As all effects have always been compiled into the same .so file it's
questionable whether resolving the effects through a library is useful
at all. By linking against the built-in effects we gain the following
advantages:
* don't have to load/unload the KLibrary
* don't have to resolve the create, supported and enabled functions
* no version check required
* no dependency resolving (effects don't use it)
* remove the KWIN_EFFECT macros from the effects
All the effects are now registered in an effects_builtins file which
maps the name to a factory method and supported or enabled by default
methods.
During loading the effects we first check whether there is a built-in
effect by the given name and make a shortcut to create it through that.
If that's not possible the normal plugin loading is used.
Completely unscientific testing [1] showed an improvement of almost 10
msec during loading all the effects I use.
[1] QElapsedTimer around the loading code, start kwin five times, take
average.
REVIEW: 115073
We need to use the varying_in/out variables, the code was a little
bit too modern.
At the same time remove the identity matrix and replace it by mat4(1.0).
Note: the shader should probably go into glsl files as they are not
really generated.
* this effect is way cheaper than blur, don't cache it
* use its own atom
* also pass the matrix in the x property
* remove remnants of the cache
* do just a single pass
* get rid of config ui remnants
* a copy of the blur shader to become a copy of the background contrast effect
* contrastshader actually doing the light modification
* don't expand/shrink the area
It's 2014 and we don't have to wait half a minute for an application
to start. In fact we mostly get false positives due to applications
not handling correctly startup notifications for already running
instances (e.g. click on link in email).
So let's reduce to a default which doesn't look like a broken setup.
REVIEW: 115046
Videos for the following effects are added:
* Dim Inactive
* Dim Screen for Administration Mode
* Invert
* Looking Glass
* Magnifier
* Mouse Click
* Track Mouse
* Zoom
Link for Present Windows video fixed.
Most effects had a "collection" for one action. We don't need the
action collection, all it was used for is setting the object name.
With the removal of KActionCollection the effects do not need to link
XmlGui any more, though the dependency is still pulled in through
plasma.
Client used to have dedicated methods for different icon sizes instead
of combining all pixmaps into one QIcon. This resulted in various parts
of KWin having different access to the icons:
* effects only got one pixmap of size 32x32
* decorations only got the 16x16 and 32x32 pixmaps combined into a QIcon
* tabbox could request all icon sizes, but only as pixmap
Now all sizes are available in one QIcon allowing to easily access the
best fitting icon in a given UI.
With QtQuick2 it's possible that the scene graph rendering context either
lives in an own thread or uses the main GUI thread. In the latter case
it's the same thread as our compositing OpenGL context lives in. This
means our basic assumption that between two rendering passes the context
stays current does not hold.
The code already ensured that before we start a rendering pass the
context is made current, but there are many more possible cases. If we
use OpenGL in areas not triggered by the rendering loop but in response
to other events the context needs to be made current. This includes the
loading and unloading of effects (some effects use OpenGL in the static
effect check, in the ctor and dtor), background loading of texture data,
lazy loading after first usage invoked by shortcut, etc. etc.
To properly handle these cases new methods are added to EffectsHandler
to make the compositing OpenGL context current. These calls delegate down
into the scene. On non-OpenGL scenes they are noop, but on OpenGL they go
into the backend and make the context current. In addition they ensure
that Qt doesn't think that it's QOpenGLContext is current by calling
doneCurrent() on the QOpenGLContext::currentContext(). This unfortunately
causes an additional call to makeCurrent with a null context, but there
is no other way to tell Qt - it doesn't notice when a different context
is made current with low level API calls. In the multi-threaded
architecture this doesn't matter as ::currentContext() returns null.
A short evaluation showed that a transition to QOpenGLContext doesn't
seem feasible. Qt only supports either GLX or EGL while KWin supports
both and when entering the transition phase for Wayland, it would become
extremely tricky if our native platform is X11, but we want a Wayland
EGL context. A future solution might be to have a "KWin-QPA plugin" which
uses either xcb or Wayland and hides everything from Qt.
The API documentation is extended to describe when the effects-framework
ensures that an OpenGL context is current. The effects are changed to
make the context current in cases where it's not guaranteed. This has
been done by looking for creation or deletion of GLTextures and Shaders.
If there are other OpenGL usages outside the rendering loop, ctor/dtor
this needs to be changed, too.
It's basically a run of the port-cmake.sh script in here, mostly the changes
are the following:
- Using KF5::* targets
- Using the proper macros, following recent developments in frameworks
Hiding and Showing the close window button all the time can result in
the window not having a proper content. To fix this issue we keep the
window around, but just don't show it. For this the CloseWindowView
inherits from QObject and delegates the needed calls to the nested
QQuickView.
