The configs returned by eglChooseConfig are sorted from highest to lowest buffer sizes.
Filter the configs to find a suitable candidate that matches the requested attributes of the surface.
This fixes the corrupted Aurorae window decorations on Wayland with the proprietary Nvidia driver.
Conceptually, a configure event inherits its parent's state and adds
some of its own. This allows the compositor to skip intermediate
configure events in ack_configure handler and jump to the last one.
Currently, the only field that XdgSurfaceConfigure objects need to
inherit is flags. The geometry info and window states are filled in by
role commit implementations to their latest values.
XdgSurfaceConfigure::flags indicates if the configure event moves the
window. This flag is important to resolve conflicts between geometry
updates initiated by the user and the ones that are made in response to
acknowledged configure events, e.g. after maximizing the window, etc.
(effectively, if the user moves a window, kwin will cancel scheduled
moves in configure events)
If configure flags are not inherited, we can end up with the following
case:
* configure event A (flags: {position})
* configure event B (flags: {})
If the client acknowledges configure event B, kwin will skip configure
event A, and thus it won't move the window to the right place. This is
the root cause of fullscreen mode misbehaving with apps such as google
chrome.
discardPixmap() increases the reference counter, but there's no matching
place where the ref count is decreased, which results in the previous
pixmap not being released even if it's not needed anymore.
Instead of setting pipelines one by one, use DrmGpu::updateOutputs to
set all the outputs on a GPU with a single atomic commit. This makes
the switch both faster, more reliable and in case the other drm master
changes the output configuration, prevents blanking.
eglCreateWindowSurface() wants a Window (unsigned long), but with
EGL_NO_PLATFORM_SPECIFIC_TYPES, EGLNativeWindowType is defined as an
opaque pointer, i.e. void*.
BUG: 440372
If a property blob got created by another drm master we can't rely on
re-using it, so create a new blob of our own with the data copied over
when the kernel destroys it.
Also free property blob objects when we don't need them anymore.
BUG: 440294
At the moment we were checking for size difference between the buffers
which works for rotation but not for flipped or up-side down screens.
This changes how we check it by comparing the effective transform vs the
supported one in drm to see if they differ.
Fixes https://invent.kde.org/plasma/plasma-phone-components/-/issues/112
Do not discard a shortcut immediately when it is already registered
in KGlobalAccel, because there could be possible dangling shortcuts
if they weren't properly cleaned-up (ex. after a crash).
Instead we delay the check for conflicts with other client shortcuts
to the second loop, which we know is up to date.
BUG: 442215
FIXED-IN: 5.22.80
QSGImageNode ignores QSGTexture's filter, one has to specify it using
QSGImageNode::setFiltering().
In hindsight, we need to figure out how to integrate the lanczos filter
with window thumbnails and use it instead.
BUG: 441709
If the buffer size changes after creating or destroying the decoration,
the surface item will discard the pixmap.
If the buffer size remains the same, we can continue using old pixmap.
The current implementation sometimes will leave the screens unusable,
therefore KWIN_DRM_SW_ROTATIONS_ONLY=1 is default.
Use KWIN_DRM_SW_ROTATIONS_ONLY=0 to test hardware DRM operations.
xcb_send_event always copies 32 bytes, so we have to pad all xcb_*_event_t
to 32 bytes to avoid leaking uninitialized stack memory. I found this
problem while running kwin_x11 on a CHERI-RISC-V system (which has bounded
pointers). The xcb_send_event() implementation has a memcpy() that was
copying 32 bytes but the event passed was a bounded to 28 bytes, so this
resulted in a run-time exception in X11Client::sendClientMessage().
The same problem exists in Selection::sendSelectionNotify(), but this time
we could end up copying up to 8 bytes since xcb_selection_notify_event_t
is only 24 bytes.
This disclosure of uninitialized data could in theory have a security
impact if it leaks a pointer value (e.g. a return address) as part of an
exploit chain that needs to bypass ASLR. However, the selection notify
events go directly to the XServer and you most likely already have a
serious problem if an attacker has full control over the XServer. It is
possible that the configure notify events go directly to an untrusted
client, but even if they do this leak is not directly exploitable.
See also https://gitlab.freedesktop.org/xorg/lib/libxcb/-/issues/18
An AbstractDragTarget is introduced. This contains either the DataDevice we are
dragging to or an Xwl bridge.
We set this on Seat along with the active surface.
In future this also allows getting rid of the move filter.
If a virtual desktop has empty name, kwin is going to end up in an
infinite cycle where VirtualDesktopManager::save() updates the
_NET_DESKTOP_NAMES property and then in the next event loop cycle,
RootInfoFilter::filter() is going to call VirtualDesktopManager::save()
because the _NET_DESKTOP_NAMES property has been changed.
This regression has showed up just now because some parts of kwin used
to increase virtual desktop count to create new desktops. Recently, that
code was ported to VirtualDesktopManager::createVirtualDesktop().
The main difference between createVirtualDesktop() and setCount() is
that the latter will set the desktop name to "Desktop N", the former
will use user-specified name.
If the user-specified name is empty, the createVirtualDesktop() method
should assign "Desktop N" name to the virtual desktop according to the
docs. However, it's not the case and this change addresses that.
Not all combinations of connectors, crtcs and planes will work
on all hardware, so we need to test the pipelines before using
them.
BUG: 433107
CCBUG: 435265
In order to accomodate crtc or primary plane changes on outputs we
need to dynamically recreate rendering resources with EglStreams as
the stream is tied to the crtc or plane currently in use.
