The implicit cast effectively rounds the value down, which make the
refresh rate be different from what KScreen actually wrote.
A better fix would be to use integers instead of floating point numbers
but that needs to happen in KScreen.
BUG: 448778
We'd trigger updatePrimary before Xwayland had reacted to the new output
so we wouldn't end up calling xcb_randr_set_output_primary() as
necessary.
BUG: 449099
When dragging from one window to another, we may end up in a data_device
that didn't get "data_device_start_drag". In that case, the internal
touch point serial will be incorrect and we need to update it to the
serial from the seat. The serial stored in the seat is changed to
std::optional so we can properly check if it is set.
A good portion of geometry handling code was written during the X11
times. The main difference between X11 and Wayland is that kwin doesn't
know where a window will exactly be after resize() or moveResize().
In order to handle Wayland specifics, every window has a bounding
geometry that is being manipulated by move(), resize(), and moveResize().
The frameGeometry(), the clientGeometry(), and the bufferGeometry() are
not manipulated by move(), resize(), and moveResize() directly. Almost
everything that manipulates geometry should use moveResizeGeometry().
This creates a problem though, since the clientGeometry() will be
updated only after the client provides a new buffer, kwin has absolutely
no idea what the client geometry for a given move resize geometry will
be.
Another side of the coin is that decoration updates are performed
asynchronously on wayland, meaning that you cannot use border properties
for anything related to geometry handling and you should avoid using
borderLeft(), borderTop(), borderRight(), and borderBottom() in general.
clientGeometry(), bufferGeometry(), and border*() are good only if you
want to forward an event or render something. They can't be used for
manipulating the geometry.
Unfortunately, AbstractClient::checkWorkspacePosition() needs both,
which is a bit of a problem. To add more oil to the fire, contents
of a decorated window can be snapped to a screen edge. This goes against
the nature of geometry updates on wayland, where we try to indicate
the bounds of the frame geometry and avoid using client and buffer
geometries.
In order to make geometry handling more correct on wayland, this change
removes the ability to snap the contents of a decorated window to a
screen edge. This allows to avoid using the client geometry in
checkWorkspacePosition(), which is a very important function that ensures
the window is inside the workspace.
There is nothing wrong with snapping the frame rather than its contents
and that's what kwin used to do. It was changed with the removal of
"Display borders on maximized windows" option, the relevant commit
didn't provide any reasoning behind the change.
The dpi of bouncing icon may not match the dpi of the screen, which
can make the linear filter sample texels from the opposite edge when
using the default wrap mode.
BUG: 448947
setWlSource will delete the X11Source while XToWlDrag did not
finish leading to potential crashes. Since it's only set when
creating a WlToXDrag, only remove it in this case.
We can also replace the virtual with a type check if we have to do
it anyways which also makes it clearer what is going on.
Detected using ASAN, declaration of the type is:
typedef union xcb_client_message_data_t {
uint8_t data8[20];
uint16_t data16[10];
uint32_t data32[5];
} xcb_client_message_data_t;
The SeatInterface cleans up currentSelection and currentPrimarySelection
when the AbstractDataSource::aboutToBeDestroyed() signal is emitted, but
since the data source and primary data source have parent objects, they
can be potentially destroyed without emitting the aboutToBeDestroyed()
signal and thus leaving dangling pointers in SeatInterface.
CCBUG: 449101
This will take care of showing user-visible error messages in case the
plugin does not exist.
While we get a log message from KCoreAddons with the change of 728b449891,
the user does not get prompted. Especially if the kcmshell/systemsettings
was not opened from the command line, spotting those error messages is more difficult.
Drag and drop objects slightly outlive wayland's DND concept as we have
to cancel the client and wait for a response.
This normally is fine, except in the case that the drag ended because
the sender quit.
Calling setWlSource on drag ends creates a matching pair with
Dnd::startDrag where we first set the source and has parralels with
clipboard.
Selection::handleSelectionRequest checks for the presence of a source.
I could not reproduce the original bug.
BUG: 448920
While in principle Mesa should already check if the buffer can be scanned
out, this may not always work. If we can't create a framebuffer object for
the buffer, fall back to compositing.
CCBUG: 448818
XCURSOR_SIZE * scale factor is not the way to compute the current cursor
size. For example, with breeze cursor theme at an output with a scale of
2 and cursor size 24, cursor images will have the effective size of (64, 64).
Also, the cursor can change when passing over user interface elements.
In order to accommodate for all of that, this change makes kwin reserve
enough of space for a cursor of size 256x256. "256" is a magical number
that comes from DRM. With many drivers, the maximum cursor size is 256.
BUG: 448840
If there's only one configure event that changes the position of the
window and it gets acknowledged but no buffer is attached yet, and a new
configure is sent, then the ConfigurePosition flag won't be inherited
by the new configure event and the window will be misplaced.
In order to fix that, this change makes XdgSurfaceClient pop the last
acknowledged configure event from the m_configureEvents list only when
it's about to be applied for sure.
BUG: 448856
Encoders are not really relevant for the test result, except that one of
the encoders for the connector must be compatible with the crtc.
The kernel usually exposes only a single encoder per connector for this
reason, but if a driver exposes multiple then that means KWin will do a
lot more tests than is necessary.
In order to prevent that from happening, do fewer syscalls and simplify
code, only check supported encoders once per connector.
When setting the default value for `ElectricCornerRatio` in the UI form
we also need to update the default indicator for this field.
*Default value for this setting is 25%*
| BEFORE | AFTER |
|---|---|
|![screenedges_25_before](/uploads/2e9f21627cc05cd12fd45ec1a019b89e/screenedges_25_before.png)|![screenedges_25_after](/uploads/7106341983e4cce0a4fb26000fb8583f/screenedges_25_after.png)|
BUG: 448886
FIXED-IN: 5.24
Historically, noBorder() was used for two things:
* as a substitute for AbstractClient::isDecorated()
* to determine whether the AbstractClient should have a decoration
With async decoration updates refactoring, a few things around
noBorder() have changed, which exposed an existing bug in the handling
of borderless maximized windows.
It's possible to have a case where an initially maximized window makes
an xdg_toplevel.set_maximized request before the initial commit, but
creates the decoration object after the initial commit.
Since XdgToplevelClient::userCanSetNoBorder() would return false when
maximize() is called in XdgToplevelClient::initialize(), m_userNoBorder
won't be updated and therefore the window can end up having a server
side decoration.
Previously, it wasn't the case because kwin would do nothing if the
decoration is installed and its preferred mode changes after the initial
commit but before the surface is mapped. With async decoration fixes,
kwin would react as expected, which unfortunately has exposed the bug.
The root cause of the problem is the fact that noBorder() is overloaded,
which makes it error-prone.
This patch changes how the noBorder property is treated. Now, it only
indicates whether the compositor wants the window to have no borders. If
noBorder() is true, it means that the compositor doesn't want the window
to have a server-side decoration; on the other hand, if noBorder() is
false, it doesn't imply that the window should have a decoration.
BUG: 448740
X11Client can grab pointer when starting interactive move or resize so
all pointer events go to it and kwin can update the move resize geometry
based on the current interactive move-resize mode.
However, on Wayland, X11Client::motionNotifyEvent() is disabled and
pointer events go through a code path that requires no X11 pointer grab.
This signal is sent back to the ksldapp after the greeter has registered
a window with the compositor. Only once ksldapp gets this signal does it
release the lock delaying suspend.
With xdgshell/layershell we have a roundtrip of configuring before the
window is even exposed, so we move to a different signal. This also
helps encapsulate lockscreen code.
Ideally we want to add code tracking frame rendering per screen tracked
too, but that would be based off this change.
CCBUG: 316734
On wayland cursors are managed by kwin. During a move resize operation
kwin updates its own cursors in pointer_input. There is no need to sync
any cursor changes back to the X server as we end up setting it twice.
19c471405e7eb4b6026db24d776d205125dbc013 introduced a regression if
there are two gbm backend and the backend fail to choose drm format.
This fix does two things:
1. Current buffer format should not be reset after create new buffer,
otherwise current.format may just be empty after resetOutput.
2. force xrgb 8888 need to be set on the primary backend.
BUG: 448790
If the user is currently typing, do not highlight windows based on the mouse position. If the user types a window title before the effect opening animation is finished, he ends up in a situation where only one window is on the screen but it is deselected (because the mouse is not on the window) or another window is selected because of the mouse. With this change, the mouse input does not overwrite the window highlighting based on the search entered **if the user is currently typing.**
As the placeholder output gets added or removed in response to other outputs
getting enabled or disabled, the output list may change while iterating over
them and applying changes.
BUG: 448454
BUG: 448474
CCBUG: 448697
FIXED-IN: 5.24
Currently, finishInteractiveMoveResize() relies on a hidden behavior
in the sendToOutput() function that makes it treat fullscreen windows
differently, which is confusing.
With this change, finishInteractiveMoveResize() will use the
checkWorkspacePosition() function to make sure that the geometry of the
fullscreen window is adjusted to the new monitor. It allows to make
sendToOutput() more straightforward.
