Summary:
AbstractOutput::name() behaviour is changed so that it matches the X11
behaviour, showing an identifier like "HDMI-0".
XdgOutput.name is set to this name.
XdgOutput.description is currently set to the manufacturer name and
model, but it's not exposed to Qt so we probably don't care too much.
This should fix plasmashell changing applets when switching between X11
and wayland.
Test Plan:
Relevant unit test
I still need to run it on my laptop.
Reviewers: #kwin, #plasma, zzag
Reviewed By: #kwin, #plasma, zzag
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D28230
Summary:
Print automatically a few properties as well as the type, so it's easier
to read debug information.
Test Plan: Debugged a fix with it
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D28641
Summary:
As is KWin only had 1 Cursor which was a singleton. This made it impossible for
us to properly implement the tablet (as in drawing tablets) support and show where
we're drawing.
This patch makes it possible to have different Cursors in KWin, it makes all the
current code still follow the mouse but the tablet can still render a cursor.
Test Plan: Tests pass, been using it and works as well as before but with beautiful tablet cursors.
Reviewers: #kwin, cblack, davidedmundson
Reviewed By: #kwin, cblack, davidedmundson
Subscribers: davidedmundson, cblack, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D28155
Summary:
We build some objects several times which makes it uncomfortable to develop KWin
since every time we modify something a lot of things get rebuilt. This should
help a bit although it doesn't solve all the problems.
Test Plan: Builds, tests pass
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: davidedmundson, zzag, anthonyfieroni, iasensio, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D28445
Summary:
Fixes a crash we would get, we're changing 2 main things:
- release the event queue first, otherwise we'd serve events to
disappearing objects.
- destroy the connection thread object after the thread has quit.
Test Plan: KWin doesn't explode when closing.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D28340
Summary:
This may help with debugging why compositing is suspended.
CCBUG: 418951
Test Plan: Compiles.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D28139
Summary: No need to keep them around for no reason.
Test Plan: Tested the plugins I thought could be affected. Have been using it for a couple of days without problems
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D28062
Summary:
This will save the copy of some objects, especially PaintData classes that are
not copy-on-write.
It also follows the practice on other parts of the system.
Test Plan: Running it right now
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D28031
Summary:
Currently, we have only one shell client type - XdgShellClient. We use
it when we are dealing with Wayland clients. But it isn't really a good
idea because we may need to support shell surfaces other than xdg-shell
ones, for example input panel surfaces.
In order to make kwin more extensible, this change replaces all usages
of the XdgShellClient class with the AbstractClient class.
Test Plan: Existing tests pass.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D27778
Summary:
This functionality will instead be implemented in KScreen such that manual and
automatic output rotation can be used and configured through a single UI in
unison together.
Test Plan: Compiles.
Reviewers: #kwin, davidedmundson, zzag
Reviewed By: #kwin, zzag
Subscribers: kwin, bshah, davidedmundson, zzag
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D26036
Summary:
The calculation of cursor position and orientation on outputs rotations other
than 0° and 180° was faulty.
This patch fixes both.
Test Plan: In live session cursor looks and moves as expected.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25909
Summary:
The previous code uses a fixed version of GSLS which does not match our suported GL targets. We need both, using kwin's existing MapTexture framework we can achieve the same thing in a better way with less code.
Test Plan:
Had some slight issues with the rotation, but everything appeared the same
as when I applied the patchset with the custom shader.
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D26371
Summary:
In case the hardware is not able to rotate the output for the configured
rotation value do this rotation in a post-process step.
For that rendering the current view into a separate framebuffer bound to a
texture that then gets sampled to the default framebuffer in an additional
rendering pass through a simple shader rotating it.
This allows us to leave the Effects system and internal model-view-projection
matrix untouched. The rotation in the post-processing step is isolated.
BUG: 389665
FIXED-IN: 5.18
Test Plan: With KScreen all rotations work.
Reviewers: #kwin
Subscribers: davidedmundson, PureTryOut, z3ntu, zzag, univerz, kwin
Tags: #kwin
Maniphest Tasks: T6106
Differential Revision: https://phabricator.kde.org/D25907
Summary:
Planes might be able to do transformations without compositing required.
When changing the current transform try this with the primary plane. If this
fails fall back to no transformation at all through hardware and communicate
the fact and other information through some getters.
Also adds an environment variable to never do hardware transformations.
Test Plan: Compiles.
Reviewers: #kwin
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25906
Test Plan:
KScreen now shows "Dell Inc." instead of DEL and
"Eizo Nano Corporation" instead of ENC in output names, which
matches closer to what's written on my monitors.
Reviewers: graesslin, davidedmundson, #plasma
Reviewed By: davidedmundson, #plasma
Subscribers: apol, feverfew, ngraham, davidedmundson, mart, kwin, sebas
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D10041
Summary:
Otherwise the content overflows the frame when scrolling.
QQC2 scrollview docs say "ScrollView does not automatically clip its contents. If it is not used as a full-screen item, you should consider setting the clip property to true"
Test Plan:
Before:
{F8121150}
After:
{F8121152}
Reviewers: #kwin, #plasma, ngraham
Reviewed By: ngraham
Subscribers: ngraham, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D27558
Summary:
Otherwise the content overflows the frame when scrolling.
QQC2 scrollview docs say "ScrollView does not automatically clip its contents. If it is not used as a full-screen item, you should consider setting the clip property to true"
Test Plan:
Before:
{F8121150}
After:
{F8121152}
Reviewers: #kwin, #plasma, ngraham
Reviewed By: ngraham
Subscribers: ngraham, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D27558
Summary:
Use of "style: Text.Raised" combined with UTF-8 emoji characters
currently crashes deep in font rendering code.
A report has been submitted upstream:
https://bugreports.qt.io/browse/QTBUG-82311
Given this crash is surprisingly common, this patch removes the text
shadow. I normally would be against removing features, but this was a
subtle effect anyway and frankly just made things look blurry. I doubt
it'll be missed.
BUG: 417699
BUG: 413179
Test Plan:
Made unit test for the crash in qmlscene
Fixed the issue there
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D27488
Summary:
QDateTime::fromMSecSinceEpoch uses Qt::LocalTime by default. This involves an
expensive localtime conversion. So instead force things to use UTC, as there
is no need for timezone information when tracking durations.
This is especially noticeable on Bedrock Linux, which uses a Fuse mounted
/etc, which is slower than a plain /etc and causes quite some slowdown there.
See https://github.com/bedrocklinux/bedrocklinux-userland/issues/140 for
details.
Test Plan: The screenedge unit test still passes.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: zzag, anthonyfieroni, davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D27114
Summary:
If a client has been resized, it doesn't necessarily mean that the
decoration theme will schedule full repaint of the window frame. In
OpenGL and Xrender scene, we have a little hack that forces a full
repaint of window borders. However, we don't have one in QPainter
scene which causes all sorts of weird looking artifacts when resizing
a server-side decorated client.
We could add yet another hack in the QPainter scene, but a better
approach to tackle this problem would be to make DecoratedClient
schedule a full repaint of the decoration. It makes code in scene
plugins more straightforward and prevents us from repeating the same
mistake again.
Test Plan:
No longer able to see invisible decoration borders when
using QPainter render backend.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D26927
Summary:
Prefer qobject_cast<> over Toplevel::isClient() because it's more type
safer and makes code a bit more readable.
Hopefully, one day we will be able to get rid of isClient() altogether.
Test Plan: Compiles.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D26541
Summary:
Legacy OpenGL 1 compositing backend had been dropped quite a while ago
so some of OpenGL scene classes can be merged back.
Test Plan: Compiles, windows are rendered as before.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D26700
Summary:
This change ensures that KWin can be built with a version of KWS that
doesn't have any deprecated stuff. I assume that no distro ships such
builds of KWS and it's only a developer thing.
I didn't backport KWINDOWSYSTEM_BUILD_DEPRECATED_SINCE macro because
the next release of Plasma (5.18) depends on KF 5.66.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D26642
Summary:
Scene opengl has a callback for when we have a GL error. One of the
handlers for an error calls scheduleVboReInit the history shows it was a
forerunner to the GLX_NV_robustness_video_memory_purge but resetting
only one tiny part based on debug output.
When we get here we schedule a reset of the vertex buffer, via a timer.
When the timer is caled we have no idea what GL context was last
current, if it's not the currect context then the main scene
GLVertexBuffer will be deleted but not correctly re-initialised.
We have two very common crashes with a corrupted
GLVertexBuffer::streamingBuffer() which would match up perfectly.