Instead of using setTransformInternal directly, have DrmOutput
set it in updateTransform, like with the other setters. Also use
updateTransform instead of setTransformInternal in DrmBackend, so
that hardware rotation can be used where possible.
This decouples the management of Shadow from the scene window and allows
multiple items share the same Shadow.
Currently, kwin has a single scene graph, but it makes sense to create a
scene graph per output as they could have different layers, etc. This
would also allow QtQuick share more textures with kwin, which is worth
doing for optimization purposes in the future.
This makes shadow texture coordinates consistent with surface and
decoration texture coords and allows reusing window quads between
kwin items and qtquick items more easily.
This allows the decoration buttons to be updated accordingly
when the status changes.
We also need to explicitely update allowed actions when rules
are applied, as `isCloseable` is not a settable property, but
an allowed action
BUG: 424370
FIXED-IN: 5.22.90
The check for this rule was missing on window initialization,
so on Wayland it wasn't being applied until something would
trigger the check again.
BUG: 429171
FIXED-IN: 5.22.90
Do not access fields in DataSourceModel::m_data that are not available
0 0x00007f3445a4bd22 in raise () at /usr/lib/libc.so.6
1 0x00007f3445a3590e in abort () at /usr/lib/libc.so.6
2 0x00007f3446362bb1 in qt_message_fatal (message=<synthetic pointer>..., context=...) at /home/apol/devel/frameworks/qt5/qtbase/src/corelib/global/qlogging.cpp:1914
3 QMessageLogger::fatal(char const*, ...) const (this=this@entry=0x7fff288a4ff8, msg=msg@entry=0x7f3446663028 "ASSERT failure in %s: \"%s\", file %s, line %d") at /home/apol/devel/frameworks/qt5/qtbase/src/corelib/global/qlogging.cpp:893
4 0x00007f344636203e in qt_assert_x(char const*, char const*, char const*, int) (where=<optimized out>, what=<optimized out>, file=<optimized out>, line=<optimized out>) at /home/apol/devel/frameworks/qt5/qtbase/src/corelib/global/qglobal.cpp:3366
5 0x00007f344973e118 in QVector<QByteArray>::at(int) const (this=0x55f42c20d338, i=7) at /home/apol/devel/kde5/include/QtCore/qvector.h:449
6 0x00007f34497305df in KWin::DataSourceModel::data(QModelIndex const&, int) const (this=0x55f42c20d320, index=..., role=6) at /home/apol/devel/frameworks/kwin/src/debug_console.cpp:1657
7 0x00007f3447674ed1 in QModelIndex::data(int) const (arole=6, this=0x7fff288a55c0) at ../../include/QtCore/../../../../../devel/frameworks/qt5/qtbase/src/corelib/itemmodels/qabstractitemmodel.h:460
no_use_linear: dropping the gbm GBM_BO_USE_LINEAR flag on allocation
explicit_modifiers: moving from the modifier-less api to the modifier
aware one with explicit modifiers
Removing (WIP) will result in more work for translators. There are other
ways to indicate the effect is not ready for its prime time yet, e.g.
being disabled by default.
Can be useful when investigating clipboard related problems, by checking
which source KWin thinks is the current clipboard. Displays clipboard and
primary selection.
Port the RuleSettings and KCM to store and use a list of virtual desktop
UUIDs, instead of the previous x11 positional id, continuing the work on
This allows to set a rule with several desktops on Wayland.
On X11 it has no visible change for the user, but internally it uses the
more modern concept, helping to simplify the related code.
The relevant key on kwinrulesrc changes from `desktop` to `desktops`.
A kconf_update script handles the migration.
The present windows allows the user to search windows by their caption
or window role. This change brings that functionality to this effect.
BUG: 441302
According to the spec, enter has to be send before position.
Sending position first seems to confuse clients, before this
change X windows only seemed to get data when the pointer left and
entered them for a second time. Now it works straight away.
BUG:437406
This lays down some groundwork for realtime gestures in Wayland,
so that gestures that are 1:1 with user motion on a touchpad are
now possible to implement.
Due to earlier commits, this is mostly just glue code to make a
convenient API.
Gestures implemented with this API are four-finger gestures, to
avoid conflicting with apps that may use two or three-finger
gestures.
The previous implementation added noise in linear space, which resulted in
the effect becoming more pronounced on black backgrounds. This patch
changes the process to be applied in perceptual space, by making the noise
addition pass a separate draw call and disabling GL_FRAMEBUFFER_SRGB during
that.
After this change, noise will look much more suppressed and almost never
grainy. This change also changes the range of the noise from
[-strength..strength) to [0..strength), as blending can only be either
additive or subtractive. As a result, users might need to ramp up their
noise parameter after this change.
v2: Add more explanation around the draw call.
v3: Fix noise not fading out with the fade out effect.
v4: Restore an accidentally removed comment.
v5: Add CCBUG.
v6: Rebase.
v7: Fix a formatting issue.
CCBUG: 409620
Originally, there was ShellClient class that was the predecessor to
WaylandClient subclasses. If the main surface is unmapped, the
corresponding instance of ShellClient would be kept around. That had
been changed with the introduction of XdgToplevelClient and
XdgPopupClient.
Since ShellClient had been kept alive even if the corresponding surface
were unmapped, it did make sense to setup window management integration
when the surface is mapped.
However, this also means that plasma will not know about initially
minimized windows.
Since unmapped windows are handled differently now, we can setup window
management after the client performs the initial commit. If the main
surface is unmapped, the XdgToplevelClient object will be destroyed and
with it, the window management integration.
Currently, ExpoLayout delays layout updates by using a singleshot timer
(primarily due to the author of the effect not being aware of
QQuickItem::polish() and QQuickItem::updatePolish()).