* KDE/4.11:
Remove assertion in KDecorationUnstable's constructor.
SVN_SILENT made messages (.desktop file)
Cursor Theme KCM: Show correct resize cursor in preview for themes without a file called "size_fdiag"
Fixed missing signal/slot connection:
Fix zoom effect cursor position on initial zoom in.
SVN_SILENT made messages (.desktop file)
Don't show borders for a maximized Laptop client
Always use PositionCenter for maximized windows
Fix click on trash plasmoid when on desktop and widgets are unlocked
Conflicts:
kwin/clients/aurorae/src/aurorae.cpp
kwin/libkdecorations/kdecoration.cpp
plasma/desktop/applets/trash/trash.cpp
plasma/desktop/toolboxes/plasma-toolbox-desktoptoolbox.desktop
plasma/desktop/toolboxes/plasma-toolbox-paneltoolbox.desktop
plasma/generic/wallpapers/color/plasma-wallpaper-color.desktop
plasma/generic/wallpapers/image/plasma-wallpaper-image.desktop
As KWin indirectly uses Qt's OpenGL through QtQuick we need to ensure
to not mix OpenGL and OpenGLES. So we have to built KWin only against
OpenGL if Qt is built against OpenGL and we have to built KWin only
against GLESv2 if Qt is built against GLESv2.
This means the kwin_gles binary is no more. There is only kwin which
either links GL or GLESv2.
with 4 instead of just altering the default value
It seems the value is actually written for some ppl.
Worse: former patch didn't actually work as expected
anymore
CCBUG: 321897
That's what you get for changing code you cannot properly test. The
calculation was completely messed up. Now reads the correct byte size
for the byte array. In addition the usages in the effects are improved
to cast the data into the proper uint32_t values instead of the more
generic long. After all if the format is 32, the length is 32 and not
a long.
compensated by a QuartOut shape, this keeps the
effect alive while the sheet or similar effects run
without much visual stretch
Covers issue until there's AnimationEffect::determine()
CCBUG: 321897
semi Fixed in 4.11.2
REVIEW: 111798
When a window is added while the effect is running
it shall either be highlighted or hidden, but not exit
the effect what happened, because the property notification
is invoked to test whether the window has a highlight
property (questionable since the effect is running, but
valid - could be different X11 client) and that routine
exits the effect if no property is found (assuming it was
withdrawn)
REVIEW: 112494
With the fixed KPluginFactory macro, the KWIN_EFFECT_CONFIG_* macros
seem to break. I'm looking for a solution to fix up the macro in
kwineffects.h, or otherwise the usage in the plugins.
The problem is that the macros of each plugin export the exact same
class name, which is going to clash.
Until I've found a solution, disable build of the config files, so it's
not too disruptive for others.
CCMAIL:kwin@kde.org
Not sure why kdeclarative gets its own subdir, nor why
there is no CMake module to to add it to the include dirs
on find_package, but this matches what plasma-framework
does at the moment.
insufficient since there can be windows/content on top of the
moved window and the labels are painted on top of the scene
BUG: 318390
FIXED-IN: 4.11
REVIEW: 111861
* "" needs to be wrapped in QStringLiteral
* QString::fromUtf8 needed for const char* and QByteArray
* QByteArray::constData() needed to get to the const char*
Instead have a synthetic motion after the effect started
and explicitly set the selected window on click/drags
BUG: 314840
BUG: 314715
FIXED-IN: 4.11
CCBUG: 314717
REVIEW: 111276
Eg. gtk+ alters the modality after mapping and
before unmapping the window.
Therfore the former implementation ahd a wrong idea
about the modality until the window was activated and
again had a wrong idea when the dialog closed, keeping
the main client dimmed.
Modality changes at runtime are uncommon but legal and can
happen anytime.
BUG: 321340
FIXED-IN: 4.11
REVIEW: 111154
Supported Features:
* move/resize
* active/inactive
* special window type
* window decoration as missing in AnimationEffect
The animations are cancelled when they go into an invisible state (e.g.
desktop changed, minimized) and are set again when the window becomes
visible.
Where a transition is useful, the window gets animated, e.g. start/finish
of move resize.
BUG: 294856
FIXED-IN: 4.11
REVIEW: 110747
Cross fading with previous pixmap is achieved by referencing the old
window pixmap. WindowPaintData has a cross-fade-factor which interpolates
between 0.0 (completely old pixmap) to 1.0 (completely new pixmap).
If a cross fading factor is set and a previous pixmap is valid this one
is rendered on top of the current pixmap with opacity adjusted. This
results in a smoother fading.
To simplify the setup the AnimationEffect is extended and also takes care
about correctly (un)referencing the previous window pixmap. The maximize
effect is adjusted to make use of this new capabilities.
