include directories
This makes using platform support libs easier.
2021-01-07 09:49:26 +00:00
Vlad Zahorodnii
605988d2a1 platformsupport: Rename some headers to make them less ambiguous 2021-01-07 09:49:26 +00:00
Vlad Zahorodnii
ee3515680a platforms/drm: Make frame scheduling robust
If there is a pending frame, the RenderLoop will delay all schedule
repaint requests to the next vblank event. This means that the render
loop needs to be notified when a frame has been presented or failed.

At the moment, the RenderLoop is notified only about successfully
presented frames. If some frame fails, no repaints will be scheduled
on that output.

In order to make frame scheduling robust, the RenderLoop has to be
notified if a frame has failed.
2021-01-06 16:59:30 +00:00
Vlad Zahorodnii
b8a70e62d5 Introduce RenderLoop
At the moment, our frame scheduling infrastructure is still heavily
based on Xinerama-style rendering. Specifically, we assume that painting
is driven by a single timer, etc.

This change introduces a new type - RenderLoop. Its main purpose is to
drive compositing on a specific output, or in case of X11, on the
overlay window.

With RenderLoop, compositing is synchronized to vblank events. It
exposes the last and the next estimated presentation timestamp. The
expected presentation timestamp can be used by effects to ensure that
animations are synchronized with the upcoming vblank event.

On Wayland, every outputs has its own render loop. On X11, per screen
rendering is not possible, therefore the platform exposes the render
loop for the overlay window. Ideally, the Scene has to expose the
RenderLoop, but as the first step towards better compositing scheduling
it's good as is for the time being.

The RenderLoop tries to minimize the latency by delaying compositing as
close as possible to the next vblank event. One tricky thing about it is
that if compositing is too close to the next vblank event, animations
may become a little bit choppy. However, increasing the latency reduces
the choppiness.

Given that, there is no any "silver bullet" solution for the choppiness
issue, a new option has been added in the Compositing KCM to specify the
amount of latency. By default, it's "Medium," but if a user is not
satisfied with the upstream default, they can tweak it.
2021-01-06 16:59:29 +00:00
Vlad Zahorodnii
58cb4de1b8 platforms/drm: Present buffers even if nothing has been changed
We want to get notified when the next page flip occurs. The problem is
that kwin will avoid queueing a page flip if nothing has been changed on
the screen. From performance point of view, that is expected behavior,
but for frame scheduling and some wayland clients that create frame
callbacks to get notified about the next vblank, it's not suitable.
2021-01-06 16:59:29 +00:00
Vlad Zahorodnii
7a3fa88f02 Drop flag to indicate if swap buffers is blocking
We want the new compositing timing algorithm to be invariant regarding
whether glXSwapBuffers() or eglSwapBuffers() block.
2021-01-06 16:59:29 +00:00
Vlad Zahorodnii
0ceff5fd24 Swap buffers after finishing a compositing cycle
The compositing timing algorithm assumes that glXSwapBuffers() and
eglSwapBuffers() block. While this was true long time ago with NVIDIA
drivers, nowadays, it's not the case. The NVIDIA driver queues
several buffers in advance and if the application runs out of them,
it will block. With Mesa driver, swapping buffer was never blocking.

This change makes the render backends swap buffers right after ending
a compositing cycle. This may potentially block, but it shouldn't be
an issue with modern drivers. In case it gets proven, we can move
glXSwapBuffers() and eglSwapBuffers() in a separate thread.

Note that this change breaks the compositing timing algorithm, but
it's already sort of broken with Mesa drivers.
2021-01-06 16:59:29 +00:00
Vlad Zahorodnii
6adfe3064f Drop Platform::createScreens()
Since the Screens class is a convenience wrapper around AbstractOutput
objects that come from the Platform, it should not be platform-specific.

By dropping createScreens(), output-related code becomes simpler.
2020-12-21 09:20:16 +00:00
Vlad Zahorodnii
79ca5ccd26 Merge OutputScreens into Screens
Since all platforms have been ported to AbstractOutput, OutputScreens
can be merged into Screens. This simplifies the class hierarchy.
2020-12-17 13:36:30 +00:00
Vlad Zahorodnii
a2c765800b Drop Screens::supportsTransformations
It's used nowhere.
2020-12-17 07:36:50 +00:00
Xaver Hugl
2da1b3211e Fix login modeset 2020-12-15 20:20:10 +00:00
Vlad Zahorodnii
ecac025a2a Port wayland code away from factory methods in KWaylandServer::Display 2020-12-14 13:05:47 +00:00
Vlad Zahorodnii
6b2e6cfd53 Prevent EGL headers from including Xlib headers
One of the annoying things about EGL headers is that they include
platform headers by default, e.g. on X11, it's Xlib.h, etc.