Given that we now have a proper mechanism to reset the entire scene, we
don't need this timer based hack and resolve that problem.
BUG: 399499
BUG: 372305
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D26556
Summary:
Quite long time ago, window decorations were painted on real X11 windows.
The nicest thing about that approach is that we get both contents of the
client and the frame window at the same time. However, somewhere around
KDE 4.2 - 4.3 times, decoration rendering architecture had been changed
to what we have now.
I've mentioned the previous decoration rendering design because it didn't
have a problem that the new design has, namely the texture bleeding issue.
In the name of better performance, opengl scene puts all decoration parts
to an atlas. This is totally reasonable, however we must be super cautious
about things such as the GL_LINEAR filter.
The GL_LINEAR filter may need to sample a couple of neighboring texels
in order to produce the final texel value. However, since all decoration
parts now live in a single texture, we have to make sure that we don't
sample texels that belong to another decoration part.
This patch fixes the texture bleeding problem by padding each individual
decoration part in the atlas. There is another solution for this problem
though. We could render a window into an offscreen texture and then map
that texture on the transformed window geometry. This would work well and
we definitely need an offscreen rendering path in the opengl scene,
however it's not feasible at the moment since we need to break the window
quads API. Also, it would be great to have as less as possible stuff going
on between invocation of Scene::Window::performPaint() and getting the
corresponding pixel data on the screen.
There is a good chance that the new padding stuff may make you vomit. If
it does so, I'm all ears for the suggestions how to make the code more
nicer.
BUG: 257566
BUG: 360549
CCBUG: 412573
FIXED-IN: 5.18.0
Reviewers: #kwin
Subscribers: fredrik, kwin, fvogt
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25611
Summary:
We currently see a gap on transformed windows between the window and the
top decoration.
This is partly the atlas bleed on the decoration, and partly a bleed on
the window content itself.
On X11, the window we composite is the frame window - which is a larger
texture containing a transparent border where the frame normally would
be. When we sample with a linear filter we include these texels. Hence
GL_CLAMP_TO_EDGE doesn't work.
Vlad's patch to composite the correct window, not the frame was my
preferred approach, but we had to revert it as it caused an issue with
xwayland :(
Half pixel correction nearly worked, but caused blurry fonts.
This patch resolves it in the fragment shader used by effects doing
transforms. We pass the real texture geometry of the window to the
client with a half pixel correction. Any samples outside the outer half
pixel are then clamped within bounds.
Arguably a hack, but solves the problem in a comparatively
non-invasive way.
BUG: 360549
BUG: 257566
Test Plan:
X11:
Using Vlad's atlas padding for decoration
Slowed animations, wobbled a dark window over a light background
No artifacts
Wayland:
This isn't needed. Now tested that everything still renders the same.
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, jgrulich, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25737
Summary:
Set outputs enablement also when none outputs are present. This patch is
similar to earlier attempt at D17985.
BUG: 402827
BUG: 389551
BUG: 398680
BUG: 413758
Test Plan:
Starting without outputs, manual disconnects and DPMS changes. There is still
an issue when an output gets disconnected while the DPMS is off. But it's an
improvement already.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Maniphest Tasks: T10016
Differential Revision: https://phabricator.kde.org/D26511
Summary:
The GLX backend might need a combination of swap and composite timer events for
continous painting.
The reason for that is that if the buffer age extension is not available we
fall back to copies in case not the whole screen is repainted.
The timer logic is adapted to make this possible in a lean way what cleans up
the Compositor class in several ways.
Test Plan: Tested on X11 (with/without swap events, buffer age enabled) and Wayland.
Reviewers: #kwin
Subscribers: hurikhan77, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D26216
Summary:
I could never reproduce the crash, but we know from gdb that it's from
the decorationSettings object
We are setting the same QObject instance as a context property in
multiple contexts at once. This is already slightly odd especially from the POV of
Qt's internal property cache.
Given we want one object to be exposed to all contexts, we can expose it
to the parent context only once and achieve the same result in a simpler
way.
BUG: 411166
Test Plan:
Verified opening and closing system settings still worked for me.
I could never reproduce the original crash.
Reviewers: #kwin, ngraham
Reviewed By: ngraham
Subscribers: ngraham, apol, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25913
Summary:
The buffer shape is in buffer-local coordinates and must be mapped to
window coordinates. After that, we are free to map it to the global screen
coordinates.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25733
Summary:
Activate intel swap events by default if available. They were hidden behind an
environmental variable because of some critical release blocking issue years
ago.
Manual testing indicates that there are no issues anymore with this extension.
Since it allows us to use swap events with MESA drivers for optimized repaints
enable swap events by default again.
For now leave a modified environment variable to switch back to using no swap
events easily.
CCBUG: 342582
Test Plan: i915
Reviewers: #kwin
Subscribers: zzag, broulik, kwin
Tags: #kwin
Maniphest Tasks: T11071
Differential Revision: https://phabricator.kde.org/D25300
Summary:
Add a small getter to query information internally if the backend supports
swap events. Defaults to true as it is the default in the GBM Wayland backend.
Test Plan: i915
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Maniphest Tasks: T11071
Differential Revision: https://phabricator.kde.org/D25298
When initializing a property we loop through the drmModeObjectProperties
object and search for the property by its name.
Once found we create the Property object and there should be not another one
with the same name afterwards. In any case we would leak memory. Therefore just
directly return once the property was found.
This gives us the added benefit that we can put out a warning in case the
property was not found in the loop, what should not happen with the properties
we use.
This is just a code cosmetic change to have the same values internally like the
kernel for the type enum. In the logic there should not be a difference since
the enum values are mapped at runtime.
Summary:
This cleans up some of the code, moves and deletes superfluous functions,
improves in-code docs and runtime warnings.
Test Plan: On vt.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25867
Summary:
According to Gl 3.2 (page 501) and 4.5 (page 204) specs the initial state of
the default framebuffer is already BACK. Therefore we do not need to set it
explicitly.
When we draw in the future to alternative framebuffers which do not have back
buffers this call is fatal.
Test Plan: No tearing on Wayland, tearing as before on X11.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25868
Summary:
This is a small overhaul of the EglGbmBackend. Functions are restructured,
white space added and variables renamed for better readability and style
aligned with Frameworks Coding Style.
Test Plan: Session starts.
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25830
This reverts commit 9151bb7b9e.
This reverts commit ac4dce1c20.
This reverts commit 754b72d155.
In order to make the fix work, we need to redirect the client window
instead of the frame window. However, we cannot to do that because
Xwayland expects the toplevel window(in our case, the frame window)
to be redirected.
Another solution to the texture bleeding issue must be found.
CCBUG: 257566
CCBUG: 360549
Summary:
Quite long time ago, window decorations were painted on real X11 windows.
The nicest thing about that approach is that we get both contents of the
client and the frame window at the same time. However, somewhere around
KDE 4.2 - 4.3 times, decoration rendering architecture had been changed
to what we have now.
I've mentioned the previous decoration rendering design because it didn't
have a problem that the new design has, namely the texture bleeding issue.
In the name of better performance, opengl scene puts all decoration parts
to an atlas. This is totally reasonable, however we must be super cautious
about things such as the GL_LINEAR filter.
The GL_LINEAR filter may need to sample a couple of neighboring texels
in order to produce the final texel value. However, since all decoration
parts now live in a single texture, we have to make sure that we don't
sample texels that belong to another decoration part.
This patch fixes the texture bleeding problem by padding each individual
decoration part in the atlas. There is another solution for this problem
though. We could render a window into an offscreen texture and then map
that texture on the transformed window geometry. This would work well and
we definitely need an offscreen rendering path in the opengl scene,
however it's not feasible at the moment since we need to break the window
quads API. Also, it would be great to have as less as possible stuff going
on between invocation of Scene::Window::performPaint() and getting the
corresponding pixel data on the screen.
There is a good chance that the new padding stuff may make you vomit. If
it does so, I'm all ears for the suggestions how to make the code more
nicer.
BUG: 257566
BUG: 360549
CCBUG: 412573
FIXED-IN: 5.18.0
Reviewers: #kwin
Subscribers: fredrik, kwin, fvogt
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25611
Summary:
Since KDE 4.2 - 4.3 times, KWin doesn't paint window decorations on real
X11 windows, except when compositing is turned off. This leaves us with
a problem. The actual client contents is inside a larger texture with no
useful pixel data around it. This and decoration texture bleeding are
the main factors that contribute to 1px gap between the server-side
decoration and client contents with effects such as wobbly windows, and
zoom.