It also fixes checkWorkspacePosition() using wrong geometry type in the
fullscreen window path.
A while ago, geometryRestore() had to have a sane value even if the
window is not maximized because checkWorkspacePosition() used it.
Since checkWorkspacePosition() doesn't use geometryRestore() anymore, we
can stop updating the geometry restore.
geometryRestore() is no longer updated after mapping the window, so
setQuickTileMode() has to update geometryRestore() explicitly to the
correct value.
With this change, geometryRestore() will be updated as follows:
* if the window is tiled, geometryRestore() is valid, nothing to do
* the window has been dragged to the top edge, set geometryRestore() to
the geometry that the window had when starting move
* otherwise, use the current move resize geometry
After calling setMaximize(), the window should cover the maximize area.
The commit message of 516ea86341 doesn't
explain why only the y coordinate is enforced or why the x coordinate is
not enforced.
In order to make some sense of the code, this change removes the semi-
random enforcement of the y coordinate.
If the window is inactive and it enters fullscreen mode for some reason,
it can create a situation where keyboard goes to a window occluded by
the fullscreen window.
This change makes XdgToplevelClient::setFullScreen() not raise the
window. It's the responsibility of whoever requested the fullscreen mode
change.
If the configure event is acknowledged, the window's stack layer will be
invalidated and recomputed. If the window is active, it will be promoted
to the ActiveLayer, otherwise its stack position won't change.
dontInteractiveMoveResize() was added to workaround kwin sending bad
configure events when double clicking mpv to make it fullscreen.
With async geometry updates fixed, dontInteractiveMoveResize() can be
finally removed.
Another reason to remove dontInteractiveMoveResize() is that it can make
kwin crash with a debug build. For example, if you enable resizing
maximized windows in breeze decoration settings and resize a maximized
window, kwin would eventually crash in
the AbstractClient::handleInteractiveMoveResize() function because neither
isInteractiveMove() nor isInteractiveResize() return true.
Based on the implementation of wl_display_connect, WAYLAND_SOCKET is
always preferred over WAYLAND_DISPLAY, which means it is OK to have both
of them set. This allows subprocess of input method to have the correct
WAYLAND_DISPLAY variable set.
As formats are per output and also checked on crtc changes, there
is no reason to restrict used formats to those that are supported
by all primary planes anymore.
When the crtcs get switched around between outputs, their primary
planes and thus the supported formats also get switched around. In
order to make sure that doesn't cause any problems, always check
whether or not the format+modifiers used are supported.
Otherwise animated cursors won't work. Hopefully, this will fix pointer
input test.
It would be great to refactor cursor handling so it's simpler, it can be
done later.
Userspace is expected to do a modeset and set link-status to good again,
if link-status gets bad. This is needed to prevent some black screen situations.
BUG: 448177
This was deprecated in during the 5.24 development period. All KDE
consumers are ported away from it. Third parties will get meaningful
runtime messages which instruct them to register the plugins without keywords.
The create overloads which take keywords were already deprecated in KPluginFactory.
Currently, the invert effect doesn't work because it can't load its
fragment shader because builtin effects are static libs. We need
Q_INIT_RESOURCE() before reading shader code.
This modularizes builtin effects more, which makes easier to add and
remove builtin effects, as well as allows to have per effect resources.
Technically, changing the inner workings of the ShaderManager is an
API incompatible change, but ShaderManager::generateShaderFromResources()
can be used only by builtin effects so it's okay.
ShaderManager::generateShaderFromResources() had to be changed because
two resource files can't share the same prefix. Appending "_core" was
inspired by QtQuick.
We need CMAKE_INSTALL_FULL_LIBEXECDIR, otherwise `lib/x86_64-linux-gnu/libexec/kwin-applywindowdecoration`
will be the resulting path, which does not contains the cmake install prefix.
Consequently KNS would fail to find it at runtime.
BUG: 447284
FIXED-IN: 5.24.0
After finishing interactive resize, the window needs to be gravitated.
However, it won't be gravitated because isInteractiveMoveResize() will
return false.
In order to fix that, every configure event needs to carry the gravity,
that way the window can be gravitated even after leaving interactive
resize.
The gravity concept is a generic way to describe how a window must be
positioned during interactive resize. It works both when resizing the
window using a pointer or touch.
X11Client implicitly relied on the finishInteractiveMoveResize() function
to call moveResize() to synchronize the move resize geometry with the
server geometry. However, after removing that moveResize(), X11Client
got slightly broken.
A resize sync request may arrive shortly after finishing resize. In
order to properly handle it, this change makes X11Client handle late
sync requests.
It also makes handling interactive resize on x11 similar to how it's
done on wayland.
The main problem with not letting X11Client finish interactive resize
is that the Toplevel::bufferGeometry() may end up with an outdated value
and SurfacePixmapX11 will fail to create due to a mismatch between
Toplevel::bufferGeometry() and the server side geometry of the frame
window.
KWin loads glGetGraphicsResetStatus() on its own to handle ARB and EXT
extensions. After moving graphics reset handling to the RenderBackend,
kwin doesn't use its own glGetGraphicsResetStatus() function, but instead
uses the one provided by libepoxy, which panics if
glGetGraphicsResetStatus() is not in core spec. This change makes the
OpenGLBackend use kwin's glGetGraphicsResetStatus() function instead of
the one provided by libepoxy to avoid a crash.
This adds support for reading values from a "Libinput/Defaults" group in
the input config file. This allows specifying global defaults for
devices, that are preferred over the libinput defaults. Because of the
cascading mechanisms of KConfig, this then allows distributions and
hardware vendors to supply system-wide defaults for devices.
Rather than an awkward combination of template functions, function
pointers and multiple calls to almost-the-same-but-not-entirely
functions, make ConfigData itself a template and use type erasure to
store them in the config map. This makes the data object aware of its
type and allows us to specialise the reading of config values through
template specialisation. It also removes the need for multiple
constructors and setters in the ConfigData object.
As of now, we update cursor metadata only when the screen content changes, but
this results into not having smooth cursor movement. We can update only mouse
cursor location when it changes and send an empty buffer with mouse cursor
metadata so clients can have update mouse location.
If the source rectangle is not set, we need to use the surface size
given by the attached buffer. It's computed as buffer size / scale, but
the buffer can also be transformed. In other words, we need to compute
the natural surface size as follows - buffer size / scale and transpose
the result if the buffer is rotated 90 or 270 degrees.
If the first condition would match (for instance after moving a window),
`windowMove` would be `nullptr`, triggering the crash later.
By the looks of it, it was maybe a typo.
BUG: 445335
FIXED-IN: 5.24
CC: @nicolasfella
This provides a better fix for the header positioning bug in
the properties list sheet, instead of the previous workaround
(which wasn't enough in some situations)
Upstream bugfix (in the Kirigami component) is not advisable as
it could cause unintended consequencies in other uses/apps
See also: https://bugs.kde.org/show_bug.cgi?id=422289
BUG: 421583
FIXED-IN: 5.24
Currently KWin always uses the Options configured in kxkbrc because
QByteArray::constData() is never nullptr. This means that the system
default is ignored completely. Read ResetOldOptions to distinguish
between explicitly setting no options and using the system default.
After recent refactor changes to improve resizing of xdg-toplevel
surfaces with an aspect ratio, the resize effect got really broken. The
resize effect has always been a problem child on wayland.
Unlike X11, geometry updates are performed asynchronously on Wayland.
It's not possible to have a smooth transition after finishing
interactive resize from the resized state to the normal state, geometry
will jump from last moveResizeGeometry() to the current frameGeometry()
and when the client repaints the window, the window size will jump back
to the move resize geometry size. There are no ways to fix that without
contradicting to how the effect is advertised to work, e.g. sending
configure events behind the back. Keeping the frame geometry out of sync
with the xdg_surface window geometry size is also not the option,
geometry updates are already too complex (due to being async).
Another wayland related issue with the resize effect is that the
compositor doesn't know about aspect ratio or any other size
constraints, except min and max size. The client can provide a smaller
buffer to account for various geometry constraints. It will be confusing
to have a mismatch between resize outline and the final real geometry.
Aspect ratio or other geometry constraints won't be exposed to the
compositor, it's a common decision of many wayland devs (including KDE).
To some extent, the wayland issues can be addressed by performing content
updates, with active feedback, the mismatch between outline and the
final geometry would become less severe, but it won't be any different
than resizing without the effect.
Given the wayland issues and in part maintenance costs, this change
drops the resize effect. Note that it can be still reimplemented without
kwin core changes, but it would still suffer from the aforementioned
issues.
BUG: 443434
Currently the plugin needs to set a property in oder to be considered configurable.
In kpackage we have the concept of optional and required files, based on the existence of those
optional files we can define different behavior. For example in Plasma the applets can optionally have a config ui.
Because here we don not use The KPackage:Package class, it is simpler to check the existence of the files on disk.
In KWin we are allowed to break compat and here all first party consumers
have already been ported for quite a while.