This change makes ExpoLayout schedule layout updates using QtQuick's
native item polish machinery, which gets triggered before rendering and
thus we can batch more geometry updates.
In addition to that, this change simplifies the initialization code in
ScreenView by making the fact that ExpoLayout is arranged right before
rendering internal to the WindowHeap type.
As all outputs from secondary GPUs are in the same map as the ones from
the primary GPU, EglMultiBackend::findBackend always returned the
primary backend. To fix that, search in secondary backends first
This is to prevent hitting the case where there are no any outputs.
Ideally, it shouldn't matter in which order outputs are added or
removed, but the Workspace and AbstractClient subclasses don't work
with true headless mode. If there are no outputs, kwin can crash.
Due to the screen edges test not being an integration test, it's very
hard to change output related code in libkwin. screens.cpp needs to have
a few ifdefs to successfully compile.
This change rewrites the screen edges test as an integration test in
order to allow us using other components of kwin in screens.cpp and
screenedge.cpp without ifdef guards.
It's not a one-to-one port.
With the new output query algorithm, position of an output may not align
with its xinerama index. This can be problem on x11 as some protocols,
e.g. startup feedback, use xinerama indices to identify outputs.
Technically, the RandR specification doesn't say that CRTCs are stored
in the xinerama order, it only mentions that the first CRTC corresponds
to the primary output. However, such assumption was made by kwin prior
to output query changes, this change merely restores that behavior.
Active output is a window management concept. It indicates what output
new windows have to be placed on if they have no output hint. So
Workspace seems to be a better place for it than the Screens class, which
is obsolete.
This allows us to drop obsolete Screens class.
Currently, the Screens class is a thin wrapper around platform outputs +
some extra tracked state, e.g. active output, workspace geometry, etc.
This is a little helper that can be very convenient with our transition
from int-based screen ids to AbstractOutput.
As is, the main issue with int screen ids is that they are extremely
dynamic.
Instead of crashing because a nullptr property gets accessed, use
an explicit error message and ignore the offending object. This also
acts as documentation
With AbstractOutput being used more heavily, it makes sense to have
something like Screens::number() in the Platform class. As is, the steps
to get an output for a given point are awkward - first, get the screen
id, then use the screen id to get the output.
With the new virtual desktop model, we have an issue where the old
code that uses desktop() needs to be ported to desktops().
However, using no desktop() is better as we don't need to deal with
cases where a window can be on several desktops, which can be annoying
sometimes.
This change removes the desktop arg in electricBorderMaximizeGeometry()
and ports it to a Workspace::clientArea() overload that requires no
desktop.
Under the hood, Workspace::clientArea() still uses desktop(), but it
could also use a different strategy to compute the client area if the
window is on several virtual desktops, e.g. intersect client area on
every virtual desktop.
There's no need to guard the code, gbm and drm format definitions
are the same. Using GBM_BO_FORMAT_* even caused bugs, as that is
an enum and not a proper format identifier.
BUG: 441253
It's confusing to have two signals (virtualScreenGeometryChanged() and
screenGeometryChanged()) that indicate the same thing.
This change ports parts of kwin from the screenGeometryChanged() signal
to the virtualScreenGeometryChanged() signal with the main motivation to
drop the former.
The virtualScreenGeometryChanged() signal was chosen as the replacement
for the consistency sake with EffectsHandler's virtualScreenGeometry and
virtualScreenSize properties.
Currently, the EffectsHandler has two signals that are emitted when the
combined geometry of all outputs change - virtualScreenGeometryChanged()
and screenGeometryChanged(). Having two signals is most likely a
historical artifact.
This change untangles the screenGeometryChanged() signal from the
Workspace and makes it the same as the virtualScreenGeometryChanged()
signal.
Currently, there are a couple of issues with output querying on X11:
(a) if an output is changed, for example its transform has been changed,
then all outputs will be destroyed and created again
(b) it's possible to encounter the case where the platform has no
outputs. The X11Platform destroys all outputs, then queries new
outputs. The Workspace and AbstractClient sub-classes handle having
no outputs very poorly! It's even possible to hit a crash.
With this change, outputs will be queried similar to how it's done on
Wayland.
The current duration is 300ms, which is inappropriate for two reasons:
1. It's too slow
2. It doesn't match one of the standard durations. The effect should
ideally use those durations directly, but if this is not possible
for technical reasons, it should use the effective value of one of
those durations. Units.longDuration is 200ms which is the most
appropriate one to use here.
Therefore, change the animation duration from 300ms to 200ms to match
the standard Units.longDuration duration.
BUG: 441308
FIXED-IN: 5.23
This makes it easier to spot if the effect is activated while there is
only one maximized window.
Note that anchors.margins cannot be used unfortunately as it won't take
effect until the ExpoLayout item is fully constructed. It may take a
couple of cycles for the geometry to settle down, which makes reasoning
about how the effect works difficult.
BUG: 312146
Once an animation starts due to property change, it cannot be easily
re-targeted. This can cause undesired animation jumps if a property
changes during startup (for example from 0 to its final value).
With this change, the window heap's animation will be disabled until
the effect starts the intro animation.
The ExpoLayout delays relayouting for optimization purposes. However,
this means that new geometry will be available only after returning to
the event loop.
This change delays starting the intro animation so it can be started
with new geometries.
It's confusing to have globalPos() and geometry() as both can return the
same information.
This change drops globalPos() function as it's not used outside the
AbstractWaylandOutput class and renames setGlobalPos() to moveTo() to
avoid having a setter without matching getter.