Another problem with naming frame pixmap instead of client pixmap is
that it doesn't quite go along with wayland. It only makes more difficult
to abstract window quad generation in the scene.
Since we don't actually need the frame window when compositing is on,
there is nothing that holds us from redirecting client windows instead
of frame windows. This will help us to fix the texture bleeding issue
and also help us with the ongoing redesign of the scene.
Test Plan: X11 clients are still composited.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25610
Summary:
Small intermediate refactor. For now just do the normal rotation when a flipped
transform is requested. In the future we might want to provide the possibility
to flip the output image.
Test Plan: Compiles
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25649
This backend absolutely does not make sense to use on anything
resembling a "desktop computer" as bshah explained to me. Still, I
somehow have the corresponding optional dependencies installed and
so I triggered the problem.
Reviewed-By: bshah
Summary:
Instead of using Qt::ScreenOrientation use an enum class that is directly
mapped to KWayland's transformation enums. This simplifies the code.
Test Plan: Compiles and transformations work as before.
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, kwin
Tags: #kwin
Maniphest Tasks: T11670
Differential Revision: https://phabricator.kde.org/D25558
Summary:
Qt has its own thing where a type might also have corresponding list
alias, e.g. QObject and QObjectList, QWidget and QWidgetList. I don't
know why Qt does that, maybe for some historical reasons, but what
matters is that we copy this pattern here in KWin. While this pattern
might be useful with some long list types, for example
QList<QWeakPointer<TabBoxClient>> TabBoxClientList
in general, it causes more harm than good. For example, we've got two
new client types, do we need corresponding list typedefs for them? If
no, why do we have ClientList and so on?
Another problem with these typedefs is that you need to include utils.h
header in order to use them. A better way to handle such things is to
just forward declare a client class (if that's possible) and use it
directly with QList or QVector. This way translation units don't get
"bloated" with utils.h stuff for no apparent reason.
So, in order to make code more consistent and easier to follow, this
change drops some of our custom typedefs. Namely ConstClientList,
ClientList, DeletedList, UnmanagedList, ToplevelList, and GroupList.
Test Plan: Compiles.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24950
Summary:
KDE is known for having a strong view on the client-side decorations vs
server-side decorations issue. The main argument raised against CSD is
that desktop will look less consistent when clients start drawing window
decorations by themselves, which is somewhat true. It all ties to how
well each toolkit is integrated with the desktop environment.
KDE doesn't control the desktop market on Linux. Another big "player"
is GNOME. Both KDE and GNOME have very polarized views on in which
direction desktop should move forward. The KDE community is pushing more
toward server-side decorations while the GNOME community is pushing
more toward client-side decorations. Both communities have developed
great applications and it's not rare to see a GNOME application being
used in KDE Plasma. The only problem is that these different views are
not left behind the curtain and our users pay the price. Resizing GTK
clients in Plasma became practically impossible due to resize borders
having small hit area.
When a client draws its window decoration, it's more likely that it also
draws the drop-shadow around the decoration. The compositor must know
the extents of the shadow so things like snapping and so on work as
expected. And here lies the problem... While the xdg-shell protocol has
a way to specify such things, the NetWM spec doesn't have anything like
that. There's _GTK_FRAME_EXTENTS in the wild, however the problem with
it is that it's a proprietary atom, which is specific only to GTK apps.
Due to that, _GTK_FRAME_EXTENTS wasn't implemented because implementing
anything like that would require major changes in how we think about
geometry.
Recent xdg-shell window geometry patches adjusted geometry abstractions
in kwin to such a degree that it's very easy to add support for client
side decorated clients on X11. We just have to make sure that the
X11Client class provides correct buffer geometry and frame geometry when
the gtk frame extents are set.
Even though the X11 code is feature frozen, I still think it's worth
to have _GTK_FRAME_EXTENTS support in kwin because it will fix the resize
issues. Also, because KWin/Wayland is unfortunately far from becoming
default, it will help us with testing some implementation bits of the
window geometry from xdg-shell.
BUG: 390550
FIXED-IN: 5.18.0
Test Plan:
Things like quick tiling, maximizing, tiling scripts and so on work as
expected with GTK clients.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: cblack, trmdi, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24660
Summary:
Currently our Scene is quite naive about geometry. It assumes that the
window frame wraps the attached buffer/client. While this is true for X11
clients, such geometry model is not suitable for client-side decorated
clients, in our case for xdg-shell clients that set window geometry
other than the bounding rectangle of the main surface.
In general, the proposed solution doesn't make any concrete assumptions
about the order between frame and buffer geometry, however we may still
need to reconsider the design of Scene once it starts to generate quads
for sub-surfaces.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, romangg, kwin
Tags: #kwin
Maniphest Tasks: T10867
Differential Revision: https://phabricator.kde.org/D24462
Summary:
In case of a failed atomic commit the previous mode should be fallen back to.
For orientation provide again a setter that DRM backend can use to set the
transform back to the last working one.
Test Plan: Compiles, fallback works, cursor still messed up somewhat (scaling issue?).
Reviewers: #kwin
Subscribers: zzag, kwin
Tags: #kwin
Maniphest Tasks: T11670
Differential Revision: https://phabricator.kde.org/D25507
Summary:
We use internally Qt:ScreenOrientation for representing output transforms.
This is not ideal since the values do not map directly to Wayland transform
values, but we can make it work by using OR combinations of
Qt:ScreenOrientations.
Do this for now and see if we should not better introduce an internal enum
mapped directly.
Additionally the OR combinations need to be handled in the drm backend at
various places accordingly as well (see TODOs).
Test Plan: Compiles
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Maniphest Tasks: T11670
Differential Revision: https://phabricator.kde.org/D25505
Summary:
Move the Wayland output device and output transform calls from DRM backend
to AbstractWaylandOutput. This leaves still some loose ends that need to be
tied up later. On failed commit we want to fall back to last working state
and orientation getter in general needs some more refactoring.
Test Plan: Compiles.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Maniphest Tasks: T11670
Differential Revision: https://phabricator.kde.org/D25504
I build kwindowsystem with -DEXCLUDE_DEPRECATED_BEFORE_AND_AT=5.62.0,
and this broke here. Use the exact same condition as the one around
those virtual methods in the base class.
Same fix as https://phabricator.kde.org/D25488
Summary:
this makes the "no borders" option do something: however it cause many
other issues with many themes that weren't really designed for "no
borders"
it fixes the "tiny borders" for almost all themes, as the whole calculation before
was
completely wrong
Test Plan:
Some themes work way better now, some look broken with no border or no side borders
some look perfect with those options
another issue is that aurorae is going to support no borders, it has to support like
breeze resizing from the shadows
Reviewers: #plasma, #kwin, davidedmundson
Reviewed By: #plasma, #kwin, davidedmundson
Subscribers: davidedmundson, ngraham, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25146
Summary:
Effects::checkInputWindowEvent(QWheelEvent *e) existed but it was not
hooked up to anything and would never be called.
This patch adds the relevant handling in the wayland filter, X filter so
the existing method gets called.
EffectQuickView is updated to handle wheel events.
Test Plan:
Used a ListView via an EffectQuickView in an effect.
I can now scroll with the mouse.
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25292
Summary:
Removes a tonne of complex code, means any future improvements to our
QtQuick integration only need to be in one place.
QML logic remains in Aurorae as it does complex things. All other
aurorae specialties remain.
Only functional difference is that we now use a shared GL context
between window frames, which Plasma::FrameSVG will make use of.
Test Plan:
kcmshell5 kwindecoration
ran some aurorrae themes on my kwin. Look the same as master
Reviewers: #kwin, mart
Reviewed By: mart
Subscribers: mart, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25206
Summary:
Compositing in X11 was done time shifted, meaning that we paint first, then
wait one vblank interval length and present on prepareRenderingFrame the
previous paint result. This is supposed to make sure we don't miss the vblank
and in case of block till retrace be able to continue issuing commands and
only shortly before next vblank present.
This is counter-intuitiv, not how we do it on Wayland or even on MESA with X.
The reason seems to be that the GLX backend was in the beginning written
against Nvidia proprietary driver which needed this but nowadays even this
driver defaults to non-blocking behavior on buffer swap.
Therefore remove this legacy anomaly fully and directly present after paint.
We then wait one refresh cycle and in the future can optimize this by delaying
the paint and present till shortly before vsync.
Test Plan: kwin_x11 tested on i915 and Nvidia proprietary driver.