Also the querying is very inefficient, because for every plugin where the
X-KDE-ConfigModule property is not defined all available KCMs have to be opened and
their metadata parsed.
This way we also get rid of the deprecation warning for KPluginMetaData::readStringList.
Doe to 1a0031c08a3b41458eb5bf2097b4cd6452ba3d09 we no longer require json metadata to be embedded.
Also we did not use the metadata anywhere, except for finding the correct plugin.
This way we do not need to embed json metadata in the plugins
and can consequently drop the metadata files entirely.
The resulting metadata object might still be invalid, however KCoreAddons
can handle such cases. See https://phabricator.kde.org/T15094 regarding
create better KCoreAddons API for such cases.
Not sure if this was left out on purpose as a kind of deprecation.
It would be necessary to allow port the tabbox switchers to the newer 3.0 API and use their components (such as `Workspace`)
Probably for `Plasma/5.25` now.
It's consistent with m_nextDecoration and m_requestedStates contains
both requested and "not requested" states (i.e. the ones set by kwin
without waiting for acknowledged from the client, e.g. activated).
Running a Plasma Wayland session as root is not insecure, it is in fact the
opposite. There is no way for other users to somehow influence this session
due to the user separation and the user is more likely to only use this for
administrative actions. This is in contrast to regular user sessions, which
most likely start a mix of unprivileged programs next to privileged windows
like some with authorized kauth helpers or even just sudo in a konsole tab.
This change replaces abort() with Q_ASSERT and Q_UNREACHABLE() macros to
make kwin code base consistent. Besides that, Q_UNREACHABLE may
potentially provide the compiler more info that can be used to generate
more efficient machine code.
When moving or resizing a window on X11, the window based screen edges
won't receive pointer input, so handleInteractiveMoveResize() explicitly
pokes the ScreenEdges to check if there's any approached screen edge.
On Wayland, it's not an issue. This change moves X11-specific code to
X11Client to avoid checking screen edges twice.
When finishing interactive resize operation, the move resize geometry is
already good and the client should have sent the corresponding configure
event. So, this moveResize() call is redundant.
This change moves code that is responsible for quitting maximized
horizontally or vertically mode to the start of the interactive resize
operation. It makes handling of MaximizeFull mode consistent, and it
kills one moveResize() call at the end of the interactive resize
operation, which is good because it makes simpler handling of resizing
aspect ratio aware windows on wayland.
However, in order to make resizing of aspect ratio aware windows good
for real, we will need to augment configure events with gravity info.
On Wayland, the move resize geometry and the frame geometry are
completely out of sync.
This change synchronizes emitting of the clientStepUserMovedResized
signal to the move resize geometry changes.
It simplifies code of InternalClient and XdgSurfaceClient, and makes
adding support for other shell surface protocols easier as there's less
boilerplate stuff that you would need to take care of.
With internal clients and xdg-shell clients, geometry updates occur in
asynchronous fashion when interactively resizing the window.
As is, performInteractiveMoveResize() will call resize() if the move
resize geometry is different from the current frame geometry. This can
result in kwin sending excessive configure events.
With this change, kwin will send less configure events during
interactive resize.
It's not practical, regular users don't care about window geometry. One
could argue that it can be useful for creating window rules, but window
rules kcm pulls relevant properties from kwin.
If needed, one can reimplement this feature as a QtQuick script that creates
an overlay window positioned above the window that is being interactively
moved or resized.
Instead of only allowing the current format, send the default tranches modified
to only contain formats and modifiers suitable for scanout.
In order to not fail when we can't do direct scanout with a given format
(because that may require a modeset, which we don't allow), keep a blacklist
of attempted formats and modifiers for the current client.
The fixed size of 1080p makes windows change their size and place. To
prevent that from happening, make the placeholder screen the same size
as the last disconnected screen.
This is not a bullet proof solution, only a fast one. Ideally KWin
should remember the window layout on a given monitor setup and restore
it when reconnected.
BUG: 447419
FIXED-IN: 5.24
This makes the Scene less overloaded and it's needed for things such as
render layers.
In hindsight, it would be great to merge checkGraphicsReset() and
beginFrame(), e.g. make beginFrame() return the status like in QRhi or
VkSwapchain. If it's OUT_OF_DATE or something, reinitialize the
compositor.
Same as real hardware wl_keyboard, key should be sent before modifier
change. For example, Left Ctrl press and release should produce
key events in the order of Control_L and Control+Control_L.
When creating the texture containing the window decorations, the drawing
code now directly handles the rotation for the left and right
decoration, instead of rotating the image after it has been drawn.
The padding, to prevent texture bleeding, is now a fixed value instead
of being scaled. With this change, there are no longer visual artifacts
for window decorations with rounded corners, when the scaling value is
fractional.
On X11, if buffer age is unsupported, kwin can do some quirks like
copying parts of the front buffer to back buffer to avoid repainting the
whole screen.
Currently, the copying is performed in the opengl scene, which is not
perfect because it makes the scene responsible not only for painting the
scene but also some low level platform specific shenanigans.
This change moves the copying step to the glx and egl backends. It
simplifies the opengl scene, makes it less overloaded and more open to
changes, but it also duplicates code, which is not ideal. However, given
the de-facto deprecated state of the X11 platform, it's sort of acceptable
as the main focus is now on wayland session and the things that are
needed to make it fly as expected.
Usually, a client will only use text input v2/v3. Do not return the focused
surface for text input if it has no relevant text input resource.
If text-input object is created after surface get the focus, send
enter to this text input object. Ensure sendEnter and sendLeave always
appear in pair.
Also, use the same technique in text-input-v2 for text-input-v3 to
handle per resource's enable/disable state, and only send update to
enabled text-input-v3 object.
It can help clients predict how KWin will react. Sometimes, the noise of
seeing a virtual keyboard pop up is reason enough not to focus an input
field.
Observed in kdevelop, that isEnabled() could be false when switching
between different tabs with Ctrl+Tab. But Qt may still call show()
if you click on the texteditor widget. This leads to isEnabled == false but
setActive(true) is called. This causes kdevelop in a usable state because
keyboard grab will be created and no key event will reach application
because isEnabled == false. Under normal circumstances, key will reach
widget first and triggers another text_input_v2 enable to make input
method work properly.
text-input-v3 does not have preedit styling, instead, it can only
specify the range of cursor. Try to keep track of any
highlight/selection style range and combine them together. If it matches
the cursor position, use it as the cursor range.
Ctrl+Meta+D is already taken by the Minimize All script. "W" in Meta+W
stands for "window". Meta+O wasn't chosen because it's one of a
finger-stretcher.
BUG: 445800
This commit makes 10 bits per color channel the default color depth, which
should reduce banding on outputs that support color formats with more than
8 bits per color channel. In order to support this the commit also removes
the dependency of the EglGbmBackend on a specific format and EglConfig and
instead makes those per-Output properties.
Qt usually request InputMethod::hide() upon unfocus, but
InputMethod::show() is actually never called if focus transfer is done
by keyboard, which leads to a permanent disabled input method state.
It can be easily reproduced with a window with two text field, e.g.
QFileDialog, by pressing tab to switch the focused widget.
The semantics of hide/show should not deactivate the input method.
Instead, it should simply hide/show the input panel. Also it should not
be a hard request for input method to permanently hide the window. When
input method asked to show it again, the input panel window should be
shown.
zwp_input_method_v1 has some different semantics comparing to
text-input-v3. There is no way to indicate that "clear preedit" with
zwp_input_method_v1. In some client (Namely, Gtk), receiving an empty
preedit string will also trigger replace selection action. For example,
focus into address bar in firefox will automatically select the URL in
the address bar, and a following empty preedit string will clear the
selection which is not desirable.
To avoid such behavior, simply send an empty "done()" to clear text
input v3 preedit if preedit is empty.
This allows us to decouple effects more and reduce the number of random
odd build failures on freebsd. Besides that, it provides more fine
grained control over logging, for example, one could select log output
from some concrete effect, etc.
This may be problematic for certain client, e.g. firefox, and cause
input always reset after any key press. Also, sending reset on an
activate also does not match the text input v3 semantics.
zwp_input_method_v1 does not support generic double buffered event.
deleteSurroundingText need to be followed with done().
zwp_input_method_v1 preedit event order is preeditCursor,
preeditStyling, preeditString. To align it with text-input-v3 semantices,
send done() after receiving preedit_string() from input method.
Currently drag-and-drop doesn't work on FreeBSD because relevant input
parts of kwayland-server are not compiled there.
HAVE_LINUX_INPUT_H is set to 0 on FreeBSD because linux/input.h is in
/usr/local/include and check_include_file() doesn't look there.
Regardless of that, as FreeBSD developers pointed out, including
linux/input.h is the recommended way to get input event codes so let's
make it a hard dependency.
Currently, it's possible to have the case where the pointer input device
handler or the touch input device handler thinks that there's a focused
window, but the corresponding focused surface in wayland seat is unset,
because the pointer hovers the server side decoration.