According to the Qt documentation, if an item overrides the
geometryChanged() method, it must call the base class method.
QQuickItem::geometryChanged() is responsible for emitting signals such
as xChanged(), yChanged(), etc.
It's the same as the currentDesktop except that it's a VirtualDesktop
object.
The main advantage of the currentVirtualDesktop property is that it
doesn't change if a virtual desktop is added or removed in the middle.
It also makes dealing with virtual desktop changes easier.
With the new virtual desktops model, a window can be on several virtual
desktops. Currently, scripts have no any way to get the list of desktops
the window is on. This change addresses that.
Currently, window thumbnails may be placed behind the panel, which
doesn't look good.
With this, the window heap will cover the same area as the maximize
area.
This makes the WindowHeap more robust to layout changes. Currently, the
main issue with it is that thumbnails will be misplaced if the heap's
scene position changes.
Kirigami.ScenePosition automagically keeps track of the item's scene pos.
If a window is on several virtual desktops, Workspace::switchWindow()
will not work as expected because AbstractClient::desktop() returns the
id of the last virtual desktop.
Since the active window is most likely on the current virtual desktop,
we can use that for filtering out irrelevant windows.
The new overloads take the client (as context) and the desired screen id
or a point and return the client area.
The main motivation behind this change is to make the transition to the
new virtual desktop model where a window can be on several desktops less
painful.
In the recent refactor we made it so environment variables got synced to
the Application::processStartupEnvironment.
It then seemed safe and cleaner to remove the qputenv calls, but this
was not the case. It regressed the unit tests on CI and kglobalaccel
which is another path where kwin spawns clients.
Syncs the primary selection from wayland to X and from X to wayland.
Instead of doing it through the internal connection like the clipboard,
this sets/reacts to changes in SeatInterface::prrimarySelection directly.
BUG:422426
FIXED-IN:5.23
This effect is meant to be as a replacement for the present windows and
the desktop grid effect. It is written using QML.
So far, this effect implements only the basic features of the present
windows effect. Desktop management features will be added later.
CCBUG: 295775
CCBUG: 303438
This allows changing the type of desk to QVector<VirtualDesktop *>.
Based on the dont_activate flag, Workspace::sendClientToDesktop() will
try to focus the window if it's moved to the current virtual desktop.
In order to implement that, it needs to know whether the window has been
on the current desktop. c->isOnDesktop(desk) is a much sophisticated way
to do that.
Workspace::takeActivity() forces the modal dialog and its parent window
to be on the same virtual desktop. It uses int-based desktop ids for
that purpose.
This change ports the relevant parts of Workspace::takeActivity() to the
VirtualDesktop object.
This way if kwin_wayland crashes we don't need to ensure that new
environment variables need to get synced across the new env.
This fixes an issue where spawning an xwayland application from a
wayland window that survives a crash would fail.
By moving the logic here we no longer need to wait for kwin_wayland to
start before starting plasmashell or even ksmserver as all environment
variables are set. As long as the wrapper is ready we can continue
starting and clients will just block on connect.
That should still allow for both a lot of optimisations both for speed
and cleaning up the startplasma-wayland scripts.
This will be addressed in follow up patches.
Use of kwin_wayland directly with xwayland is still supported for
testing.
The initial goal of kwin_wrapper was that it would set up all relevant
environment variables that will be used by the clients of kwin.
This meant having to cache old variables before we overrode them and
pass additional settings to the backends for the old wayland_display. It
works, but with X11 about to move too ends up being unnecessarily
complex. In hindsight it's easier for kwin to have the environment
represent the platform it is currently on, and have kwin explicitly set
variables in the QProcessEnvironment of the session it forks itnto.
This patch is changed so that we set the wayland socket name used by the
wrapper explicitly which is then used by the process environment kwin
uses for the main session.
If a window is on several desktops, AbstractClient::desktop() will
return the id of the last desktop.
For example, if a window is on virtual desktops A and B, the desktop()
function will return the id of desktop B. This can be the culprit for
bugs such as window snapping not working as expected when moving a
window on virtual desktop A, e.g.
- moved window is on desktops A, and C. desktop() returns the id of C
- snap candidate (l) is on desktops A, and B. desktop() returns the id
of B
Even though the snap candidate window and the moved window are both on
the same desktop (A), the moved window won't be snapped because the
desktop() function returns garbage values.
To fix that, the workspace needs to check whether the window is on the
current desktop.
For what it's worth, that's also how the workspace handles windows being
on multiple activities.
This patch has one behavioral change - raiseOrLowerClient() will not
work if the client is not on the current virtual desktop.
However, raiseOrLowerClient() can be called only in two cases:
* user triggers the raise or lower shortcut for the active client. Since
the active client is on the current virtual desktop, it's not an issue
* an x11 window restacks itself. It makes no sense if an x11 window
restacks itself while it's inactive or not on current virtual desktop.
Also, the Opposite restack mode is rarely used, some window managers
don't even bother implementing it. So, having such a constraint should
not be a problem.
The main reason for not allowing raiseOrLowerClient() for windows that
are not on the current virtual desktop is that a window can be on
multiple virtual desktops. If a window is on A and B virtual desktops,
the only logical option is to toggle stacking position if the window is
on the current desktop. It's the only viable option as kwin does not
maintain per virtual desktop stacking order.
IN_FORMATS contains information about which buffer formats can be
scanned out with a given drm plane. Using these plane-specific
format+modifier combinations as well as explicit modifiers in
general can yield bandwidth and performance improvements,
especially in multi-gpu systems.