Reviewers: #kwin
Subscribers: zzag, alexeymin, kwin
Tags: #kwin
Maniphest Tasks: T11071
Differential Revision: https://phabricator.kde.org/D23514
Summary:
Selecting not to vsync does not make sense for an X11 compositor. In the end
we want clients to be able to present async if they want to but the compositor
is supposed to send swaps with vsync to the XServer in order to not generate
tearing artifacts.
There was also a detection logic which did some questionable things in case
vsync was not available. I don't think this is necessary at all since we can
just always run a timer to present with or without vsync.
Test Plan: kwin_x11 tested on i915.
Reviewers: #kwin, zzag
Subscribers: zzag, kwin
Tags: #kwin
Maniphest Tasks: T11071
Differential Revision: https://phabricator.kde.org/D23511
Summary:
Current hardware should suppport either GLX_EXT_swap_control or
GLX_MESA_swap_control. To simplify code remove the usage of SGI extensions.
Test Plan: kwin_x11 tested on i915.
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: davidedmundson, kwin
Tags: #kwin
Maniphest Tasks: T11071
Differential Revision: https://phabricator.kde.org/D23510
Summary:
It is not clear what the advantage of triple buffering is for KWin. An X11
compositor is meant to swap buffers once every monitor cycle. For that triple
buffering is not necessary.
The functionality is not maintained, does not reliably work as displayed by
the existence of an environment variable to force some behavior, pollutes
our code and every compositing-related problem that might be mitigated with
triple buffering should find a simpler and more fitting solution with other
means.
There is one caveat which is if we shall block for retrace. We set it
currently according to the result of the swap profiler and in the most common
case with double buffering it is set to true. But on Nvidia systems this might
be actual the wrong behavior. Instead of trying to work around this ignore
the issue for now and move the overall architecture to something less complex
by presenting after paint how we do it in the Wayland DRM backend and with
double buffering on GLX (although this is at the moment also borken because
we actually present then twice).
Test Plan: kwin_x11 tested on i915.
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, fredrik, kwin
Tags: #kwin
Maniphest Tasks: T11071
Differential Revision: https://phabricator.kde.org/D23504
Summary:
We support the stable xdg-shell protocol nowadays. So use this one instead of
version 6 unstable.
Test Plan:
Runs with other recent patches in KWin nested. In Weston nested session still
not yet working.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25129
Summary:
Per protocol a zero-size can be sent indicating that the client should resize
its surface to its liking. For now change the code such that it at least sends
the ack-configure back and leaves the current size untouched.
Test Plan: Compiles.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25128
Summary:
After setting the xdg-surface role an initial commit must be sent per
protocol description.
This fixes Wayland nested session after commit 84de8d135d made this
requirement explicit.
Test Plan: Launched Wayland nested session.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25127
Summary:
With recent Mesa updates (19.2.1), MESA_EGL_NO_X11_HEADERS doesn't have
any effect. So, let's include fixx11h.h instead.
Test Plan: I am able to build kwin once again.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24840
Summary:
The initial blank needs to happen after the output device has been
initialized to get the current mode size.
Also we can't assert in legacy mode on the page flip pending since
a page flip can also be the result of a CRTC blank using a different.
BUG: 412684
FIXED-IN: 5.17.1
Test Plan: Full Plasma session
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24829
Summary:
With recent Mesa updates (19.2.1), MESA_EGL_NO_X11_HEADERS doesn't have
any effect. So, let's include fixx11h.h instead.
Test Plan: I am able to build kwin once again.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24840
Summary:
This is necessary to keep openQA working, which uses LLVMpipe as a
renderer on a Cirrus device that operates in depth 16.
LLVMpipe advertises 24/32 bit sRGB configurations on this setup, but
they cannot be presented.
CCBUG: 408594
Test Plan: Compile tested only.
Reviewers: fvogt, #kwin, zzag
Reviewed By: fvogt, #kwin, zzag
Subscribers: romangg, sbergeron, fvogt, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D22203
Summary:
Context behaviour subtly changed in Qt5.14 which has exposed some
questionable things in this KCM.
Auorae::Decoration is a context property of the loaded QML.
QObject::~QObject signals it's own deletion before deleting children.
This means the bindings of loaded QML update in particular
aurorae.qml
DecorationOptions {
id: options
deco: decoration
}
DecorationOptions has a pointer to the previously set decoration which
is now dangling, and we crash.
Rather than adding more guards and smart pointers in DecorationOptions,
this patch deletes the QQmlContext before deleting the context
properties that we expose.
It also moves unreferring the shared qmlcontext we inherit from till
after we've deleted the child context, because it didn't make sense.
Test Plan:
Opened KCM
Closed the KCM
didn't crash
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24594
Summary:
Rotation in the past was not working in the DRM backend reliable. Now on 5.17
it even freezes the KWin session, so for now we need to just disable it trying.
Test Plan:
Tried to change Rotation with KScreen. Nothing happened but session was still
usable afterwards.
Reviewers: #kwin
Subscribers: ngraham, jriddell, bshah, zzag, apol, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24112
Summary:
Everything is already multiplied in the buffer, we want to copy the
source directly.
Test Plan:
Looked at something with EffectQuickView and alpha
It now matched what it should be
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24368
Summary:
In order to properly implement xdg_surface.set_window_geometry we need
two kinds of geometry - frame and buffer. The frame geometry specifies
visible bounds of the client on the screen, excluding client-side drop
shadows. The buffer geometry specifies rectangle on the screen that the
attached buffer or x11 pixmap occupies on the screen.
This change renames the geometry property to frameGeometry in order to
reflect the new meaning assigned to it as well to make it easier to
differentiate between frame geometry and buffer geometry in the future.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24334
In file included from /build/src/kwin-5.16.90/plugins/platforms/hwcomposer/hwcomposer_backend.cpp:21:
/build/src/kwin-5.16.90/plugins/platforms/hwcomposer/hwcomposer_backend.h:58:11: error:
'QSize KWin::HwcomposerOutput::pixelSize() const' marked 'override', but does not override
58 | QSize pixelSize() const override;
| ^~~~~~~~~
Fixes dbb2cede08
Reviewed-by: Bhushan Shah <bshah@kde.org>
Summary:
There's no point for calling discardShape from the destructor of a
Scene::Window subclass because window quads cache will be destroyed
automagically by QScopedPointer.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24317
Summary:
EffectQuickView/Scene is a convenient class to render a QtQuick
scenegraph into an effect.
Current methods (such as present windows) involve creating an underlying
platform window which is expensive, causes a headache to filter out
again in the rest of the code, and only works as an overlay.
The new class exposes things more natively to an effect where we don't
mess with real windows, we can perform the painting anywhere in the view
and we don't have issues with hiding/closing.
QtQuick has both software and hardware accelerated modes, and kwin also
has 3 render backends. Every combination is supported.
* When used in OpenGL mode for both, we render into an FBO export the
texture ID then it's up to the effect to render that into a scene.
* When using software QtQuick rendering we blit into an image, upload
that into a KWinGLTexture which serves as an abstraction layer and
render that into the scene.
* When using GL for QtQuick and XRender/QPainter in kwin everything is
rendered into the internal FBO, blit and exported as an image.
* When using software rendering for both an image gets passed directly.
Mouse and keyboard events can be forwarded, only if the effect
intercepts them.
The class is meant to be generic enough that we can remove all the
QtQuick code from Aurorae.
The intention is also to replace EffectFrameImpl using this backend and
we can kill all of the EffectFrame code throughout the scenes.
The close button in present windows will also be ported to this,
simplifiying that code base.
Classes that handle the rendering and handling QML are intentionally
split so that in the future we can have a declarative effects API create
overlays from within the same context. Similar to how one can
instantiate windows from a typical QML scene.
Notes:
I don't like how I pass the kwin GL context from the backends into the
effect, but I need something that works with the library separation. It
also currently has wayland problem if I create a QOpenGLContext before
the QPA is set up with a scene - but I don't have anything better?
I know for the EffectFrame we need an API to push things through the
effects stack to handle blur/invert etc. Will deal with that when we
port the EffectFrame.
Test Plan: Used in an effect
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24215
Summary:
Qt's metaobject is rather sensitive with scope resolution.
Foo::Bar and Bar don't always match to a Qt metaobject, even if they
refer to the same thing to a compiler. Here we register
X11Compositor::SuspendReason but Q_ARG uses SuspendReason and they don't
match. This leads to a runtime failure where the method isn't invoked.