If the server side decoration is destroyed, the input device handler will
fail to update wayland seat's focused surface.
In order to make pointer input device handler and touch input device
handler code more intuitive, this change makes focusUpdate() functions
ignore the decoration.
BUG: 411884
BUG: 440380
While finding this to be benficial when working on the activity
switcher I think it makes sense in general to keep focus on the
current client instead of potentially switching away.
KWin does not update activity status when setting `_KDE_NET_WM_ACTIVITIES`
to nullUuid outside of KWin, which causes "All Activities" not working
as expected for KWindowSystem.
`X11Client::activityList` is not kept in sync with
`AbstractClient::m_activityList`. Move `m_activityList` from private to
protected, and use it in `X11Client::readActivities`
BUG: 440496
They are used only by InternalClient. AbstractClient doesn't need to
handle the destruction of DecorationBridge because its lifetime matches
kwin's lifetime.
Currently, if a window switches between SSD and CSD, it is possible to
encounter a "corrupted" state where the server-side decoration is wrapped
around the window while it still has the client-side decoration.
The xdg-decoration protocol fixes this problem by saying that decoration
updates are bound to xdg_surface configure events.
At the moment, kwin sort of applies decoration updates immediately. With
this change, decoration updates will be done according to the spec.
If the compositor wants to create a decoration, it will send a configure
event and apply the decoration when the configure event is acked by the
client. In order to send the configure event with a good window geometry
size, kwin will create the decoration to query the border size but not
assign it to the client yet. As is, KDecoration api doesn't make
querying the border size ahead of time easy. The decoration plugin can
assign arbitrary border sizes to windows as it pleases it. We could change
that, but it effectively means starting KDecoration3 and setting existing
window deco ecosystem around kwin on fire the second time, that's off the
table.
If the compositor wants to remove the decoration, it will send a
configure event. When the configure event is acked and the surface is
committed, the window decoration will be destroyed.
Sync'ing decoration updates to configure events ensures that we cannot
end up with having both client-side and server-side decoration. It also
helps us to fix a bunch of geometry related issues caused by creating
and destroying the decoration without any surface buffer attached yet.
BUG: 445259
Many effects use the stacking order property of the effects handler in
their constructors. This means that windows should have compositing
setup by the time effects are loaded.
After changing how binary effect plugins are loaded, i.e. not queueing
loading effects, but loading them immediately, some effects broke
because the effects handler is created before windows setup compositing.
This change attempts to fix those effects by rearranging compositor
startup code so windows setup compositing first, then create the effects
pointer.
move() and resize() functions are not convenience helpers around the
moveResize() function. They communicate what kwin wants to see after the
corresponding change is applied. It's needed to make asynchronous
geometry updates work.
This change replaces a moveResize() during XdgToplevelClient
initialization with explicit move() and resize() function calls instead,
so it's more clear what the expected end result is.
A few plasma components cache QSGTexture. Those components rely on
texture references going away with QSGNode users. However, with the
current tear down logic, OffscreenQuickView won't destroy any paint
nodes.
Destroy QQuickRenderControl before QQuickWindow to ensure that are no
paint nodes left alive after OffscreenQuickView.
BUG: 444429
BUG: 444381
BUG: 444077
BUG: 444306
For all the task switchers on my system there is no KCM installed:
```bash
rg 'X-KDE-ParentComponents=(PlasmaXLight|org.kde.breeze.desktop|org.kde.breezedark.desktop|org.kde.breezetwilight.desktop|org.kde.breeze.desktop|org.kde.breezedark.desktop|org.kde.breezetwilight.desktop|org.kde.plasma.mycroft.bigscreen|small_icons|big_icons|compact|text|present_windows|thumbnail_grid|thumbnails|informative)'
```
As the docs state, this is only for buildin effects. Which means it is internal API.
Also I consider the choice of displaying a KCM *or* the preview odd, IMHO the preview
is the most important part.
I stumbled upon this when reviewing the metadata files as part of the preparation
for https://phabricator.kde.org/T14564.
Also this way of plugin loading is discouraged for performance reasons, because all the
plugins from the namespace have to be reopened to get their metadata.
Use standard easing curves in animations. OutCubic for the intro
animation and the InCubic for the outro animation.
Hidden opacity options were removed because I don't think they are
needed anymore. I made the starting opacity 0.4 to make the animation
look closer to what it would have been with an ease-out curve without
realizing it.
The output management test checks the implementation of output
management capabilities in the virtual backend, which is not helpful.
This change replaces it with a more useful test that verifies how
windows are placed after an output change.
Currently, if you move the cursor really fast between two outputs, there
may be stuck cursor on the previous output.
We need to query the old cursor visibility status before updating the
cursor position, otherwise the drm backend may not schedule an update to
move the cursor offscreen.
It's fine to have the animation duration hardcoded to 250ms. The main
issue with reading kscreen effect's config is that it adds inter-effect
dependencies, which is simply not worth the trouble.
The intro and the outro animations are very short and they usually
affect all windows on the screen. Windows have to travel a lot and in
very short time, this doesn't look.
Similar to other windows, this change makes the overview effect use the
out cubic curve for window movements (even though the HIG suggests us
using the InOutCubic easing curve). That way, user will look at
flatter parts of the easing curve more, i.e. the windows would move less
chaotically and simply jump to their target position.
Similar to the WindowHeap, this change makes the overview effect use the
out cubic everywhere else so the intro and the outro animations look
coherent.
Another advantage of the OutCubic easing curve is that it makes the
overview effect look more responsive and subtle.
Currently, the wayland server updates the server side decoration mode,
which is counter-intuitive, because it doesn't cache the last preferred mode.
With ServerSideDecorationInterface::preferredMode(), it can be simpler.
This commit does away with the special handling of the legacy cursor and
makes it be applied directly in DrmPipeline, using the same state as the
atomic cursor and without dirty flags.
Effect loading is already tested using integration tests, for example
the maximize test verifies that the maximize effect is loaded _and_ it
actually does something useful when a window is maximized or restored,
testScriptedEffectLoader only verifies that the effect is loaded, which
is less helpful than what integration tests provide us.
But perhaps the main problem with these tests is that they require us
building a mockverse around them. This litters code with ifdef
preprocessor directives and makes changing such code a living nightmare.
Another problem with these two tests is that they cannot use OpenGL
because it means mocking OpenGL, which we obviously not going to do.
With integration tests, it's not a problem.
The bottom line is that unit tests can be useful but they make life
notoriously difficult when it comes to testing components that depend on
other components.
The cursor being set out-of-band with atomic commits creates problems
because it can create false positive for atomic tests, if the cursor
state gets changed in between an atomic test and its matching commit.
This commit also ports the cursor to a swapchain instead of only one
image. This is not strictly required but may prevent artifacts and
will be needed for future optimisations.
Context properties don't work with QML effects. At the moment, no effect
needs to access the options object, but it makes the QML API consistent.
The workspace is already a singleton type.
The natural geometry can live in a different coordinate space than the
target area. Remove the premature optimization so the cell is properly
placed if the two are in different coordinate spaces.
Currently, the ExpoLayout wants the natural geometry to be in the local
coordinate space because of the default layout mode.
With the natural layout, the ExpoLayout will run a simple loop that
repels overlapping cells.
Once no two items overlap, the items will be scaled down based on their
bounding rectangle and the target area.
The problem is that the ExpoLayout includes the area where items will be
eventually placed when computing the bounding rectangle, which can
result in a sort of a bug where almost all windows are shifted to one
side of the screen, which is not at 0,0.
This change removes the target area from the bounding rect math so the
coordinate space where natural geometry is specified is irrelevant.
It fixes the issue where windows can be shifted to one side of the
screen after adding or removing a window. It also makes the ExpoLayout
API more simpler on the QML side and ensures that no relayouting will be
performed if only the position of the WindowHeap changes.
If the decoration is destroyed before the window is mapped, kwin can
respond with a configure event that has 0x0 size. New tests check that
problematic case.
BUG: 444962
Kwin announces a format with alpha when Dma-Bufs are available, even
when the texture doesn't contain any. This results in clients segfault
when trying to access the buffer assuming a maxsize wrt. the announced
format by ways of dimensions and bpp.
This patch moves the format masking to affect the Dma-Buf transport
only.
If eglSwapBuffers() fails, there won't be a buffer and so we need to
mark the frame as failed. Otherwise, the screen can be frozen.
eglSwapBuffers() can fail if some effect calls makeOpenGLContext()
between RenderBackend::beginFrame() and RenderBackend::endFrame(), which
is the case with the zoom effect. It can set wrong draw surface in
ZoomEffect::recreateTexture()
BUG: 445412
This simplifies focus related logic a bit. Instead of differentiating
between wayland and internal window focus, simply maintain window focus
that works both with regular wayland windows as well as the ones created
by kwin.
The thumbnail that represents the "desktop" in the switcher preview
is taken from the default wallpaper, and it will update automatically
as it changes in future versions of Plasma.
The current one is also added along the other thumbnails as a fallback.