We use surfaceless contexts with internal windows. We also require
the EGL_KHR_surfaceless_context extension for making context current
without outputs.
Arguably, we could use pbuffers, but since mainstream drivers (Mesa and
NVIDIA) support surfaceless contexts, the extra complexity doesn't buy
us anything.
This reverts commit ac16bef409.
It causes crashes and color channels seem to be swapped.
GLTexture::toImage() needs more work before it can be used in the
screenshot effect, or maybe dropped.
In a recent refactor screens are only created when our xdg_surface has
been acked. This leaves a window where m_waylandCursor is null and
events are still being processed.
With per-screen rendering, every output may have different EGLConfig.
Having a single global EGLConfig doesn't work out well.
This change removes Platform::sceneEglConfig(). It's used primarily to
create the global share context. In hindsight, the global share context
can be created without EGLConfig as it's never made current.
EGL_NO_CONFIG_KHR is part of EGL_KHR_no_config_context extension, which
is supported by both Mesa and NVIDIA driver so it should be safe to make
it mandatory.
At this point, desktop() is -1 since the client hasn't been moved to any
virtual desktop yet.
It seems like checking desktop() is a typo. It makes more sense to check
desktopId.
This ports relevant apis in WindowRules to the VirtualDesktop class.
If the client has no desktop rule, the desktop list that has been passed
to the checkDesktops() function will be returned.
If the client has a desktop window rule, the checkDesktop() function
will return a list with a single VirtualDesktop object or none if the
window is forced to be on all virtual desktops.
The main motivation behind this change is to reduce the number of usages
of int-based virtual desktop apis. int-based desktop ids are highly
unreliable. For example, if a new virtual desktop is inserted in the
middle or removed in the middle, the desktop ids will change. This makes
working with virtual desktops code more challenging due to its behavior.
This is not an issue with VirtualDesktop objects.
This change avoids unnecessary copying of QImage data when updating
textures using QImages that have non-ARGB32_Premultiplied formats.
There are three cases where texture unpacking can not be done/is
not worth doing: if GLES is used, and the extension for unpacking
subimages is not supported; if the entire image is being updated;
or if a format conversion needs to be done, in which case only the
region to update will have its format converted, and the resulting
image can be passed directly to glTexSubImage2d without setting
unpacking parameters.
These repaints were added to fix visual artifacts that appear when
shadow is removed, but since items schedule repaints when needed, we can
remove these two.
Wayland- and X11-specific code paths are not needed.
If the window is on all virtual desktops, Toplevel::desktops() will be
an empty list.
If the window is on a particular virtual desktop, Toplevel::desktops()
will contain that desktop. On X11, the desktops list can have at most
only one item.
The old calculation ignored the render time and safety margin of the
frame scheduling algorithm, which makes VRR activate properly only when
the refresh rate is much lower than the maximum refresh rate.
This further decouples scene items from scene windows. The SurfaceItem
still needs to access the underlying window, I would like to re-iterate
over that later.
With this change, it will be possible to introduce WindowItem factory
function in the Toplevel class.
toplevel.h is included in many places. Changing virtualdesktops.h may
trigger rebuild of all kwin.
With this change, only cpp files that use virtualdesktops.h will need to
be recompiled.
The main idea behind _NET_WM_FRAME_OVERLAP is to extend the borders of
the server-side decoration so the application can draw on top of it. It
was inspired by similar feature in Windows.
However, _NET_WM_FRAME_OVERLAP is basically unused. Neither GTK nor Qt
support it and I have never seen any application that uses it.
At the moment, kwin is the only compositing window manager that supports
_NET_WM_FRAME_OVERLAP. Neither mutter nor compiz nor compton and so on
support it.
Since _NET_WM_FRAME_OVERLAP is practically unused, there's no point for
keeping supporting it.
This change shouldn't affect any existing app as _NET_WM_FRAME_OVERLAP
atom is not listed in _NET_SUPPORTED.
This ensures that surface role objects can be still accessed when either
XdgToplevelClient or XdgPopupClient is destroyed. As far as I know, it
doesn't cause any problems right now, but this makes resource destruction
handling consistent, we tend to perform cleanup in aboutToBeDestroyed
signal slots.
SceneOpenGLShadow::prepareBackend used to use QImage::Format_Indexed8,
plus a special code path in GLTexture, to create single-channel OpenGL textures.
Now that Qt supports QImage::Format_Alpha8, this workaround can be removed.
Currently, a vertex coordinate is transformed first, then mapped to
the global screen coordinates. This causes a problem if a transform
is applied to the top-most item and child items are not at (0, 0).
For example, scaled windows may have popping out sub-surfaces, etc.
With this change, the item transforms will be computed differently. For
example, if the parent item is transformed, a child's transform will
look as follows
[Parent's translation][Parent's transform][Child's translation]
instead of
[Parent's translation][Child's translation][Parent's transform]
In the future, I'd like to get rid of the Item::setTransform() call in
OpenGLWindow::performPaint() and have either AnimationEffect or
libkwineffects call Item::setTransform().
BUG: 440201
Deleting QQuickWindow will force any remaining runnables to complete.
This is important for any items (such as our new ThumbnailItem) that
deletes resources in queued cleanups.
We need to invoke this manually whilst we still have an active render
control with a valid context, otherwise remaining runnables will no-op.
We also then want to manually delete our scene contents before the view
so they're not orphaned temporarily.
This fixes a memory leak observed with the new Overview effect.
If a sub-surface should be considered unmapped, make the corresponding
item invisible.
Note that this must apply only to sub-surfaces. Whether the main surface
should be visible is up to kwin. It may want to play an animation when
the toplevel surface is unmapped, etc.