Unfortunately this setup has a huge problem with the case that the window
decoration gets smaller (e.g. from normal to maximized state). In this
situation it can happen that the old window is rendered with parts outside
the content resulting in video garbage being shown. To prevent this a set
of new WindowQuads is generated with normalized texture coordinates in
the safe area which contains real content.
For OpenGL2Window a PreviousContentLeaf is added which is only set up in
case the crass fading factor is set.
REVIEW: 110578
This effect is controlled by KScreen. It fades out all windows when
KScreen requests this and gives feedback to KScreen once all windows are
faded out. This allows KScreen to adjust the screens in a flicker free
way.
REVIEW: 110661
BUG: 319994
FIXED-IN: 4.11
Shader moved to 1.10 subdirectory and a new version for 1.40 added.
At the same time call to glPolygonMode removed as it caused errors with
core context (and seems to not be needed).
REVIEW: 110572
Shaders are moved into dedicated directories 1.10 and 1.40. 1.10 contains
the already existing versions, 1.40 copies of them adjusted to GLSL 1.40.
REVIEW: 110571
With the removal of BoxSwitch all effects which want mouse events use the
fullscreen input window. The available functionality is too complex both
in EffectsHandler and in the Effects.
With this change only fullscreen input windows are supported and all
effects share the input window. This means there is at maximum one input
window. This simplifies the code in the Effects as they don't have to
keep track of the window they created any more. In EffectsHandler it
means that only one window needs to be created, destroyed and raised.
Also it means that we can properly react on screen size changes which had
been ignored in the past. Also quite some roundtrips to X are no longer
needed as we do not need to query the window geometry when creating the
input window.
REVIEW: 110156
The non-composited part handles the showWithX case with the four small
windows. The composited part shows a translucent QWidget with the
FrameSvg as done by the selection effect frame.
Outline connects to the Compositor toggled signal to switch the mode if
compositing gets suspended/resumed. This works fine also in the case that
the switch happens while the outline is shown. To support this Outline
is now a QObject and created with Workspace as a parent.
Given that the Outline handles both cases by itself, the outline effect
is no longer needed and is dropped together with all the hooks into the
effect system.
The usage has always been questionable as the thumbnails are
too small to properly recognize something.
Now BoxSwitch Effect has reach its end of life which would have
required to keep most of the code just for this thumbnail bar.
If required it would be better to integrate the normal QML based
TabBox to be rendered together with an effect.
BUG: 296070
FIXED-IN: 4.11.0
Tried to build KWin with enable final: it doesn't work. So if nobody uses
it, we don't need it in the CMakeLists to make it work.
Also it's removed in KF5 which means that removing it right now removes
differences in the build system.
REVIEW: 109357
Many headers included KLocale to use i18n and co. But those methods are
defined in KLocalizedString and not in KLocale.
With KF5 klocale.h does no longer include KLocalizedString causing lots
of compile errors.
Using a lib variable for:
* own libs
* qt libs
* kde libs
* xlib libs
* xcb libs
and link those groups together in target_link_libraries. This should
make the code easier to read and easier to support in future for some
time both Qt4 and Qt5.
Main motivation for this rewrite is the fact that the login effect had
been designed under the assumption that there is only one login splash
window. This assumption does no longer hold with the QML based splash,
which creates a window per screen.
By using a JavaScript based effect, the animation effect is implicityly
used which supports animating multiple windows at the same time in a
better and safer way.
BUG: 313061
FIXED-IN: 4.11
REVIEW: 108403
Where possible it is changed to Cursor::pos(), where we cannot use the
Cursor class (e.g. Aurorae) we can at least try to limit the usage to
prevent roundtrips to the X server.
REVIEW: 109178
This includes:
* getting cursor image through xcb_xfixes
* using xcb_image_get for reading screen content in xrender case
* using xcb_put_image to upload the generated screenshot into shared xpix
Overall this means that QPixmap as an X Pixmap wrapper is no longer used.
The conversion from xcb_image_t to QImage still needs some code for not
matching byte order. I'm a little bit unsure about adding the code as I
would not be able to test it.
REVIEW: 109076
* use xcb_fixes_foo
* drop QX11Info - we don't need it in the effects
* use QScopedPointer for GLTexture/XRenderPicture
* remove commented code
* use kDebug instead of qDebug
Of course XCursor library is still used as there is no XCB replacement.
What could be considered is adding a getCursor hook into the
EffectsHandler as also the ScreenShot Effect is getting the cursor and
using XCursor doesn't seem future proof to me ;-)
Sorry for putting everything into one commit.
REVIEW: 109083
ScreenEdgesEffect failed compiling, mouseclick and zoom are yelling
warnings.