Rather than fixing metaobject usage, port the whole thing to lambdas
which does better compile time checking and is generally nicer to read.
BUG: 412353
Test Plan:
Ran xprop to block compositing. Compositing was blocked.
Grepped source code for Q_ARG use
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24244
Summary:
Currently each managed X11 client is represented with an instance of
Client class, however the name of that class is very generic and the
only reason why it's called that way is because historically kwin
was created as an x11 window manager, so "Client" was a sensible choice.
With introduction of wayland support, things had changed and therefore
Client needs to be renamed to X11Client in order to better reflect what
that class stands for.
Renaming of Client to X11Client was agreed upon during the last KWin
sprint.
Test Plan: Compiles, the test suite is still green.
Reviewers: #kwin, romangg
Reviewed By: #kwin, romangg
Subscribers: romangg, davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24184
Summary:
Lot of mobile devices, as well as tablet devices use the DSI connector,
for internal screens. This is more common in ARM devices, so consider
them as internal display as well.
Test Plan: checked on the device with DSI screen, it was considered internal
Reviewers: #kwin, romangg
Reviewed By: #kwin, romangg
Subscribers: romangg, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24209
Summary:
Rename ShellClient to XdgShellClient in order to reflect that it
represents only xdg-shell clients.
Test Plan: Compiles, tests still pass.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D23589
Summary: wl-shell is deprecated and its support was dropped in kwin.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D23563
Summary:
So far wayland was used by internal clients to submit raster buffers
and position themselves on the screen. While we didn't have issues with
submitting raster buffers, there were some problems with positioning
task switchers. Mostly, because we had effectively two paths that may
alter geometry.
A better approach to deal with internal clients is to let our QPA use
kwin core api directly. This way we can eliminate unnecessary roundtrips
as well make geometry handling much easier and comprehensible.
The last missing piece is shadows. Both Plasma::Dialog and Breeze widget
style use platform-specific APIs to set and unset shadows. We need to
add shadows API to KWindowSystem. Even though some internal clients lack
drop-shadows at the moment, I don't consider it to be a blocker. We can
add shadows back later on.
CCBUG: 386304
Reviewers: #kwin, davidedmundson, romangg
Reviewed By: #kwin, romangg
Subscribers: romangg, kwin
Tags: #kwin
Maniphest Tasks: T9600
Differential Revision: https://phabricator.kde.org/D22810
Summary:
Because KWin is a very old project, we use three kinds of null pointer
literals: 0, NULL, and nullptr. Since C++11, it's recommended to use
nullptr keyword.
This change converts all usages of 0 and NULL literal to nullptr. Even
though it breaks git history, we need to do it in order to have consistent
code as well to ease code reviews (it's very tempting for some people to
add unrelated changes to their patches, e.g. converting NULL to nullptr).
Test Plan: Compiles.
Reviewers: #kwin, davidedmundson, romangg
Reviewed By: #kwin, davidedmundson, romangg
Subscribers: romangg, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D23618
Summary:
In some environemnts it is possible that udev detection of primary GPU
fails and it picks the first available card (normally card0). But it is
not desired, and it would be required to use different card (card1).
Introduce environment variable, which when used, will make it possible
to use different card node then one selected by udev.
You can use it like KWIN_DRM_DEVICE_NODE=/dev/dri/card1 kwin_wayland
Test Plan: Tested on the device where card0 was not usable for kms, but card1
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24051
We have lots of inconsistency at the moment in CMakeLists.txt files. Most
of it is due to kwin being a very old project. This change hopefully fixes
all of it.
Summary:
With nearest filter fractional scaling is blurry, always use linear filter
instead on Wayland.
Test Plan: Run Plasma session with patch and scale factor 1.9.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Maniphest Tasks: T10481
Differential Revision: https://phabricator.kde.org/D23986
Summary:
We repeat quite a lot of code that finds an output by xcb_window_t and
translates global X11 screen coordinates to output coordinates.
Test Plan: Compiles.
Reviewers: #kwin, gladhorn
Reviewed By: #kwin, gladhorn
Subscribers: gladhorn, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D23947
Summary:
This patch further refines output management.
We go now through AbstractWaylandOutput virtual functions to enable and
disable outputs.
Dpms changes and enablement switches use separate code paths at start in the
Drm backend code since they are similar but not the directly same. Common code
is shared though, functions are renamed accordingly.
Asserts have been put in place to better understand and check the control
flow. A seemingly unnecessary call to DrmOutput::pageFlipped on reactivation
after Vt switch has been removed to allow for that.
In future patches we need to look additionally at the legacy mode switching
code path which was and is still not working and better handling of the
current monitor Dpms state. For example a monitor being switched off is not
properly acted on and the workspace still expanded.
Test Plan:
With one and two monitors:
* Dpms off/on
* Vt switches
* Screen disable/enable
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Maniphest Tasks: T11459
Differential Revision: https://phabricator.kde.org/D23600
Summary:
Make it more explicit what the relation is between Wayland and XDG objects
existing and enablement:
The ouput is enabled if and only if Wayland and XDG output objects exist.
We can simplify the code by replacing checks on the outputs with checking
the current enablement value.
Test Plan: Wayland nested and virtual backends.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D23553
Summary:
This lifts the enablement code for outputs from the DRM backend to Platform
allowing other Wayland backends in the future to use this interface as well.
To do that we also create some helper functions on Platform level and have to
spill some KWayland classes into AbstractOutput what motivates a further split
of Platform into a Wayland child class like for AbstractOutput.
Test Plan: Disabled and enabled an output in DRM session.
Reviewers: #kwin
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D23545
Summary:
Since we now use in the backends the OutputDeviceInterface for output data
all access must be complete before the Wayland server goes down. For that
introduce a new function to prepare shutdown in the backends.
While at it also remove the output deletion, since they get deleted through
Qt's object system leading to crashes on double free.
Test Plan: Shutdown works without seg faults in the Drm backend.
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, kwin
Tags: #kwin
Maniphest Tasks: T11459
Differential Revision: https://phabricator.kde.org/D23602
Summary:
Switch to Q_ASSERT in order to make code a bit more consistent. We have
places where both assert and Q_ASSERT are used next to each other. Also,
distributions like Ubuntu don't strip away assert(), let's hope that
things are a bit different with Q_ASSERT.
Test Plan: Compiles.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: romangg, davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D23605
Summary:
KWin blits contents into a QImage raster buffer. Because of this we
don't need our underlying GL surface to be double buffered as it
effectively makes the whole thing tripple buffered.
Test Plan: Ran Aurorae, looked the same, should save some memory
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D23331
Summary:
Aurorae has a timer between request update and updating the contents.
This makes some sense.
However on initial creation we want to snap the contents immediately as
otherwise we may be out by a frame between a new window being mapped and
the window decoration being rendered.
Test Plan:
Ran with Auroae
Windows opened immediately seemed to have a deco straight away
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, romangg, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D23332
Summary:
With f013a4369c, cd6b69a4d2, d960be4b3f and edb200f6bc all possible
backends of a Wayland session have been ported to using the internal functions
of AbstractWaylandOutput's for managing outputs.
This removes the alternative code path used before in these backends, what
simplifies the code and is also a prerequisite to removing the Screens global
in the future.
Reviewers: #kwin, apol, zzag
Reviewed By: #kwin, apol, zzag
Subscribers: apol, kwin
Tags: #kwin
Maniphest Tasks: T11459, T11098
Differential Revision: https://phabricator.kde.org/D23485
Summary:
Get the physical size directly from the always available output device
interface instead of saving an additional copy in the abstract wayland
output class.
There is some ambiguity with orientation and naming that needs to be
cleaned up when output orientation is reworked.
Test Plan: Nested Wayland, Drm, virtual backends tested.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Maniphest Tasks: T11459
Differential Revision: https://phabricator.kde.org/D23496
Summary:
Get the pixel size directly from the always available output device
interface instead of saving an additional copy in the backends.
Test Plan: Nested Wayland, Drm, virtual backends tested.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Maniphest Tasks: T11459
Differential Revision: https://phabricator.kde.org/D23495
Summary:
Create output devices in virtual backend. For that the setVirtualOutputs call
can only come after the Wayland server has been initiliazied such that the
display exists to create the output and output device interfaces. Tests have
been adjusted for that.