In GLTexture::update, reuse the mechanism from the GLTexture(QImage, ...)
constructor to upload QImage data directly when the QImage format
has compatible GL format and type codes. Before this change, all QImage
formats other than ARGB32_Premultiplied required a format conversion.
As per the xdg-shell specification, the compositor can only attach
a wl_buffer to an xdg_surface once the compositor has sent an
xdg_surface.configure event. Previously, there was a race condition
in which WaylandOutput objects were added/enabled on creation, making
it possible for the EglWaylandOutputs to be set up and for
EglWaylandBackend to draw a frame (thereby attaching a buffer), all
before the xdg_surface.configure configure event was received.
Compositors other than kwin would then send an unconfigured buffer
error and close the connection.
This commit avoids the problem by not marking the WaylandBackend
ready for use until all the output surfaces constructed at startup
have received their initial configure event. (In practice, this
takes one additional roundtrip.)
We're porting away from using plugin keywords (and have done that for
the breeze and oxygen decoration). However to allow that we need to
adjust the loading code.
Keep the old codepath for compatibility.
BUG: 440786
Blending is quite expensive especially with software rendering.
In the case of Firefox on Wayland, it uses a ARGB8888 buffer but marks the
entire surface as opaque, so the alpha channel can be ignored.
CCBUG: 440386
When the last output gets disconnected, create a virtual output as a
placeholder until we have access to a physical output again. While
this placecholder never gets rendered to, with virtual outputs in
general that is possible (with gbm and qpainter atm) and can be done
for future use cases like wireless displays.
CCBUG: 420160
CCBUG: 438839
QImage is implicitly shared. However, methods such as QImage::bits() may
detach. In order to avoid the detach, one either needs make the image
const or use QImage::constBits() method.
Currently, the GLTexture class uses QImage::bits() all over the place.
It prevents implicit detaching by storing images in const variables. Such
code is fragile. Adding an intermediate (optional) conversion step may
result in odd performance regressions.
Currently, the shape region is not copied to the Deleted. If either
SurfaceItemX11 or SurfaceItemXwayland needs to build quads for a shaped
window, it won't be able to do so properly because the corresponding
x11 window is long time gone.
If the shape region changes before the window is unmapped, you may still
see visual artifacts. Unfortunately, the only way to fix that bug is to
switch to wayland.
BUG: 440001
BUG: 438458
BUG: 435378
https://invent.kde.org/plasma/kwin/-/merge_requests/1220
This reverts commit 44ad9437c4 because it
breaks build:
platforms/x11/common/eglonxbackend.cpp:224:66: error: cannot initialize a parameter of type 'EGLNativeWindowType' (aka 'unsigned long') with an rvalue of type 'xcb_window_t *' (aka 'unsigned int *')
surface = eglCreateWindowSurface(eglDisplay(), config(), &window, nullptr);
^~~~~~~
It is perfectly valid to have a case where an item exists but has no
window. During these times the item will never be rendered.
Rather than guard in updateOffscreenTexture, it's more economical to
disable the frame rendering in the first place. Especially as then it's
easy to extend to item visibility.
BUG: 440318
Makes it possible to apply the dpms settings per screen instead of
applying it to all of them, which is wrong at many levels.
Will be even more important with other effects like rotation.
If kwin is explicitly restarted (kwin_wayland --replace) we reset the
crash count so that you can run it more than 10 times without exiting to
the logout screen.
Resetting to 0 causes a issue as that triggers ksplash to be shown
again.
BUG: 434489
We inintially created the wrapper to be light so avoided the QtCore
dependency and did it all in C.
In hindsight changing requirements means we want to add several more
features in here. The first step is to port to a more readable language
and toolkit.
Currently, the entire screen will be repainted when using the qpainter
render backend. With this change, kwin will repaint only the dirty parts
on the screen.
A better alternative is to return the damage region in the beginFrame()
function. This way, the render backend can force full screen repaints or
indicate what parts of the buffer needs to be repainted (for buffer age)
The main motivation behind the split is to simplify client buffer code
and allow adding new features easier, for example referencing the shm
pool when a shm buffer is destroyed, or monitoring for readable linux
dmabuf file descriptors, etc.
Also, a referenced ClientBuffer cannot be destroyed, unlike the old
BufferInterface.
If some popups of active window present, there was glitches on switching
such as stale popups or the popup happened below window.
Dismissing all the popups solves the problem.
BUG: 431046
If window quads need to be generated after the wl_surface is destroyed,
the SurfaceItemWayland::mapToBuffer() function will return wrong values.
In order to fix that, we need to store the last surface-to-buffer matrix
in SurfaceItem.
These appear to be remnants from a time where the current tabs were individual KCMs.
Remove some unneeded stuff and convert the only relevant registration to the normal K_PLUGIN_FACTORY macro
Since we adapted inputmethod to support methods like ibus, the input
method can be active but not have a visible panel.
This includes an extra property that will indicate us if the panel is
visible at any time. This will allow us to properly render the virtual
keyboard hide button in Plasma Mobile (or wherever we need it).
So far calling setActive(true) would issue a deactivation then another
activation. This sometimes makes maliit crash and we can achieve the
same result just by just issuing a reset.
Xwayland windows have two geometry types that are used during rendering
- wl_surface's geometry and x11 window's geometry. Unfortunately, it's
not possible just ignore the x11 window geometry because the window may
have a custom shape region. Pixels outside the shape region can have
arbitrary values; it's not guaranteed that the area outside the shape
region will be transparent.
