Sort by:
* category
** exclusive group
*** name
Thus we have an alphabetic order of all categories, in the categories
we have again an alphabetic order of all effects in the same group and
the effects in one group are listed at the bottom of the category.
REVIEW: 116753
The new X-KWin-Exclusive-Category property is read from the service
and provided to QML through the ExclusiveRole. If an effect has such
a role the CheckBox is replaced by a RadioButton. The radio buttons of
an exclusive group take care that only one effect of the group can be
enabled. In addition the radio button acts like a check box. If one
clicks the checked radio button it gets unchecked.
At the same time this change removes the hard coded functionality for
the exclusive group of desktop switching effects. It's all handled
dynamically by creating the ExclusiveGroup when needed. For each
category there can be one ExclusiveGroup.
REVIEW: 116711
For each effect added to the list the KWin DBus interface is queried
for whether the effect is supported.
By default all effects are set to supported, thus if the DBus service
is not around (e.g. compositing disabled) it is assumed that all effects
are supported. In fact it's not possible to figure it out at all.
REVIEW: 116667
Using spacing around the header and no hardcoded color by using
KColorscheme to get the base color and use the same alpha modulation
as KCategoryDrawer.
REVIEW: 116703
* use frame in the scroll area
* remove needless anchoring for an Effect
* use one RowLayout for one Effect row
* add a left and right padding using the normal spacing
* Use a ColumnLayout for the center element consisting of
** name
** description
** (info)
** (video)
* Video moved into an own component
* Animations removed
REVIEW: 116693
Let's try getting the KCM a little bit less scary by properly
hiding everything the user doesn't have to care about. The prominent
desktop effects KCM only contains the list of all the effects which
can be configured and nothing else. Only exception is the disabled
check after failed GL to make this easier for the user.
All the "advanced" settings are moved into a new KCM called
"Compositing" which is put under the hardware component in
systemsettings. This contains all advanced settings including
* whether compositing is enabled at all
* backend
* animation speeed
* scale filter
* unredirect fullscreen
* color correction
REVIEW: 116648
A video button is shown if the model provides an url for a video.
If the button is pressed the video element is added in a similar way
to the aboutInfo and starts the video directly. Once the playback
stopped a play again button is shown.
If one clicks the video button again, the video gets hidden.
Room for improvement:
* add a button to open in external player
* ensure video is centered correctly in the list view
Methods added to the Model to map from row index to the backend
identifier and vice versa. That way the Compositing object can do
all the saving and loading.
* all properties extended to be writable and emit change signals
* contains load from and save to config functionality
* Compositing object in qml view is connected to the values of the
components. So changes are directly mapped from UI to business logic
We have an Apply and OK button in the KCModule, so we don't need one
in the view. A change signal is introduced and passed from the individual
items upwards, so that we can connect to it from the C++ side.
When we click into the CheckBox the following effects are being enabled:
*kwin4_effect_desktopgrid
*kwin4_effect_presntwindows
*kwin4_effect_dialogparent
If one of the above effects gets disabled, then the checkbox is unchecked.
Our CheckBox can detect if our effects are enable at the start time.
Only ONE of the following effects can be active at the same
time.
*kwin4_effect_slideEnabled
*kwin4_effect_cubeslideEnabled
*kwin4_effect_fadedesktopEnabled
It's basically a run of the port-cmake.sh script in here, mostly the changes
are the following:
- Using KF5::* targets
- Using the proper macros, following recent developments in frameworks
Many headers included KLocale to use i18n and co. But those methods are
defined in KLocalizedString and not in KLocale.
With KF5 klocale.h does no longer include KLocalizedString causing lots
of compile errors.
Messages in scripts are written to kwin_scripts.pot, messages in
scripting are written to kwin_scripting.pot. The cataloges are loaded in
the configuration interfaces and in main kwin.
REVIEW: 108975
Add an option to kcmcompositing in the 'Advanced' tab, to enable or
disable color correction. It is specified that it's experimental and it
needs Kolor Manager.
Before painting for a particular screen, ColorCorrection::setupForOutput
should be called.
A screen property is added for WindowPaintData.
In kwinglutils, The fragment shaders are intercepted before being
compiled and they get a couple of lines of code inserted in order to do
the color correction. This happens only when color correction is enabled, of
course.
For D-Bus communication with KolorServer, everything is async.
The implementation basically manages a set of color lookup tables for
different outputs and for different window regions. These are taken via
D-Bus. Each lookup table has around 700 KB.