Test Plan:
```
98% tests passed, 3 tests failed out of 148
Total Test time (real) = 362.97 sec
The following tests FAILED:
33 - kwin-testInternalWindow (Failed)
39 - kwin-testPointerInput (Failed)
101 - kwin-testMoveResize (Failed)
```
Failing of these tests looks unrelated to the change.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Maniphest Tasks: T11459
Differential Revision: https://phabricator.kde.org/D23477
Summary:
Since all Wayland session backends now use the same structure of
AbstractWaylandOutput we can create output devices like in the DRM backend.
First let us do this for Wayland nested sessions.
Test Plan: Manually with output-count 1 and 2. Outputs are correctly shown in KScreen.
Reviewers: #kwin
Subscribers: zzag, kwin
Tags: #kwin
Maniphest Tasks: T11140, T11459
Differential Revision: https://phabricator.kde.org/D23473
Summary:
With 1a11abc821 X11 standalone plugin uses the AbstractOutput interface for
managing its outputs. In there the refresh rate is stored in 1/μs.
Test Plan: currentRefreshRate() provides correct rate.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D23265
Summary:
There is no point in using quint32 and casting back and forth in numerous places.
Fix a bunch of compiler warnings that we implicitly cast between signed and unsigned.
This makes things consistent with what we get from libinput.
Reviewers: #kwin, romangg
Reviewed By: #kwin, romangg
Subscribers: zzag, romangg, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D23086
Summary:
This patch is a first take at splitting up of the Compositor class into
Wayland and X11 child classes.
In this first patch we mostly deal with setup and teardown procedures.
A future goal is to further differentiate the compositing part itself too.
Test Plan: Manually X from VT and Wayland nested. Autotests pass.
Reviewers: #kwin
Subscribers: sbergeron, anthonyfieroni, zzag, kwin
Tags: #kwin
Maniphest Tasks: T11071
Differential Revision: https://phabricator.kde.org/D22195
Summary:
So far we were following a bit unique and rare doxygen comment style:
/**
* Contents of the comment.
**/
Doxygen comments with this style look balanced and neat, but many people
that contribute to KWin don't follow this style. Instead, they prefer
more traditional doxygen comment style, i.e.
/**
* Contents of the comment.
*/
Reviewing such changes has been a bit frustrating for me (so selfish!)
and for other contributors.
This change switches doxygen comment style in KWin to a more traditional
style. The main reason for doing this is to make code review process easier
for new contributors as well us.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D22812
Summary:
Currently only SVG-based decoration themes react to border size changes.
QML-based decoration themes on the other hand, for example Plastik, don't
react to such changes, only new windows will have decorations with the
new border size.
BUG: 408035
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D22665
Summary:
kwin(28512) QPainter::begin|QPainter::QPainter|KWin::Decoration::Renderer::renderToImage QPainter::begin: Paint device returned engine == 0, type: 3
kwin(28512) QPainter::setRenderHints|QPainter::setRenderHint|KWin::Decoration::Renderer::renderToImage QPainter::setRenderHint: Painter must be active to set rendering hints
kwin(28512) QPainter::setWindow|KWin::Decoration::Renderer::renderToImage|?KWinX11Platform.so? QPainter::setWindow: Painter not active
kwin(28512) QPainter::setClipRect|KWin::Decoration::Renderer::renderToImage|?KWinX11Platform.so? QPainter::setClipRect: Painter not active
Test Plan: seems to happen on startup, at least (when restarting kwin)
Reviewers: graesslin, zzag
Reviewed By: zzag
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D9014
Summary:
Currently code base of kwin can be viewed as two pieces. One is very
ancient, and the other one is more modern, which uses new C++ features.
The main problem with the ancient code is that it was written before
C++11 era. So, no override or final keywords, lambdas, etc.
Quite recently, KDE compiler settings were changed to show a warning if
a virtual method has missing override keyword. As you might have already
guessed, this fired back at us because of that ancient code. We had
about 500 new compiler warnings.
A "solution" was proposed to that problem - disable -Wno-suggest-override
and the other similar warning for clang. It's hard to call a solution
because those warnings are disabled not only for the old code, but also
for new. This is not what we want!
The main argument for not actually fixing the problem was that git
history will be screwed as well because of human factor. While good git
history is a very important thing, we should not go crazy about it and
block every change that somehow alters git history. git blame allows to
specify starting revision for a reason.
The other argument (human factor) can be easily solved by using tools
such as clang-tidy. clang-tidy is a clang-based linter for C++. It can
be used for various things, e.g. fixing coding style(e.g. add missing
braces to if statements, readability-braces-around-statements check),
or in our case add missing override keywords.
Test Plan: Compiles.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, apol, romangg, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D22371
Summary:
Position and most importantly scaling will likely be the same on the next run,
This saves a flicker round at startup when scaling is different of 1 initialising the view at 1 then jumping at whatever the user requested.
Test Plan: Restarted my system several times
Reviewers: #kwin, #plasma, romangg
Reviewed By: #kwin, #plasma, romangg
Subscribers: davidedmundson, zzag, romangg, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D22292
Summary: QColor::dark() and QColor::light() are obsolete since long time ago.
Reviewers: #kwin, apol
Reviewed By: apol
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D22360
Summary:
QImage::byteCount() was deprecated in Qt 5.10. It is advised to use
QImage::sizeInBytes() method instead.
Reviewers: #kwin, apol
Reviewed By: apol
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D22355
Summary:
QRegion::rects was deprecated in Qt 5.11. It is advised to use begin()
and end() methods instead.
Reviewers: #kwin, romangg
Reviewed By: #kwin, romangg
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D22353
Summary:
To streamline Compositor code more remove the composite reset timer. The two
times it was used we can either use a singleshot timer instead or connect the
call to a different signal in the X11 backend.
Long term goal is to have a well structured init of the Compositor such that
we can call directly instead.
Test Plan: Manually in X and Wayland nested session.
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, kwin
Tags: #kwin
Maniphest Tasks: T11071
Differential Revision: https://phabricator.kde.org/D22270
Summary:
Font scaling is based on the screen scale factor so we can just return
dpi of 96.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D22219
Summary:
The new class is responsible for parsing EDID blobs. It has pretty
straightforward API: you hand blob data to the constructor and after
that you're ready to query parsed data, e.g. physical size, etc.
The main reason to extract EDID parsing code into a class is to clean up
drm_output.cpp a bit.
Test Plan: Compiles, the DRM platform still works.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D22211
Summary:
Depending on whether the underlying platform supports offscreen surfaces,
QOffscreenSurface may create an invisible QWindow. In our case that's the
case, for each offscreen surface a native window is created. This may
lead to some funky results related to window decorations, see bug 407612.
There are several ways to implement offscreen surfaces - either use pbuffers
or utilize a surfaceless context extension. For the sake of simplicity
this change sticks with pbuffers, but it's a good idea to support both
methods.
CCBUG: 407612
Reviewers: #kwin, romangg
Reviewed By: #kwin, romangg
Subscribers: romangg, alexeymin, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D22150
Summary:
The color correction manager doesn't make any specific assumptions about
underlying platform, e.g. whether it's x11, etc. The platform just
has to be capable of setting gamma ramps. Given that, there are no any
significant technical blockers for making this feature work on x.
Reviewers: #kwin, davidedmundson, romangg
Reviewed By: #kwin, davidedmundson, romangg
Subscribers: romangg, neobrain, GB_2, filipf, davidedmundson, ngraham, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D21345
Summary:
Represent outputs in the X11 session via AbstractOutput. For that we
move all Wayland specific parts of AbstractOutput into a new subclass
AbstractWaylandOutput and let the outputs of our Wayland backends inherit
from there.
This should allow us to get rid of the Screens class later on.
Test Plan: Manually in X session.
Reviewers: #kwin, zzag, davidedmundson
Reviewed By: #kwin, zzag, davidedmundson
Subscribers: ngraham, zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D19208
Summary:
To homogenize our backends and as another step to remove the Screens class
use the AbstractOutput class in the windowed X11 backend.
Test Plan: Manually in X session.
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: davidedmundson, zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D19207
Summary:
To homogenize our backends and as another step to remove the Screens class
use the AbstractOutput class in the framebuffer backend.
Test Plan: Manually on VT enforcing the framebuffer backend.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D19199
Summary:
So far KWin didn't send axis_source, axis_discrete, and axis_stop. Even
though most of those events are optional, clients need them to work as
expected. For example, one needs axis_source and axis_stop to implement
kinetic scrolling; Xwayland needs axis_discrete to prevent multiple
scroll events when the compositor sends axis deltas greater than 10, etc.