Compiling is tested with XRender enabled, for the disabled test I need to
wait for my Jenkins installation ;-)
Instead of having a pointer to a QPixmap the offscreen target holds an
xcb_render_picture_t. To make this possible in SceneWindow the tempPixmap
is changed from a QPixmap* to a XRenderPicture*. QPixmap was only used
for convenience.
ScreenShot Effect as only user of the offscreen target is adjusted but
as it needs a QImage, still uses a QPixmap wrapper.
X counts the middle button as 2 and right as 3, Qt as 4 and 2 resp. the flags
... we shall at least match our GUI ;-)
BUG: 314756
FIXED-IN: 4.10.1
REVIEW: 108883
happens when the polling misses the press when doing more
important things
also shortcut buttons == oldButtons
BUG: 314762
FIXED-IN: 4.10.1
REVIEW: 108883
X counts the middle button as 2 and right as 3, Qt as 4 and 2 resp. the flags
... we shall at least match our GUI ;-)
BUG: 314756
FIXED-IN: 4.10.1
REVIEW: 108883
happens when the polling misses the press when doing more
important things
also shortcut buttons == oldButtons
BUG: 314762
FIXED-IN: 4.10.1
REVIEW: 108883
and ensure to repaint labels for very tiny windows
Also move to LayerRepaints
BUG: 278137
FIXED-IN: 4.10.1
REVIEW: 108676
(cherry picked from commit 1365f04435f0bbbc74301988b778f7fdf1ad4fd8)
This feature has been superseded by the close window button and as it
is a rather destructive action it makes sense to remove it.
Sorry to everyone who used it.
CCBUG: 314393
REVIEW: 108851
EffectsHandlerImpl starts to monitor DBus for the screen being locked and
provides this information to the Effect system by allowing them to ask
whether the screen is currently locked and by emitting a signal when the
screen gets locked/unlocked.
This information is needed to ensure that no private data is shown on the
screen. The following effects are adjusted:
* taskbar thumbnails
* thumbnail aside
* mouse mark
* screen shot
BUG: 255712
FIXED-IN: 4.11
REVIEW: 108670
The main difference is that the activation of an edge is no longer
broadcasted to all effects and scripts, but instead a passed in slot of
the Effect/Script is invoked.
For this the EffectsHandler API is changed to take the Effect as an
argument to (un)reserveElectricBorder. As callback slot the existing
borderActivated is used.
In addition the ScreenEdge monitors the object for beeing destroyed and
unregisters the the edge automatically. This removes the need from the
Effect to call unregister in the dtor.
BUG: 309695
FIXED-IN: 4.11
First XRender effect which gets ported over. Therefore required bits are
added to CMakeLists.txt.
Port to xcb is luckily rather straight forward. Though the QPixmap usage
needs to be replaced by xcb_pixmap_t together with a XRenderPicture.
In effects it's obvious that compositing is enabled, so specifying the
translucent element is no problem.
In tabbox a context property "compositing" is injected which decides
whether "translucent" or "opaque" elements should be used. Here the
translucent elements are only used if the Blur effect is available - for
this a new Effect::Feature Blur is introduced and in addition it is
tested whether the theme provides the translucent element.
Also the masking is adjusted to ensure that only the shadow is not
blurred.
Reason for this change is that Plasma theme seems not always to pick up
whether compositing is used when used from inside KWin. It does not cover
the Desktop Change OSD which uses PlasmaCore.Dialog and there we cannot
(yet) inject that we use compositing.
Overall I'm quite unhappy with this patch and I do hope we can fix it in
the proper place in the lifetime of 4.10 and revert this patch.
CCBUG: 311995
REVIEW: 108438
This property can be used to check whether a window is currently visible
to the user, that is:
* not minimized
* on the current desktop
* on current activity
This is a common need for various effects.
REVIEW: 108341
Effect used the display size which caused windows being larger than
either width or height not to be captured correctly.
Now it uses the window size for the offscreen texture which also requires
to adjust the modelviewprojection matrix.
As an unrelated change the pointer to GLRenderTarget and GLTexture are
changed to a QScopedPointer and some variables which got moved around
are consted.
BUG: 312851
FIXED-IN: 4.11
REVIEW: 108258
Following the approach of ShowPaint effect by tracking the actual painted
regions per window to determine whether the painted area intersects with
one of the thumbnails.
BUG: 306169
FIXED-IN: 4.10
REVIEW: 108289
Animation now completely based on the expandedGeometry which includes the
shadows and another repaint at the end of the animation is added to
ensure that there are no leftover shadows.
BUG: 312168
FIXED-IN: 4.10
REVIEW: 108255