The problem with Xlib.h is that it uses the define compiler directive to
declare constants and those constants have very generic names, e.g.
'None', which typically conflict with enums, etc.

In order to work around bad things coming from Xlib.h, we include
fixx11.h file that contains some workarounds to redefine some Xlib's
types.

There's a flag or rather two flags (EGL_NO_PLATFORM_SPECIFIC_TYPES and
EGL_NO_X11) that are cross-vendor and they can be used to prevent EGL
headers from including platform specific headers, such as Xlib.h [1]

The benefit of setting those two flags is that you can simply include
EGL/egl.h or epoxy/egl.h and the world won't explode due to Xlib.h

MESA_EGL_NO_X11_HEADERS is set to support older versions of Mesa.

[1] https://github.com/KhronosGroup/EGL-Registry/pull/111
2020-12-10 11:15:06 +02:00
Vlad Zahorodnii
5943eea4c9 Introduce Platform::{outputEnabled,outputDisabled} signals
These signals can be useful if you want to know what output exactly has
been disabled or enabled.

The outputEnabled signal is emitted after the outputAdded signal, and
the outputDisabled signal is emitted before the outputRemoved signal.
2020-12-09 17:44:00 +00:00
Vlad Zahorodnii
389407805c platforms/drm: Properly clean up the shadow framebuffer object
In case hardware transforms can be used again, the shadow framebuffer
must be destroyed; otherwise rendered results will be distorted due to a
mismatch between the dimensions of the shadow framebuffer and the mode
size.
2020-12-02 16:05:08 +00:00
Vlad Zahorodnii
017528956b Move Scene::isPerScreenRenderingEnabled() to Platform
This way the Compositor can know if per screen rendering is enabled
before creating the Scene.
2020-12-02 15:32:30 +00:00
Vlad Zahorodnii
b94c876597 Fix crash in eglTerminate()
At the moment, the gbm_device for the primary device is destroyed before
the EGLDisplay is destroyed. This results in a crash in Mesa.

In order to fix the crash, this change ensures that the EGLDisplay is
destroyed before the gbm device.
2020-12-02 15:32:02 +00:00
Xaver Hugl
b460909212 Small refactor in the drm backends 2020-12-01 16:58:24 +00:00
Johnny Jazeix
8c3355bdc0 fix compilation in FreeBSD, errno is defined in errno.h 2020-11-29 19:31:49 +01:00
Xaver Hugl
9ab688067a Create egl backend for multiple backends and enable multi-gpu usage for the gbm backend 2020-11-28 17:53:41 +00:00
Vlad Zahorodnii
2a8395c7dd Trim trailing whitespace 2020-11-28 11:01:47 +00:00
Vlad Zahorodnii
6f83132bd1 Introduce Platform::{outputAdded, outputRemoved} signals
These new signals can be useful if you are interested only in when a
specific output gets added or removed.
2020-11-24 17:51:32 +02:00
Xaver Hugl
cb9ccdb0fd Don't check atomic property non_desktop when not using atomic mode setting 2020-11-17 08:10:51 +00:00
Vlad Zahorodnii
f26eeb9706 Use consistent naming for begin/end frame hooks
Currently, the OpenGLBackend and the QPainterBackend have hooks to
indicate the start and the end of compositing cycle, but in both cases,
the hooks have different names. This change fixes that inconsistency.
2020-11-12 09:14:57 +02:00
Vlad Zahorodnii
76303888ab Unify begin/end frame hooks in OpenGLBackend 2020-11-12 09:14:54 +02:00
Vlad Zahorodnii
755dd81e49 Refactor how per screen rendering is handled
In order to allow per screen rendering, we need the Compositor to be
able to drive rendering on each screen. Currently, it's not possible
because Scene::paint() paints all screen.