BUG: 309401
FIXED-IN: 5.24
Currently, the test doesn't pass due to Xwayland encountering a protocol
error.
That protocol error occurs because the xdg-output is destroyed before
the wl_output.
This change moves the ownership of the xdg-output to wl-output so they
are destroyed together.
dmabuf-feedback allows the compositor to give the clients better feedback on what
formats and modifiers they should use, and for which device they should allocate.
This way they can reallocate for scanout whenever the compositor tells them to,
which makes direct scanout work for a lot more devices and applications.
KWin handles several types of pointing input devices, e.g. mice,
tablets, etc.
As is, enterEvent and leaveEvent are very ambiguous. This change
prepends "pointer" to those methods to make it explicit that they handle
pointer enter/leave events.
While it could be useful with tiled displays, the isFormatSupported and
supportedModifier functions can be called before prepareModeset, so where
m_formats is still empty. Additionally they're neither in a hot path nor
performance critical.
dmabuf-feedback allows the compositor to give the client feedback on what
formats and modifiers are best to use, and for which devices it needs to
allocate its buffers, which improves performance and efficiency.
Whether or not we want to use explicit modifiers for our surfaces doesn't
matter for what format+modifiers drm planes support. This way direct scanout
works by default, without having to explicitly enable modifiers
While a stylus is in proximity we want to show its cursor. In this commit
it only gets shown on move because for a still unknown reason the position
is out of date before the first move event.
BUG: 443921
Ever since the effects were changed to static, each test of the
integration tests includes all the effects. The result of this is that
when doing a debug build each test is now 60MiB or more. With the amount
of tests, this results in ~8 GiB of diskspace used just for KWin's
binary output directory, which is rather excessive.
Since the tests all share a common framework library, we can change that
library to a shared library and that way avoid linking all the effects
into each test.
Most of this is shuffling around some link libraries in the integration
test CMakeLists, however, I needed to export the Xwayland class as it is
used by one of the tests but wasn't exported.
Tracking AbstractOutput properties in Toplevel is not extensible. Since
DecorationItem is the only one who needs Toplevel::screenScale(), make
it track the output device pixel ratio.
systemd takes care of setting and dropping master permissions when
sending PauseDevice and ResumeDevice signals.
When the ResumeDevice signal is received, the relevant drm device should
already have master permissions set up.
On the other hand, when the active property changes, there's still a
chance that systemd haven't granted drm master permissions to us.
For some reason, while touch doesn't have a middle button, the
taphandler for middle click close still triggered on tap. So make it
explicitly only support mouse/pen so we exclude touch events.
BUG: 445755
In case a modeset needs to be performed, the drm backend will test all
pipelines to ensure that new mode won't cause any bandwidth issues on
other outputs, etc.
To do that, it may delay presenting frames. If the new configuration
doesn't work, it needs to notify about failed frames.
However, the relevant code that notifies the RenderLoop about failed
atomic commits doesn't check if there's actually a pending modeset
present.
When switching between VTs, systemd can revoke master permissions from
kwin. To make things even more trickier, kwin can try to present a frame
in that short time span.
For many windows it will be invisible, so there's little point for
creating it ahead of time. Another reason for loading the close button
on demand is that Plasma components are typically heavy.
Currently, MouseArea.doubleClicked doesn't work in QtQuick effects.
Luckily, the overview effect doesn't use it, but it's still worth making
sure that it works as expected regardless of whether it's a kwin effect.
With this change, the OffscreenQuickView will keep track of the last
mouse press event. If the second button press occurs within the mouse
double click interval, the OffscreenQuickView will generate a
QEvent::MouseButtonDblClick event, similar to what QGuiApplication would
normally do when processing window system events.
The current code performed two functions:
- metadata was read async
- the event loop is spun between each effect loading
After we merged static and binary plugins this caused a problem for
things like blur and background contrast where loading an effect
influences what we advertise as supported. We don't want plasmashell to
have to reload all it's SVGs.
All KDE provided binary plugins are statically bundled so querying for
plugins is super duper fast anyway. It's not the same kbuildsycococa
path that it used to be.
The C++ plugins tend to be considerably faster in their constructor than
scripted counterparts, and if anything should be loaded lazily it can be
handled inside the effect.
Set the implicit size of the item to the client frameGeometry size.
This is also more convenient for tabbox usage than accessing it through the
client's property, had a proper notify signal and abstracts it from the
implementation.
It also can be mimicked by the preview ThumbnailItem used in the tabbox KCM,
which has no client property.
The TabBox preview uses a mock WindowThumbnailItem mimicking the
real item, but it was missing the `sourceSize` property, preventing
some effects to be previewed if they use it.
This change moves some pieces of the Overview effect in a new
QuickSceneEffect class that can be useful for other QtQuick based
effects.
The QuickSceneEffect class is meant to deal with rendering bits, input
handling, etc.
As the user of the QuickSceneEffect class, you need to override the
createView() method. The createView() method is invoked by the
QuickSceneEffect when it wants to create a QtQuick scene for the given
screen.
The design of the QuickSceneEffect is based on the Overview effect.
EffectQuickScene is not used strictly by effects, aurorae decorations
use it too to render window decorations.
This change renames the EffectQuickView/Scene to
OffscreenQuickView/Scene to clear up the naming scheme.
Add `tabletToolEvent()` to DecorationEventFilter class so it can handle
tablet events.
Add `tabletToolEvent()` to MoveResizeFilter class to avoid incorrect
titlebar highlight after a window is resized by using a stylus.
Add `tabletToolEvent()` to WindowActionInputFilter class so window focus
can be changed by clicking on the window content area when using a stylus.
Add `update()` to `TabletInputRedirection::tabletToolEvent()` to enable
switching window focus by using a stylus.
BUG: 432104
This prevents flickering behind plasma panels after changing compositing
settings.
If the contrast effect is disabled, the destructor of the ContrastEffect will
start the contrast manager remove timer. When it expires, the contrast manager
global will be removed and it will be finally destroyed after 5s (to work
around the wl_global race condition).
If compositing is toggled, the destructor of the ContrastEffect will start
the remove timer and the constructor of the ContrastEffect will stop the
timer, the contrast manager object will be unaffected.
The contrast effect has no options that could affect the shader, so the
reconfigure() method was removed.
This prevents flickering behind plasma panels after changing compositing
settings.
If the blur effect is disabled, the destructor of the BlurEffect will
start the blur manager remove timer. When it expires, the blur manager
global will be removed and it will be finally destroyed after 5s (to work
around the wl_global race condition).
If compositing is toggled, the destructor of the BlurEffect will start
the remove timer and the constructor of the BlurEffect will stop the
timer, the blur manager object will be unaffected.
The blur effect options don't affect the generated shader code, so the
shader status check was removed in reconfigure().
This enables kwin to get notified when a memory has been lost in the
system, allowing the driver to purge all the memory and have kwin create
new contexts.
This matches what we do on GLX.
The current code for creating the root shared context is very naive and
does not take into account aspects like robustness or versions.
It is not always possible to mix attributes, in particular robustness
meaning we are unable to opt into these features in future contexts.
This refactors everything to use a common path to make all contexts.
In the KPluginSelector we don't have the possibility to set the args for
each KCM. Because of that we use the metadata of the KPluginFactory as a
fallback to read the plugin keyword, which specifies the KCM we want to display.
This requires kcmutils 54b196a9bad88732debe0b49111af4755268f09f, which landed in the last release.
BUG: 445667
The person that added krunner search integration uses vim. It seemed
intuitive to that person that the Escape key should quit the search mode
instead of quitting the effect. But it seems like more intuitive thing
is to actually stop the effect.
BUG: 445708
If the opacity property is set to 0, the item will still receive mouse
events. One either needs to set the enabled or the visible property to
false to ensure that the WindowHeap receives no mouse events.
The reason for setting the opacity to 0 instead of the visible property
to false was that I thought later will nuke the paint node, but it seems
like that's not the case.
BUG: 445707
This is needed to ensure that mouse release events go to the view that
received mouse press events; otherwise some views can get stuck in a
state thinking that button xyz is pressed.
Currently, cursor shape set by QtQuick is not sync'ed, which can be seen
as the pointer not changing its shape to i-beam when hovering the search
field.
Currently, every time you launch the overview effect, QtQuick will go
out and parse QML files. With the overview effect gaining more features
and the code size getting bigger, it takes more time for the overview to
present the first frame after it got triggered.
With this change, the overview effect will keep the ScreenView
QQmlComponent object around that can be used to avoid reparsing qml code
every time the overview effect is launched.
It also ports the Overview effect from de-facto deprecated qml context
to initial properties, which yield slightly better startup times.
BUG: 445666
This allows effects to support touch input.
Unfortunately, Qt's TouchEvents require the full touch point state,
whereas KWin's internal touch handling only deals with one point at a
time. So we need to keep track of the touch state in EffectQuickView and
pass that on to Qt. Additionally, we need a QTouchDevice as lots of Qt
code depends on it.
On my Nvidia machine there was a massive lag exitingthe overview effect.