BUG: 404152
FIXED-IN: 5.17.0
Test Plan:
* Content of a webpage in Firefox is moved by one line per each mouse
wheel "click";
* Scrolled gedit using 2 fingers on GNOME Shell, sway, and KDE Plasma;
in all three cases wayland debug looked the same (except diagonal scroll
motions).
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D19000
Summary:
Returning a reference to a value on the stack is broken.
This caused kwin_wayland to crash in openQA with a nullptr deref.
BUG: 407199
Test Plan: Only build tested.
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D21085
Summary:
Every time a display gets connected/disconnected, every output will be
reinitialized. We don't really need to reset the scaling to 1 every time
we don't know, especially since the setting has been set voluntarily.
Test Plan: When I disconnect the external display, my laptop doesn't fallback to scale=1.
Reviewers: #plasma, apol
Reviewed By: apol
Subscribers: davidedmundson, ngraham, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D20521
Summary:
This is the initial implementation of a DRM backend based on the EGLDevice,
EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using
their proprietary driver. The new backend will be used if the environment
variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to
create an EGLDevice based on the DRM device currently in use and create
EGLOutputs and EGLStreams for any attached displays. These are used to control
presentation of the final composited frame. Additionally, it will register the
wl_eglstream_controller Wayland interface so that native EGL windows created by
clients can be attached to an EGLStream allowing buffer contents to be shared
with the compositor as a GL texture.
At this time there are two known bugs in the NVIDIA driver's EGL implementation
affecting desktop functionality. The first can result in tooltip windows drawn
by plasmashell to contain incorrect contents. The second prevents KWayland from
being able to query the format of EGLStream-backed buffers which interferes
with the blur effect. Fixes for both of these are currently in development and
should appear in an upcoming NVIDIA driver release.
Additionally, hardware cursors are currently not supported with this backend.
Enabling them causes the desktop to intermittently hang for several seconds.
This is also likely a bug in the NVIDIA DRM-KMS implementation but the root
cause is still under investigation.
Test Plan:
On a system with an NVIDIA graphics card running a recent release of their
proprietary driver
* Ensure the nvidia_drm kernel module is loaded with the option "modeset=1"
("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y")
* Ensure EGL external platform support is installed
https://github.com/NVIDIA/eglexternalplatform
* Ensure KWin was build with the CMake option
KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default)
* Start a plasma wayland session with the environment variable
KWIN_DRM_USE_EGL_STREAMS set
* Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL
driver is in use (as opposed to Mesa / llvmpipe).
* Desktop should be fully functional and perform smoothly.
Reviewers: #kwin, romangg, davidedmundson
Reviewed By: #kwin, romangg, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18570
Summary:
Since QPA only performs off-screen rendering, it does not require an EGLConfig
that supports any particular surface type. Currently it requests a config
supporting window surfaces, however the EGLDeviceEXT platform, which is the
basis of the EGLStream back-end used with the proprietary NVIDIA driver, does
not support such surfaces resulting in eglChooseConfig not returning any valid
configs when that back-end is in use. Since QPA doesn't actually create any
window surfaces, it should be fine to remove this restriction to allow it to
initialize properly with the EGLStream back-end.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin, davidedmundson
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D20455
Summary:
Currently there is no any good reason for keeping ScopedDrmPointer;
providing our own deleter for QScopedPointer would make more sense.
Given that we already have type that acts as a scoped pointer for drm
objects we can improve it a bit and make simpler, e.g.
DrmScopedPointer<drmModeConnector> connector;
is much simpler than
ScopedDrmPointer<_drmModeConnector, &drmModeFreeConnector> connector;
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: apol, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D19905
Summary:
Otherwise it thinks outputs couldn't be created and it leaves.
Problem is that after this fix it crashes when it actually does things with:
kwin_wayland: /home/apol/devel/frameworks/kwin/composite.cpp:646: void KWin::Compositor::aboutToSwapBuffers(): Assertion `!m_bufferSwapPending' failed.
Test Plan: As said, it proceeds correctly and crashes elsewhere
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D19921
Summary:
The NVIDIA implementation of glXSwapBuffers will, by default, queue up
to two frames for presentation before blocking. KWin's compositor,
however, assumes that calls to glXSwapBuffers will always block until
the next vblank when rendering double buffered. This assumption isn't
valid, as glXSwapBuffers is specified as being an implicit glFlush,
not an implicit glFinish, and so it isn't required to block. When this
assumption is violated, KWin's frame timing logic will
break. Specifically, there will be extraneous calls to
setCompositeTimer with a waitTime of 0 after the non-blocking buffer
swaps, dramatically reducing desktop responsiveness. To remedy this,
a call to glXWaitGL was added by Thomas Luebking after glXSwapBuffers
in 2015 (see bug 346275, commit
8bea96d701). That glXWaitGL call is
equivalent to a glFinish call in direct rendering, so it was a good
way to make glXSwapBuffers behave as though it implied a glFinish
call.
However, the NVIDIA driver will by default do a busy wait in glFinish,
for reduced latency. Therefore that change dramatically increased CPU
usage. GL_YIELD can be set to USLEEP (case insensitive) to change
the behavior and use usleep instead. When using the NVIDIA driver,
KWin will disable vsync entirely if GL_YIELD isn't set to USLEEP
(case sensitive, a bug in KWin).
However, the NVIDIA driver supports another environment variable,
__GL_MaxFramesAllowed, which can be used to control how many frames
may be queued by glXSwapBuffers. If this is set to 1 the function
will always block until retrace, in line with KWin's expectations.
This allows the now-unnecessary call to glXWaitGL to be removed along
with the logic to conditionally disable vsync, providing a better
experience on NVIDIA hardware.
Reviewers: #kwin, davidedmundson, zzag
Reviewed By: #kwin, davidedmundson, zzag
Subscribers: kwin, davidedmundson, zzag
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D19867
Summary:
This patch rewrites large parts of the Wayland platform plugin, in order to
facilitate the testing of multi output behavior in nested KWin sessions.
For that a new class WaylandOutput is introduced, which is based on
AbstractOutput and by that shares functionality with our virtual and DRM
platform plugins.
The EGL/GBM and QPainter backends have been remodelled after the DRM one,
sharing similiarities there as well now.
Pointer grabbing has been rewritten to support multiple outputs, now using
pointer locking instead of confining and drawing in this case onto a sub-
surface, which get dynamically recreated in between the different output
surfaces while the cursor is being moved.
Window resizing is possible if host supports xdg-shell, but currently the
mode size does not yet fill the new window size.
The number of outputs can be set by command line argument `--output-count`,
scaling is also supported by setting the argument `--scale`.
Further steps could be:
* Enabling automatic fill of resized windows via Wayland mode change
* Multiple diverging initial sizes and scale factors for mulitple outputs
**Watch it in action:** https://youtu.be/FYItn1jvkbI
Test Plan: Tested it in live session.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18465
Summary:
If hardware cursor support is not available when using the drm backend for
Wayland compositing, the software cursor texture will not be updated when the
cursor image changes, and it will still be drawn when no cursor image is set
(such as when running a full-screen game). Furthermore, the drmModeSetCursor
and drmModeMoveCursor functions will still be unnecessarily called when the
cursor is moved or hidden.
To correct this, SceneOpenGL should connect Platform::cursorChanged as opposed
to Cursor::cursorChanged to its texture update function, as only the former
will be emitted when the cursor is updated and the compositor should check if
the cursor is hidden and the software cursor image is not null before rendering
it. DrmBackend::moveCursor and DrmBackend::hideCursor should also return
immediately if using a software cursor.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18376
Summary: Like we do on inverted mode
Test Plan: Not much, because we don't support portrait mode on intel hardware just yet. I can see the cursor properly rotated before drm tells us to fall back to the previous configuration.
Reviewers: #kwin, #plasma, graesslin
Reviewed By: #kwin, #plasma, graesslin
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D19710
Summary:
My change in 304528e80b has been reported to
cause issues for PostMarketOS https://gitlab.com/postmarketOS/pmaports/issues/204
I originally submitted the change to activate Framebuffer devices
as secondary framebuffer devices are not on by default, (such as a
secondary DisplayLink device). Changing attributes usually forced
some framebuffer devices to turn on, however I have found a more
accurate way to turn on framebuffer devices, without messing with
the color layout.
Reviewers: #kwin, davidedmundson, graesslin, zzag
Reviewed By: #kwin, zzag
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D19663
Summary:
Package structure plugins are not that special so move them to
the corresponding directory.
Test Plan: Compiles.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18685
Summary:
When Compositor finishes compositing, it destroys EffectsHandlerImpl,
which in its turn tries to unload all effects. But there is a problem...