With this change, the Compositor will be able to ask the Scene to paint
only a screen with the specific id.
2020-11-11 22:03:45 +02:00
Vlad Zahorodnii
94b731c196 Prepare QPainter render backend for per screen rendering 2020-11-11 07:22:10 +00:00
Vlad Zahorodnii
edfb0a3fd9 Drop support for X11 overlay windows in QPainter render backend
It's unused.
2020-11-11 07:22:10 +00:00
Aleix Pol
d0939dee8b Prefer function pointer to slot string 2020-11-07 02:56:44 +01:00
Aleix Pol
69eb8789ba drm: Make sure the screens are turned on when we come from suspend
Listen to logind for resume notification and turn the outputs on when it
happens, much like we do when pressing a key.

This way laptops come back on when the lid opens.

BUG: 428424
2020-11-03 17:59:02 +00:00
Vlad Zahorodnii
d5203c79a0 Report partial updates on all outputs
Previously, we couldn't do it because repaints weren't tracked per each
output.
2020-10-30 20:47:05 +00:00
Vlad Zahorodnii
648dab44da platforms/drm: Don't intersect the final output damage twice 2020-10-30 09:41:37 +00:00
Vlad Zahorodnii
ac203818b7 platforms/drm: Enable buffer age for all outputs 2020-10-30 07:24:01 +00:00
Aleix Pol
e0c965d316 Do not re-read output configuration if the outputs didn't change
They would override KScreen in case we were using a dock station that
brings 2 displays.
We'd get:
- udev: event for the first hotplughed screen
- kwin: process all screens properly (both)
- kscreen: would offer the right configuration for such displays
- udev: process the event for the second hotplug udev event
- kwin: restore the configuration
- kscreen: would think this is a conscious decision and embrace it as a
configuration

With this change we are only re-reading the configuration in case the
outputs changed.
2020-10-29 14:57:50 +00:00
Aleix Pol
f9becf8085 wayland: Make sure EDID are being fed to wayland outputs
At the moment, despite the protocol supporting it, we were not feeding
the EDIDs. KScreen was falling back to the output name so it didn't fail
horribly but it's still a good idea to provide all the data.
2020-10-29 14:57:50 +00:00
Vlad Zahorodnii
5442762371 platforms/drm: Use a software cursor if the cursor image is too big
When dragging files on the desktop, the cursor image might be just too
big for the cursor plane, in which case we need to abandon hardware
cursors for a brief moment and use a software cursor. Once the files
have been dropped and the cursor image is small enough, we can go back
to using hw cursors.

BUG: 424589
2020-10-29 08:53:07 +00:00
Vlad Zahorodnii
d5ee009ba5 Fix capitalization in the word "software" 2020-10-29 08:53:07 +00:00
Vlad Zahorodnii
7372efffc6 platforms/drm: Remove redundant args in DrmBackend::moveCursor()
Similar to the cursor image, the cursor position can be retrieved by
checking Cursors::self()->currentCursor()->pos().
2020-10-28 06:28:41 +00:00
Vlad Zahorodnii
b53d195f34 platforms/drm: Hide sw cursor if there is no pointer
Currently, if there is no pointer, only the hardware cursor will be
hidden. If the software cursor is forced, you are going to see a dead
immovable cursor.
2020-10-27 11:46:34 +02:00
Vlad Zahorodnii
c8eeefbd7d platform/drm: Fix clipped HiDPI hardware cursors
If an output is rotated, we will compute a transform matrix for the
cursor plane to rotate its contents.

In order to compute that matrix we need the rect of the cursor in the
device-independent pixels, the scale factor and the output transform.

The problem is that we provide a rect of the cursor in the native
pixels. This may result in the cursor being partially or fully clipped.

CCBUG: 424589
2020-10-27 06:04:17 +00:00
Vlad Zahorodnii
9b09f0399f Mark the cursor as rendered after performing compositing
If a cursor animation is driven purely by frame callbacks and kwin
uses hardware cursors, the cpu usage may spike to 100%.

This change addresses that issue by sending frame callbacks after a
compositing cycle has been performed.
2020-10-26 10:02:17 +02:00
Xaver Hugl
4462ecf6ef Detect some DrmConnector properties and ignore non-desktop displays
BUG: 419032
2020-10-25 19:18:06 +00:00
Xaver Hugl
cdab4be19e Automatically detect the proprietary NVidia driver and use EGLStreams accordingly 2020-10-25 17:47:58 +00:00