Hotspot showed it as being in QOpenGLVertexArrayObjectPrivate::destroy.
In this method we clean up some shared objects used in the context when
the context closes.
In order to do this we need the context to be current. If it is not
current Qt currently internally creates a temporary offscreen surface.
To fix this we need to have our context current during destruction,
which includes changing order so it is destroyed before the surface.
With this change, user will be able to press Tab and use Enter, Delete,
and F2 keys to activate, remove, and rename virtual desktops, respectively.
Co-authored: Fushan Wen <qydwhotmail@gmail.com>
If a window wants to be initially shown in fullscreen mode, it will
issue an xdg_toplevel.set_fullscreen request before the first surface
commit.
If a window wants to be shown in fullscreen mode and there hasn't been
any first surface commit, kwin will cache the request and apply
fullscreen mode when checking window rules in the initialize() function.
On the other hand, window rules are disabled for plasma surfaces. The
motivation behind that was to forbid user from messing with plasma's
surfaces (this change was suggested during redesign of xdg-shell
implementation).
As it turns out, there are cases where plasma may ask to show a window
in fullscreen mode, which also has a plasma surface installed, e.g.
fullscreen application dashboard.
In order to fix the dashboard, this change allows window rules to be
applied to xdg-toplevel windows that also have plasma surfaces installed.
As is, xdg-toplevel surfaces and plasma surfaces are very different in
nature. Adding more quirks to handle plasma surfaces in
XdgToplevelClient is not worth the effort and there are better
alternatives, e.g. layer-shell.
Based on user feedback, it will be great to have krunner functionality
integrated in the overview/present windows effect.
This change ports the overview effect to Milou for search results. With
it, one can search for existing windows or launch new applications.
BUG: 445207
kwin-strip-effect-metadata needs to run on the host. First, one needs to
build it, e.g.
cmake --build build-native --target kwin-strip-effect-metadata
then when cross-compiling, point cmake to the native build directory, e.g.
cmake -DKWIN_HOST_TOOLING=${path}/build-native
This improves plugin loading times. As is, the main issue is the number
of builtin effects and the fact that each has a lot of translated
strings, which combined adds up to noticeable loading times. KWin itself
will never read those translated strings, it only needs two pieces - the
plugin id and whether the plugin is enabled by default.
This change adds a little helper to strip unnecessary info from metadata
files.
Reusing the pointer transformation causes drag with touch to send
completely incorrect coordinates. So implement the "TODO" item about
surface transformation for touch, so we send correct drag events for
touch.
Fixes a crash I have with dpms + suspend, which was caused by the udev
event for updating outputs being called before the output got enabled
again. When DrmGpu::updateOutputs got called it removed the crtc from
the inactive output and then disabled the output afterwards. Instead,
only remove crtcs if an output is really disabled.
This also allows to generalize the logic for lease outputs, and could
in the future allow for faster dpms on/off switching.
This unifies frame hooks for OpenGL and QPainter render backends. There
are a couple of reasons why it's a good idea - it provides one mental
framework to start painting a frame, the Compositor will be able to
start and submit frames. The last one is very cool because it gives the
Compositor more power over compositing.
Besides unifying frame hooks, this cleans up a bit the arg naming mess
in endFrame(). As is, "damage" and "damagedRegion" are very confusing
names. "damage" arg has been renamed to "renderedRegion," because that's
what it is. The renderedRegion arg specifies the region that has been
repainted by the Scene. It's different from the damagedRegion as that
one specifies the surface damage, i.e. the difference between the
current and the next frame, while the renderedRegion may include a
region that had to be repainted to repair the back buffer. The main
reason why we need renderedRegion is the X11 platform. On Wayland, it's
unused.
In the future, we will need to extend this api with output layers.
The lanczos filter checks the screen size before rendering in
LanczosFilter::updateOffscreenSurfaces(), so this is not needed.
This simplifies lifetime handling of the lanczos filter, e.g. we
don't need to bother with opengl context anymore, and makes the
scene use less Screens' features.
On Wayland, a window can have subsurfaces. The spec doesn't require the
main surface and its sub-surfaces to have the same scale factor.
Given that Toplevel::bufferScale() makes no sense with Wayland windows,
this change drops it to make code more reasonable and to prevent people
from using Toplevel::bufferScale().
With a persistent vbo, kwin will allocate one big enough buffer and
allocate memory out of it.
In order to prevent overwriting vertex buffer data that is currently
being accessed by the GPU, fences are inserted at the end of frame.
The signaled fences are destroyed after the buffer swap operation, which
seems a bit odd because the just inserted fence most likely won't be
signaled. Perhaps it's a historical artifact?
This change rearranges fence cleanup so it's performed right before
starting a new frame. With it, kwin will most likely re-use the
previously used memory chunk because there will be plenty of time for
the fence to become signaled.
Another motivation behind this change is to make refactoring SceneOpenGL
code easier. As is, m_backend->endFrame() is wrapped in
GLVertexBuffer::endOfFrame() and GLVertexBuffer::framePosted(). With
that, the Compositor can't call m_backend->endFrame(), which can be
desired for cleaning up render backend abstractions.
Currently, if a wp_viewport upscales the surface but doesn't set the
source rectangle, the surface-to-buffer matrix will be calculated
incorrectly.
If the source rect is not set, we need to calculate the source size
based on the buffer size and compare it with the destination size. If
the two are not the same, add a scale transform.
BUG: 445346
Currently, when screencasting a window, kwin may render a window into a
temporary offscreen texture, copy that offscreen texture to the dma-buf
render target, and discard the offscreen texture.
Allocating and deallocating offscreen textures is inefficient. Another
issue is that the screencast plugin uses Scene::Window::windowTexture().
It's a blocker for killing scene windows.
This change introduces a base ScreenCastSource type. It allows us to
move away from Scene::Window::windowTexture() and make the dma-buf code
path efficient with applications such as Firefox that utilize
sub-surfaces.
With the ScreenCastSource, kwin can also provide screen cast frames with
arbitrary device pixel ratio.
Like top level clients, apply plasmashell roles to popups as well (limiting them, don't allow dock or desktop roles in poups as they don't make sense)
This makes possible to recognize plasma tooltips as tooltips, treating them in a way closer to X, and makes morphingpopups work on wayland
After user edits the name of a desktop, the search field is no longer
focused. If the user starts typing text, one could expect that it will
be forwarded to the search field without requiring a click.
This change forwards unhandled key events to the search field to ensure
that searching is intuitive.
Since binary effects are installed in their own directory, checking
service type is redundant. Also, KPluginMetaData::serviceTypes() has
been deprecated.
Task: https://phabricator.kde.org/T14483
The ifdefs for have_gbm obfuscate the code unnecessarily - the drm backend
is not a great experience with qpainter, so in practice noone should ship
it without gbm anyways.
The Compositor contains nothing that can potentially get dirty and need
repainting.
As is, the advantages of this move aren't really noticeable, but it
makes sense with multiple scenes.
Backend parts are far from ideal, they can be improved later on as we
progress with the scene redesign.
The main idea behind the render backend is to decouple low level bits
from scenes. The end goal is to make the render backend provide render
targets where the scene can render.
Design-wise, such a split is more flexible than the current state, for
example we could start experimenting with using qtquick (assuming that
the legacy scene is properly encapsulated) or creating multiple scenes,
for example for each output layer, etc.
So far, the RenderBackend class only contains one getter, more stuff will
be moved from the Scene as it makes sense.
With the EGLStreams support gone, we can restore the correct type check
for wl_drm client buffers. The spec suggests to query the
EGL_TEXTURE_FORMAT attribute to determine whether the specified wl_buffer
is a wl_drm buffer.
The proprietary NVidia driver now supports gbm, which vastly improves the
user experience. For older devices that will not get gbm support dropping
EglStreams will likely not have a big impact as it has several session breaking
issues anyways.
By removing the backend a lot of logic can be simplified, most notably multi-gpu.
The current "Minimize Overlapping" window placement tends to position
windows in locations that seem completely random, typically in a screen
corner. It is doing this because, true to its name, it is trying to
avoid overlapping other windows as much as possible. However in practice
this is rarely helpful. When the user opens a new window, it's because
they want to use it, and positioning the window far from where the
user is likely to be looking is counter-productive. This is even more
true on today's large and wide displays, where placing the window in a
corner may position it entirely outside the user's current field of
vision. We get bug reports about this exact issue for notifications
(which always appear in a corner by default) by users of such screens.
For notifications, this can be justifiable because notifications are
designed to be ignorable; app windows on the other hand, are not.
As a result, I commonly see Plasma users open windows and then
immediately, reflexively grab the window's titlebar and drag it to the
center of the screen. I have seen my wife do this. I have seen every
YouTube reviewer of Plasma do this. I have even see fellow KDE
developers at sprints do this. It seems like quite a common impulse
to want a newly-opened window to appear in the center of the screen,
which is where the user is likely to already be looking.