This commit reintroduces the changes from the former merge with the
"color2" branch. In this form, it can be easily reverted.
REVIEW: 106141
This merge is incomplete and it does not include the review number of
the associated review request. It should have been pushed as a single
commit, because the merged commits were not intended to be published in
their form.
This reverts commit dcba90263069a221a5489b1915c5cf1ca39d090c, reversing
changes made to 50ae07525c7fde07794e7548c3d6e5a69cb1a89d.
Conflicts:
kwin/scene_opengl.cpp
kwin/scene_opengl.h
Results in cleaner changes.
Put all the color correction stuff from SceneOpenGL in SceneOpenGL2.
Conflicts:
kwin/eglonxbackend.cpp
kwin/glxbackend.cpp
kwin/scene.h
kwin/scene_opengl.cpp
kwin/scene_opengl.h
The implementation consists of a class in libkwineffects.
There are some slight modifications in the compositor. Regions for
different outputs are drawn at different times.
Currently only per output color correction is implemented. However, the
grounds are prepared for implementing per window color correction
easily.
The ColorCorrection class needs to communicate via D-Bus with a KDED
module, KolorServer, which is a part of KolorManager.
The only visible part for the user consists of a check box in the
advanced tab for the compositing KCM.
The actual correction is done by injecting a piece of code in the
fragment shader, code that does a 3D lookup into a special color lookup
texture. The data for these textures is obtained from KolorServer. All
D-Bus calls are async.
Effects can specify their minimum requirements in their
desktop file:
* OpenGL
* OpenGL 2 (GLSL required)
* Shaders (either ARB or OpenGL 2)
The configuration module uses this information in combination
with which backend KWin is currently using. So if e.g. OpenGL
is used and an effect requires OpenGL 2 a detailed error
message can be showed that OpenGL 2 is required.
BUG: 209213
FIXED-IN: 4.9.0
REVIEW: 104847
Instead of getting the information from CompositingPrefs
the running KWin instance is queried through D-Bus.
In general the running KWin should have more information
about whether Compositing will work or not.
This means the kcm no longer has to link OpenGL.
REVIEW: 104753
There is no need to have it driver specific any more.
All drivers seem to support it (only Intel had been
opt-ed out without any apparent reason shown in commit log).
This was the last driver specific setting which means that
the method applyDriverSpecificSettings() got dropped from
CompositingPrefs.
Some old restructuring caused -DKWIN_HAVE_OPENGLES to no longer be
passed to the compiler, causing OpenGL-specific code to be built
while the libraries to link it were not available.
REVIEW: 104558
This should be the last of the bunch...it was split up so it could be
easily reverted/looked at.
The idea is that all of this will improve searching functionality for a
lot of people using System Settings. That's the hope anyways.
In reality it doesn't help much *yet*, because somebody needs to make
the search functionality search for more .desktop files. It currently
only does main ones afik. I don't know if this is a technical
limitation, or just a minor oversight and perhaps something easy to fix.
Hopefully what I've done is towards a good direction though, of
improving search functionality in system settings...
Reduces duplication of settings in different areas and was only
providing a small subset of the possible window switching capabilities.
With BoxSwitch being possible to be rendered as a "normal" window
switcher it does not make much sense anyway.
Due to changes in build system we have always either OpenGL or OpenGL ES.
This allows to remove the KWIN_HAVE_OPENGL_COMPOSITING define. In the
effects the define is kept as KWIN_HAVE_OPENGL which can be used in
future to build also an XRender only effect system.
if both the GLES and EGL libs and headers are found.
Fold all the includes and libraries into 1 varaible each and use those.
in other words, you need to have both OpenGLES and EGL to do a successful build.
The advanced compositing option "direct rendering" could only
correctly be honored in the case of proprietary NVIDIA drivers.
In all other cases playing with the setting was most likely
harmful as it could result in inconsistent states and the
option not to be honored at all.
This patch resolves this issue by moving the detection whether
to use a direct rendering context completely into the hands of
the set environment variables or the helper program:
* if LIBGL_ALWAYS_INDIRECT is set, we use an indirect context
* if KWIN_DIRECT_GL is set, we use a direct context
* if none of the two are set, we use the helper program, if it
returns 0 we create a direct context, otherwise we set
LIBGL_ALWAYS_INDIRECT and create an indirect context
If a user really wants to influence the behavior the
environment variables can be used.
REVIEW: 102074