In some cases, the x11 window geometry can be larger than the wl_surface
rect. That breaks repaint logic as the SurfaceItemXwayland can draw
outside the bounding rect.
Specifically, this issue can be seen while resizing Steam interactively.
Another example is where a video game enters fullscreen mode. I
occasionally see that Red Dead Redemption II window leaves a ghost after
itself when it switches to fullscreen mode.
It's not a perfect solution, but on the other hand, it doesn't look like
there's a better way to handle this due to the fact that there are two
conflicting geometry sources.
If a QObject is exposed to js using QJSEngine::newQMetaObject(), a new
instance of it can be made only with constructors exposed by Q_INVOKABLE
At the moment, QTimer's constructor is not Q_INVOKABLE, so code such as
`const timer = new QTimer()` will not work.
BUG: 439630
FIXED-IN: 5.22.4
If the client had created an xdg-toplevel-decoration and has called the
set_mode() request with csd before the initial configure event is sent,
we still need to send an xdg-toplevel-decoration configure event with
csd mode.
If the output transform changes, the geometry may change as well;
otherwise qpa may not call QWindowSystemInterface::handleScreenGeometryChange()
with the corresponding platform screen.
If the visiblityChanged signal is emitted and then the window is
immediately destroyed, the slot will still be executed because the
connection has type of Qt::QueuedConnection.
DrmPipeline is now what contains all the thing related to drm calls,
instead of DrmOutput. This allows for some more flexibility and tidies
the code up a bit. Additionally instead of rolling back changes if
presentation fails, changes are directly tested with atomic test only
commits.
In order to not make misdetections with sub-pixel movements the gesture
recognizer completely ignored those. This fails however when you move
your fingers very slowly, so instead accumulate the delta and only use
it for direction detection if it's high enough.
According to the spec, if the wl_subsurface.place_below request is
called with the parent surface, the sub-surface must be placed below the
parent surface.
BUG: 438808
While always calling showCursor isn't a problem for when there's no
pointing device as the cursor image is empty in that case, it can
cause a temporarily stuck cursor image when it's supposed to be
hidden because of touch input
Originally, only x, y, width, and height property setters were used. A
bit later "position" and "size" helper setters were added to simplify
code in SurfaceItem sub-classes. It seems like setX(), setY(), setWidth(),
and setHeight() are unused now, so remove them.
The tablet protocol offers us the cursor in a surface. This patch makes
sure we connect to the surface so that we can also refresh the
representation if the client submits a change.
BUG: 437777
The XDamageDestroy has a weird requirement saying that it can be called
as long as the X11 window is still valid. On the other hand, one could
argue that it is more intuitive if the damage handle becomes inert if the
associated window is destroyed. Unfortunately, that's not the case and
as git history shows, it's an easy way to shoot yourself in the foot, we
had the exact warning many years ago.
The problem with the XDamageDestroy API is that it is simply unreliable
given the asynchronous nature of communication between kwin and xorg.
Anyway, with X11 sunsetting, let's destroy the damage handle only when
the X11 window is unmapped and not bother too much about it.
If a wl_eglstream buffer is attached to a surface, but then later a different
type of buffer, such as a dmabuf, is attached to the same surface, kwin will
mistakenly keep trying to acquire frames from the EGLStream associated with the
previous buffer. This can happen if an Xwayland window is made full-screen
causing it to switch to the flipping presentation path, for instance. The
result is that the window contents will no longer be updated.
Instead, the eglstream backend's loadTexture and updateTexture functions should
first pass the buffer to eglCreateStreamAttribNV. If it fails with
EGL_BAD_STREAM_KHR, that indicates it is indeed a wl_eglstream, and that we've
already associated a server-side EGLStream with it in attachStreamConsumer, so
we can proceed as usual. If it fails with EGL_BAD_ACCESS, though, that
indicates it is not a wl_eglstream and we should fall back to the parent class
which handles attaching other buffer types. If it doesn't fail at all, that
means the client tried to attach a new wl_eglstream to a surface without first
attaching the stream consumer. There's not really a great way to handle this,
so just re-use the previous EGLStream.
This is to ensure that both kwin and Qt use the same EGLDisplay. Note
that the native context handle can have no display, however it's very
unlikely to happen.
There are EGL implementations that will refuse to create a context if
the share context belongs to other EGLDisplay. Currently, that's the
case on some platforms.
If eglGetPlatformDisplayEXT() is called with the same parameters, it'll
return the same EGLDisplay. The main motivation behind this change is to
ensure that both kwin and Qt share the same EGLDisplay, QtXCB calls
eglGetPlatformDisplayEXT() without any additional args.
If EGL_PLATFORM_X11_SCREEN_EXT is not specified via attrs, the EGL
implementation will use the default screen, which is the same as
m_x11ScreenNumber.
The decorationPressId never gets reset as the decoration isn't below the
touch point anymore after the quick tile, so if we have no decoration
under the touch point reset the decorationPressId to -1.
CCBUG: 430560
If compositing is disabled, compositor will be null.
We hit a path where we could destroyOffscreenTexture when the
compositing is disabled then again when the Thumbnail is destroyed. In
this case we query Compositor::self()->scene() and crash.
Currently, thumbnail items are rendered by kwin. This means that qtquick
code cannot do things such as applying shader effects to window thumbnails
or simply draw custom controls on top of thumbnails.
With this change, task switchers and qml extensions will be able to
place their own contents on top of thumbnails and apply custom effects
to them.
In order to integrate window thumbnails, a window is rendered on kwin
side using its own opengl context. A fence is inserted in the command
stream to ensure that the qtquick machinery doesn't start using the
offscreen texture while there are still rendering commands being executed.