Thankfully, KWin already has a window placement mode that does this
automatically: "Centered". Accordingly, this commit changes the default
KWin window placement mode from "Minimize Overlapping" to "Centered".
No kconf migration script is provided because this is a better default
for most people in most cases, and existing users are highly likely to
appreciate this change.
The main motivation behind this change is to move management of drm
blobs out of property wrappers in specialized wrappers to simplify state
management with blobs.
Connector mode blobs are created on demand.
When we switch CRTCs it can happen that a CRTC would stay enabled yet has
no connectors anymore. In this case the kernel may reject our atomic commit,
which would cause the modeset to fail. To counteract that, properly disable
unused drm objects
Currently KWin is combining modesets with presentation, which causes problems
when multiple monitors are used and crtcs need to be switched around, because
taking away a CRTC from another output causes the driver to disable the
other output. In order to avoid such problems, delay presentation until
all pipelines are ready to present and then do a modeset with a single atomic
commit. To process the resulting page flip events properly this commit also
ports KWin to page_flip_handler2 and changes how the pageFlipped and
notifyFrameFailed signals are processed.
Hardware constraints limit the number of crtcs and which connector + crtc
combinations can work together. The current code is searching for working
combinations when a hotplug happens but that's not enough, it also needs
to happen when the user enables or disables outputs and when modesets are
done, and the configuration change needs to be applied with a single atomic
commit.
This commit removes the hard dependency of DrmPipeline on crtcs by moving
the pending state of outputs from the drm objects to DrmPipeline itself,
which ensures that it's independent from the set of drm objects currently
used. It also changes requests from KScreen to be applied truly atomically.
The GlStrictBinding flag indicates whether it's okay not to re-bind the X11
pixmap to the OpenGL surface texture if the corresponding window is damaged.
It doesn't really affect the SceneOpenGL, only low level backend stuff.
This ensures that the window will have correct geometry if a maximized
window changes preferred decoration mode. X11Client does something
similar, see X11Client::updateShape().
In hindsight, perhaps, AbstractClient::{create,destroy}Decoration() must
preserve the old frame geometry, but it's not clear how to do that
because it requires decoration updates to be truly async, otherwise
there will be ugly flickering.
Currently, the scene owns the renderer, which puts more
responsibilities on the scene other than painting windows and it also
puts some limitations on what we can do, for example, there can be only
one scene, etc.
This change decouples the scene and the renderer so the scene is more
swappable.
Scenes are no longer implemented as plugins because opengl backend
and scene creation needs to be wrapped in opengl safety points. We
could still create the render backend and then go through the list
of scene plugins, but accessing concrete scene implementation is
much much simpler. Besides that, having scenes implemented as plugins
is not worthwhile because there are only two scenes and each contributes
very small amount of binary size. On the other hand, we still need to
take into account how many times kwin accesses the hard drive to load
plugins in order to function as expected.
This allows using base opengl backends in libkwin, which can be useful
later on for the purpose of moving the ownership of render backends from
the Scene class to the Compositor class.
It has been disabled with Mesa for almost half a decade due to false
positives and even if it weren't disabled, it contributes to the startup
time.
The commit message that added the self test doesn't explain why it was
added, but if it was added to detect unstable drivers, it's not worth it.
With an opaque fullscreen window we can be sure that items under it don't
actually require us to repaint. This should yield some small efficiency
improvements and resolves stutter with adaptive sync.
BUG: 443872
FIXED-IN: 5.23.3
When binding we just need to be talking to the one client to make sure
it's set up. This saves us from waking up every other process only to
realise that nothing happened.
Windows in workspace.clientList() are sorted in the map order. This
means that the minimize all script will try to activate the last mapped
window when unminimizing windows, which is a bit annoying.
This change ensures that the minimize all script doesn't activate wrong
window by minimizing and unminimizing windows in the stacking order.
It's not a bullet-proof solution though, but it should produce good
enough results.
This improves file organization in kwin by putting backends in a single
directory.
It also makes easier to discover kwin's low level components for new
contributors because the plugins directory may come as the last place to
look for. When one hears "plugin", the first thing that comes to mind is
regular plugins, not low level backends.
This ports the nested wayland platform plugin to the InputDevice
abstractions.
Some global handling logic has been simplified to make porting more
straightforward.
The main motivation behind this change is to prepare input abstractions
for virtual input devices so the wl_seat can properly advertise caps or
the cursor getting properly mapped/unmapped when a fake pointer is
added/removed on a system without a hardware mouse connected.
With this, there are three abstractions - InputDevice, InputBackend, and
InputRedirection.
An InputDevice represents an input device such as a mouse, a keyboard, a
tablet, etc. The InputBackend class notifies the InputRedirection about
(dis-)connected devices. The InputRedirection manages the input devices.
Such design allows to unify the event flow for real and virtual input
devices.
There can be several input backends active. For example, the libinput
backend and an input backend that provides virtual input devices, e.g.
libeis or org_kde_kwin_fake_input.
If an output is disconnected, the Workspace will update the
Toplevel.output property for all windows that are on that output, then
it will call AbstractClient::checkWorkspacePosition() to fix window
position.
That may result in some windows partially sticking outside visible area
because AbstractClient::checkWorkspacePosition() has no idea what output
the window was.
This change addresses that problem by delaying updating the
Toplevel.output property so AbstractClient::checkWorkspacePosition()
could pick better window placement.
The role of enabledByDefaultMethod was misinterpreted. It exists only
for kcms so they can display undetermined state. EnabledByDefault should
still be set to a valid value.
Currently, if an output is hotplugged, all windows will be scrambled,
which is highly annoying.
With this change, windows will stick to their outputs if an output has
been connected or disconnected.
BUG: 296673
BUG: 378896
BUG: 412703
BUG: 443698
Currently, AbstractClient::geometryRestore() is abused to put windows
back on their original screen. It makes window placement more complex
and it breaks restoring initially maximized windows.
After the decoration is destroyed, we need to resize XdgToplevelClient
to ensure that the scheduled configure event will have correct size.
As is, xdg-toplevel configure events are delayed. When it's actually the
time to send a configure event, XdgToplevelClient will compute the
requested client size from the moveResizeGeometry().
If the moveResizeGeometry() still includes window decorations, the
window will get bigger.
BUG: 444119
For optimization purposes, kwin will ignore repaint regions scheduled by
invisible windows, e.g. hidden docks, minimized windows, etc.
The problem is that it sort of breaks w->addRepaintFull(). If a lot of
animation frames are dropped, for example due to heavy cpu load, the
sliding popups animation can jump from the middle of animation right up
to the end. It will schedule a repaint but it will be ignored.
In order to work around that issue, this change makes the sliding popups
effect schedule workspace repaints in postPaintScreen() to ensure that
the Scene will always repaint dirty regions.
Hopefully, this should fix bugs where auto-hide panels sometimes flicker
on Wayland.
BUG: 444502
Without spacing it is not immediately evident where a doc comment
ends and a new declaration begins. Adding a line of whitespace
makes everything more readable and easier to scan quickly.
Currently, input events can flow directly to input device handlers and
sometimes they go through the InputRedirection, which simply forwards
them to the corresponding input device handler.
With some apps, firefox specifically, it's possible to enter a dnd
positive feedback loop, e.g.
* kwin sends wl_data_offer::action event
* the app reacts to it and calls wl_data_offer::set_actions() with the
same actions
* kwin re-sends the wl_data_offer::action event because
DataOfferInterface::dragAndDropActionsChanged() has been emitted
* the app calls wl_data_offer::set_actions() again, and so on...
This should make D&D in Firefox more responsive.
In case the user has just the one display but they don't want to show it
in their main workspace when sharing video, allow creating a virtual
display.
This also will allow using remote devices as support displays.
The WindowThumbnail item uses the GLTexture class. In order to destroy
the thumbnail texture, the item will schedule a destroy job.
This means that the GLTexture can be alive during or after graphics
reset.
On the other hand, as an implementation detail, GLTexture::clear() may
allocate a framebuffer object, which is going to be destroyed together
with the last texture.
Given that window thumbnail textures can be still alive after a graphics
reset and the fact that GLTexturePrivate::s_fbo gets destroyed when the
last texture is destroyed, kwin can end up trying to clear a decoration
texture with now defunct s_fbo.
Since the old old s_fbo is inert, the glBindFramebuffer() function will
fail and the glClear() operation will affect the default framebuffer,
thus leading to black flickering visual artifacts.
In order to fix that issue, this change makes GLTexture destroy s_fbo
unconditionally in GLTexturePrivate::cleanup() which is called whenever
OpenGL stuff is about to tear down, e.g. due to graphics reset, etc.
BUG: 443951
The plasma window management protocol is intended to be used by
plasmashell. Since kwin and plasmashell have the same release cycle, we
know that the legacy virtual desktop stuff is unused so it can be
dropped to simplify code.
Without this there can be a mismatch between what clients expect and what
KWin actually uses, causing for example stutter in video players.
BUG: 444303
FIXED-IN: 5.23.2
InputDeviceHandler keeps track of which client has focus, and whether
the decoration or main window has focus.