EffectsHandlerImpl has platform-specific hooks to ungrab keyboard and
also stop mouse interception. Given that any call made to a virtual function
in the destructor of a base class(EffectsHandlerImpl) won't go to a derived
class(EffectsHandlerImplX11), keyboard won't be ungrabbed even if effect
that grabbed it is already gone.
BUG: 399572
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D19178
Summary:
Deleted has lifetime bounded to effects and scene.
We can't discard Deleted before EffectsHandler is destroyed because
effects that referenced it may call unrefWindow.
On the other hand, the fact that Deleted may outlive scene doesn't
make sense because Deleted exist purely for animation purposes and
nothing more.
This change arranges lifetime of Deleted so it's more reasonable.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: graesslin, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18914
Summary:
On Wayland we cannot switch from OpenGL to QPainter compositor as this
would break any running OpenGL application. KWin registers it's
EGLDisplay to Wayland and without OpenGL this doesn't make sense any
more. We are not able to render OpenGL buffers in the QPainter
compositor.
While it's theoretically possible to switch from QPainter to OpenGL it
doesn't make any sense for the same reason. Any running OpenGL
application would be using llvmpipe and could not be switched to proper
OpenGL.
This change stores the selected compositing type in Platform and the
implementations can use it to restrict the supported compositors. On X11
we don't need this, all other Platforms implement the restriction. Thus
it's no longer possible to switch the backends at runtime.
Test Plan:
Adjusted tests run, no runtime test as gui doesn't support
switching to QPainter anyway.
Reviewers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D19084
Summary:
Using the Wayland protocol for OpenGL is no longer used or useful. KWin
internal windows only use OpenGL through QtQuick. We either have the
sharing context (KWin uses OpenGL for compositing) or we have the
QPainter compositor which also turns QtQuick to use software renderer.
Thus a situation where the Wayland platform context is useful doesn't
exist any more. Removing it helps getting the QPA plugin Wayland free.
Test Plan:
Run nested KWin triggering Outline once with OpenGL and once
with QPainter compositor.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D19012
Summary:
Despite plasma frameworks doing it's own scaling with fonts, it's been
requested to use kwin/wayland scaling.
Like DRM, when kscreen is not used, scale value is loaded from a config
file.
Config format is
[HWComposerOutputs][0]
Scale=N
The 0 is to map similarly to DRM and support multi-screen, but with a
screen index
rather than a UUID based on EDID.
Because we don't support multi screen this is always 0 for now.
Test Plan: Ran with the config value unset and with the config value at
Scale=3.
Reviewers: #kwin, romangg
Reviewed By: #kwin, romangg
Subscribers: bshah, romangg, nicolasfella, zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18810
Summary:
The virtual platform did not actually present content and spin the
compositor. Let's do this from now on , first for the EGL GBM backend.
Test Plan: All tests pass according to Vlad
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: graesslin, zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18436
Summary:
This gives us XdgOutput support a requirement now that wayland server
reports that we support it and Qt5.12 then expects it to be sent.
It also provides an easy starting point for supporting wayland scaling
and a slight step towards multi-output.
Test Plan:
Ran on phone. Got output. Turning screen on and off works.
The double tap doesn't work great, but that was true before
(via bshah's hack to build on the current state)
Reviewers: #kwin, romangg
Reviewed By: #kwin, romangg
Subscribers: romangg, nicolasfella, zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18808
Summary: Required for kwin_wayland to find it's own plugin.
Test Plan: My kwin_wayland was crashing and gdb showed wrong plugin being loaded
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D19010
Summary:
We have a mix of different doxygen comment styles, e.g.
/*!
Foo bar.
*/
/**
* Foo bar.
*/
/** Foo bar.
*/
/**
* Foo bar.
*/
/**
* Foo bar.
**/
To make the code more consistent, this change updates the style of all
doxygen comments to the last one.
Test Plan: Compiles.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18683
Summary:
Lanczos filter shouldn't be in KWin core because it's quite specific about
rendering backend.
Test Plan: Windows in the desktop grid look normal.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: mart, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18774
Summary:
KWindowSystem provides a plugin interface to have platform specific
implementations. So far KWin relied on the implementation in
KWayland-integration repository.
This is something I find unsuited, for the following reasons:
* any test in KWin for functionality set through the plugin would fail
* it's not clear what's going on where
* in worst case some code could deadlock
* KWin shouldn't use KWindowSystem and only a small subset is allowed
to be used
The last point needs some further explanation. KWin internally does not
and cannot use KWindowSystem. KWindowSystem (especially KWindowInfo) is
exposing information which KWin sets. It's more than weird if KWin asks
KWindowSystem for the state of a window it set itself. On X11 it's just
slow, on Wayland it can result in roundtrips to KWin itself which is
dangerous.
But due to using Plasma components we have a few areas where we use
KWindowSystem. E.g. a Plasma::Dialog sets a window type, the slide in
direction, blur and background contrast. This we want to support and
need to support. Other API elements we do not want, like for examples
the available windows. KWin internal windows either have direct access
to KWin or a scripting interface exposed providing (limited) access -
there is just no need to have this in KWindowSystem.
To make it more clear what KWin supports as API of KWindowSystem for
internal windows this change implements a stripped down version of the
kwayland-integration plugin. The main difference is that it does not use
KWayland at all, but a QWindow internal side channel.
To support this EffectWindow provides an accessor for internalWindow and
the three already mentioned effects are adjusted to read from the
internal QWindow and it's dynamic properties.
This change is a first step for a further refactoring. I plan to split
the internal window out of ShellClient into a dedicated class. I think
there are nowadays too many special cases. If it moves out there is the
question whether we really want to use Wayland for the internal windows
or whether this is just historic ballast (after all we used to use
qwayland for that in the beginning).
As the change could introduce regressions I'm targetting 5.16.
Test Plan:
new test case for window type, manual testing using Alt+Tab
for the effects integration. Sliding popups, blur and contrast worked fine.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18228
Summary:
Mesa requires XESetWireToEvent xlib callbacks to be called
when DRI2 is used. This is done by the GLX integration in
the Qt's xcb plugin, but Qt 5.12 initializes the GLX integration
only when required, e.g. when a window with OpenGL support is
created or when availability of OpenGL is checked.
So force initialization of the GLX integration by calling
QOpenGLContext::supportsThreadedOpenGL().
https://codereview.qt-project.org/#/c/6557/https://bugzilla.opensuse.org/show_bug.cgi?id=1120090
Reviewers: #kwin, graesslin
Reviewed By: #kwin, graesslin
Subscribers: davidedmundson, graesslin, fvogt, filipf, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18366
Summary:
Currently, when the lanczos filter attempts to release acquired resources,
the backend is already gone. To fix that we have to destroy the filter
together with SceneOpenGL2. At that moment the backend is still alive.
BUG: 403370
FIXED-IN: 5.15.0
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18367
Summary:
So far we didn't try to do high DPI on kwin internal windows, such as
the user context menu and tab bars and whatever.
Due to wayland scaling they were the correct phyiscal size but upscaled.
This patch fixes our QPA to enable Qt's high-dpi support.
BUG: 402853
Note icons are still low res. This is because the global
QGuiApplication::devicePixelRatio which is the max of all connected
screens is static for the duration of the app. QIcon uses this when
determining the DPR to use. This will require a Qt change.
Test Plan:
Ran at 2x on my normal DPI screen (as that's easier to see anything)
* User action menu is high DPI
* Window deco tooltips are still fine
* Tab switcher is high DPI
* Overlay in present windows Desktop grid are still ok
Reviewers: #kwin
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18042
Summary:
Instead we depend on the surfaceless platform for which we recently
added support. Thus the plugin does not need to use gbm and udev
anymore. So simplifies a lot.
Test Plan: ctest (prior to breaking change) passes
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18160
Summary:
Even though the buffer is passed through a side channel some properties
we might use are double-buffered on the surface commit.
Test Plan: Used by unit test InternalWindowTest::testScale in linked commit
Reviewers: #kwin, graesslin
Reviewed By: #kwin, graesslin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18085
Summary: For unit test purposes
Test Plan: Used by unit test InternalWindowTest::testScale in linked commit
Reviewers: #kwin, graesslin
Reviewed By: #kwin, graesslin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18086
Summary:
Thus we don't require vgem any more which fails with latest mesa.
Kepping the vgem variant as fallback for older systems. See T10245
Test Plan:
SceneOpenGL Test passes without init vgem, not tested with
latest mesa
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D17980