Thumbnails are rendered into offscreen textures as we don't have full
control over when qtquick windows render their contents and to work around
the fact that things such as VAOs can't be shared across OpenGL contexts.
WindowThumbnailItem and DesktopThumbnailItem act as texture providers.
It's unused and the advantages of keeping it are outweighed by the
disadvantages - the returned value is dependant on the window type.
If you need to draw a drop-shadow that matches the shape of the window
or something along that line, render the window into an offscreen
texture and sample the alpha channel in a fragment shader.
Putting the OpenGL post processing rotation into its own class cleans
the EglGbmBackend code up a bit and adds post processing rotation for
the EglStreamBackend
It is error-prone to have multiple sources for the same data. If the
base implementation (Compositor::compositing()) changes, other helpers
can get out of sync.
When finishing compositing, Workspace::compositing() will return true,
but it will be preferred if it returns false instead so kwin can properly
update x11 window visibility status, etc.
Instead of checking whether the compositor has a scene, check the status
of the compositor. It will not be "On" during teardown.
This allows creating a GLTexture object and attaching a dmabuf to it.
Currently, we can do that by using the foreign GLTexture constructor,
but it makes the deletion of the texture handle more error prone.
In the future, we can add a method that allocates the texture storage,
but there's no need for that yet.
Currently, if discard() is called, kwin will crash because
EglPixmapTexture does not override the discard method.
In principle, neither GlxPixmapTexture nor EglPixmapTexture should mess
around with internals of the GLTexture class. It is better to have a
wrapper texture with a bind method, which will re-bind the pixmap to the
opengl texture if necessary.
It seems like without a surface creation of the scene fails somehow. At
least until the exact problem is solved, update outputs for EglStream
gpus before creating the EglStreamBackend.
BUG: 438363
The pointing finger cursor is used to show that a piece of text is a
clickable link, and it is inappropriate to use it in other contexts.
Regular UI elements that do something when single-clicked continue to
use the standard arrow cursor in other contexts, so let's follow that
convention in the Present Windows and Desktop Grid effects too.
BUG: 421928
FIXED-IN: 5.23
This commit removes the separators lines below "scale method" and
"rendering backend", options here shouldn't be separated since they
are all related to eachother.
Currently, each effect's list items expands when you click on any
non-interactive part of it, but it does not collapse when you click on
it again.
With this commit, now it does.
BUG: 421883
FIXED-IN: 5.23
Makes for an odd decoration.
We generally will not have an app_id in the cases where we are creating
a token just in case it's necessary down the line.
If a client already has powers to move clients around, let them also
activate using the right protocols as well.
This is useful to be able to implement SNI or Notifications where the
shell doesn't get full surface activation when interacting with it.
This hack was added in the past to prevent the combobox from being
pushed out of view when the label next to it was very long, as it can be
in certain languages. However it had the effect of making the label get
elided in *all* languages, and also the issue it was working around is
no longer present; even with very long text, the combobox no longer gets
pushed out of view, and instead the formlayout first switches to mobile
view and then elides the Label, exactly as intended. So we can safely
remove the hack.
BUG: 438504
FIXED-IN: 5.22.2
If a redirected animation reaches the end, the timeline value will be 0,
i.e. the interpolated() function has to return the from value, not `to`.
BUG: 438368
When the aboutToDestroy signal is emitted, the compositor object is
already partially destroyed. This contradicts to the name of the signal.
In addition to that, it will be better to call the stop method in the
destructors of X11Compositor and WaylandClient as it allows them to add
custom cleanup code when compositing is turned off.
If a window is animated using DeformEffect, allocate an offscreen
texture with the scale factor of the screen where the window is
considered to be on.
Also, resize the offscreen texture on demand in order to make resource
handling more efficient.
At the moment, we handle window quads inefficiently. Window quads from
all items are merged into a single list just to be broken up again.
This change removes window quads from libkwineffects. This allows us to
handle window quads efficiently. Furthermore, we could optimize methods
such as WindowVertex::left() and so on. KWin spends reasonable amount
of time in those methods when many windows have to be composited.
It's a necessary prerequisite for making wl_surface painting code role
agnostic.
Window quads need to be in some coordinate space. Since we want items to
be used not only for rendering windows, window-local coordinates do not
suffice.
This change makes scene items generate quads in the item-local coordinate
space.
The model matrix is used to map the quads to the global screen coordinate
system from the item coordinate space.
Since the quads are in the item local coordinate space, the mvp matrix
needs to be updated on every draw call. Given the render data, tracking
the last mvp matrix won't result in less glUniform calls. If this indeed
becomes a serious performance bottleneck, we can explore the possibility
of dumping mvp matrices in a UBO, which have been introduced in OpenGL
3.1.
The scene items depend on the scene windows for caching window quads.
The goal of this change is to move window quads management to item.
Merging window quads in one list and then splitting them is inefficient,
it will be highly desirable if window quads are removed from the public
api so we can optimize window quad management.
With this change, the window quad type becomes irrelevant to render
backends for the most part. Note that the Xrender backend is a bit
nitpicky about window quads, so the shadow item doesn't create generic
"WindowQuadShadow" quads anymore.
Drop-shadows with the software render backend impact performance quite
significantly. It also makes it easier to prepare render backends for the
item based design.
Use FontMetrics to calculate the expected max text width so it
doesn't overflow with wider fonts, specially in some languages
like pt_BR
BUG: 438193
FIXED-IN: 5.22.1
Offers shoul be set on a source before data_device.set_selection. Doing
so afterwards appears to be against the spec and as such we may not pass
the update to wayland clients / klipper.