Should the decoration get destroyed whilst the decoration has focus we
don't update correctly. This can happen when
"BorderlessMaximizedWindows" is set, or if you use key presses whilst
above the decoration.
cleanupDecoration (which is an odd name) is called whenever a decoration
gains or loses focus. Here we can connect for the decoration destruction
and force a focus change.
BUG: 411884
The screen count can be retrieved by checking the number of items in the
EffectHandler.screens property.
The replacement for the numberScreensChanged signal are the screenAdded
and the screenRemoved signals.
The main motivation behind this change is to clean up the screens api
and reduce the number of usages of the Screens class.
This provides a way to create, destroy, and rename virtual desktops in
the overview effect as well as switch between desktops.
The mechanics of switching between virtual desktops can be revisited
later though.
This can be useful for QML scripts that deal with virtual desktops.
The virtual desktop model keeps a copy of virtual desktop objects to
avoid hitting asserts in QAbstractItemModel (it has some asserts to
ensure that indices passed to beginInsertRows() or beginRemoveRows()
make sense).
When we're adding the output to the EglGbmBackend pipelines aren't necessarily
setup yet and are thus missing the modifier list. As creating the gbm surface
immediately is useless anyways, delay that until we need it, where the modifier
list is available.
First we check to see if the color scheme has header colors, and if it
doesn't, we turn around and ask for them anyway, relying on implicit
behavior in kcolorscheme that falls back to Window colors when Header
colors are requested but are not present. Instead, let's just ask for
Window colors to avoid the run-around and stop relying on implicit
behavior.
Currently, idle timers are not restarted on user input which triggers
the lockscreen even though the user is active at computer.
This change fixes that by making sure that idle timers are restarted
whenever SeatInterface's timestamp changes, i.e. user moves the pointer
or presses a key, etc.
Linking builtin effects against KCMs is really awkward. This change
decouples builtin effects from KCMs that use EffectsModel.
In order to discover builtin effects, metadata files are installed in
kwin's data dir, which will be subsequently read by EffectsModel.
The main motivation behind this change is to prepare kwin for importing
kwayland-server code in libkwin.
As is, builtin effects are linked with libkwin. Some builtin effects
have wayland specific code. If we move wayland stuff in libkwin, there's
going to be a circular dependency between kwin4_effect_builtins and
libkwin targets.
This change intends to break that dependency by linking builtin effects
to kwin executable.
The main issue with that is that EffectLoader would need to discover the
effects indirectly. QStaticPlugin is used for that purpose.
Besides breaking the cyclic dependency, it makes builtin effects use the
same plugin infrastructure in libkwineffects that external effects use.
Metadata in src/effects/effect_builtins.cpp was converted in a list of
python dictionaries, which was fed to a python script that generated
main.cpp and metadata.json files.
As is, libkwineffects doesn't use any specific apis in kwayland-server,
it simply "forwards" wayland display and surfaces from libkwin. Given
that, there is no need to link libkwineffects with kwayland-server. If
an effect needs to access wayland specific stuff, it can link explicitly
against kwayland-server.
The main motivation behind this change is to further loosen up
dependencies between various kwin components and kwayland-server so the
latter can be moved back to kwin.
Before attempting to create scenes, kwin will redirect windows but if
the opengl scene can't be created, it won't unredirect windows, which
seems to cause issues on aarch64.
BUG: 443953
API-wise it's odd to require absolute position with relative pointer
moves.
This cleans up some of InputRedirection code by making it simply forward
pointer input events from input devices to the pointer input device
handler, which knows better what to do with the delta value.
The pointer input device handler will compute the absolute position based
on the specified delta value, but it could also do something else, e.g.
not move the pointer at all if it's locked, etc.
When geometry updates are blocked, the output doesn't get updated. This
breaks Workspace::clientArea() overload that takes only the window.
Previously, clientArea() would look up the output where the window is
every time it's called, so the fact that the screen id or AbstractOutput
is unsynchronized with the frame geometry was irrelevant.
This change restores the old behavior as 5.23 is affected by the
output() being out of sync with the frameGeometry(). Specifically, when
kwin starts managing an X11 window, it will block geometry updates,
setup the window, e.g. make it fullscreen, and unblock geometry updates.
Since Workspace::clientArea(clientArea, Toplevel) uses the output(),
X11Client::setFullScreen() will most likely put the X11 window at a
wrong output if it's called inside X11Client::manage().
BUG: 443787
AbstractEglBackend includes option.h, which includes main.h, which
includes QApplication. Since SceneOpenGLBackend doesn't link against
Qt::Widgets, kwin fails to build on Gentoo, but not on other distros
for some reason...
Abstract clients tolerate passing the shaded window geometry to
moveResize().
But the main issue with applyWindowRules() is that it uses the current
frame geometry even though it calls moveResize(). It's not a big deal
but it's error prone.
This change ports applyWindowRules() to the move resize geometry, which
makes code more straightforward and ensures that kwin uses right
geometry type with moveResize().
X11Client tolerates passing shaded geometry to moveResize() and in many
cases kwin already does that.
Another issue is that this doesn't align well with new async geometry
handling abstractions. pos() can't be used because it corresponds to the
current frame position.
We can safely pass the last move resize geometry. It simplifies code a
bit and makes sure that everything works as expected with the move
resize geometry.
Currently, adjustedSize() does two things - it computes and constrains
the natural size of the window.
In many places where adjustedSize() is used, the natural size doesn't
need to be constrained and in some it's actually undesired because
AbstractClient::constrainClientSize() doesn't allow the client size to
be 0x0, which can happen when dealing with a client that has no buffer
committed yet.
This change replaces adjustedSize() with implicitSize(), which simply
calculates the natural frame size based on the current client size.
If the frame size needs to be constrained, for example during
interactive move-resize, use constrainFrameSize() or if you need to
constrain the client size - constrainClientSize().
Trying to reconstrain the geometry after applying rules is unnecessary
because if the geometry is forced using a rule, resizeWithChecks()
should not change it; if the window is maximized or has entered fullscreen
mode, window gravity is irrelevant. If the window is shaded, this
resizeWithChecks() is not needed.
This change simplifies AbstractClient::applyWindowRules(), which allows
to split adjustedSize() to further simplify geometry handling.
Prefer hiding/showing the panel (i.e. the window) when not a touch event
than stopping to make the inputmethod active.
This way we remain compatible with non-virtualkeyboard inputmethods.
The bounding rect of an item is in the item-local coordinate space. If
the item is moved, its bounding rect won't change, but the parent's
bounding rect, may change.
BUG: 443756
AbstractClient::constrainClientSize() forces the minimum client size of
1x1.
If AbstractClient::adjustedSize() is called before the XdgToplevelClient
is mapped, it will return 1x1 rather than 0x0 as expected, which will
confuse
QSize s = adjustedSize();
if (s != size() && s.isValid())
resizeWithChecks(s);
in AbstractClient::applyWindowRules(). Since 1x1 is different from 0x0,
the xdg-toplevel surface is going to be resized to 1x1.
BUG: 443705
Whether relative pointers are supported doesn't depend on the input
backend. This change moves the instantiation of the extension to the
WaylandServer class to make code more consistent.
With the LEDs enum being defined in kwinglobals.h, wayland_server.h
won't need to include keyboard_input.h, which is good for compilation
times and wayland_server.h will drag less stuff, e.g. QtWidgets (input.h
includes QAction)
Currently, cpp source files are included partially in effect sub-folders
and src/effects/CMakeLists.txt, which is really confusing and hard to
follow.
With this change, effect targets will be defined in their own subfolders.
This makes build files more straightforward.
Effect sub-targets are eventually merged into a monolithic
kwin4_effect_builtins target.
Another reason for modularizing builtin effects is that no two effects
can generate moc files with the same name atm even though they are in
different sub-folders. This can be potentially useful in the future, e.g.
making effects static plugins in order to decouple builtin effects from
libkwin (every effect subfolder would need a main.cpp or plugin.cpp file,
which will include the associated moc file).
The GLTexture class is forward declared and the ShowFpsEffect class has
a QScopedPointer<GLTexture> field. We either need to include the
kwinglutils.h header file or add a destructor that does nothing and
define it in the cpp file, where kwinglutils.h is included.
At the moment we'll be setting the YInverted setting, but in practice
that won't have any effect as it only changes the render matrix and
we'll end up streaming inverted textures.
This change addresses it by rendering it into another texture first to
resolve this situation and then download that new texture instead.
The English word "pack" is not really the correct word for these
actions, and does not succeed in communicating what they will do. Since
the actions simply move the active window as far as it will go in the
specified direction, the actions can be renamed to say that instead.
Also rename the action names in the code to match their new UI text for
clarity.
With lv3:ralt_alt ("Right Alt never chooses 3rd level") option set, we
get more layouts from libxkbcommon than it was configured, see:
https://github.com/xkbcommon/libxkbcommon/issues/262
It might be correct lib's behavior, still.
The extra layouts are redundant, so we strip them out from usual usage.
BUG: 440027