Commit graph

195 commits

Author SHA1 Message Date
Script Kiddy
2ea65eb18e SVN_SILENT made messages (.desktop file) 2013-01-26 13:21:28 +01:00
Script Kiddy
7d821f3814 SVN_SILENT made messages (.desktop file) 2013-01-26 09:04:17 +01:00
Martin Gräßlin
565b4ed6a3 Common way to announce support for specific effects through X11
Instead of each effect, which needs to announce support, having custom
code to create a property and set it on the root window, there is now a
common API in EffectsHandler to take care of this.

The methods takes care of creating the atom if it has not already done
and set the property on the root window. Furthermore it allows multiple
effects to announce the same property without getting in conflict with
each other.

As a further convenience the property is automatically removed when the
effect is unloaded, so less things an effect author has to care about.

REVIEW: 107815
2013-01-07 10:00:01 +01:00
Script Kiddy
12f341712c SVN_SILENT made messages (.desktop file) 2012-12-24 09:05:36 +01:00
Script Kiddy
d7316b9fcb SVN_SILENT made messages (.desktop file) 2012-12-23 08:01:50 +01:00
Martin Gräßlin
9308028fa4 Decoration can announce whether it currently requires an alpha channel
A decoration can provide the AbilityAnnounceAlphaChannel in addition to
AbilityUsesAlphaChannel. If this ability is provided the decoration can
enable/disable the use of the alpha channel through setAlphaEnabled().

The base idea behind this mechanism is to be able to tell the compositor
that currently alpha is not needed. An example is the maximized state in
which the decoration is fully opaque so that there is no need to use the
translucency code path which would render all windows behind the deco.

In addition also the blur effect honors this setting so that behind a
known opaque decoration no blurring is performed.

Oxygen is adjusted to disable translucency in maximized state and Aurorae
is adjusted to allow themes to enable/disable translucency. For Plastik
translucency and with that also blurring is disabled.

REVIEW: 106810
2012-11-09 10:36:43 +01:00
Martin Gräßlin
99db844912 Bind ARBBlurShader to OpenGL1
The logic has already ensured that the ARBBlurShader can only be used
when using the OpenGL1 compositor, the OpenGL 2 compositor needs to use
the GLSLBlurShader.

This change moves the complete ARBBlurShader into a KWIN_HAVE_OPENGL_1
ifdef section.

As a side-effect the ::create method can now return a NULL pointer which
makes more sense then returning an ARBBlurShader in case that the
GLSLShader is not supported.

REVIEW: 106738
2012-10-25 11:34:30 +02:00
Martin Gräßlin
cf5de22586 Introduce a build option KWIN_BUILD_OPENGL_1_COMPOSITING
If the build option is enabled KWIN_HAVE_OPENGL_1 is passed as a compile
flag when build against OpenGL.

This compile flag is meant to replace the KWIN_HAVE_OPENGLES. So far code
has been ifdefed for special behavior of OpenGL ES 2.0 and to remove
fixed functionality calls which are not available in OpenGL ES 2.0.

With this build flag the fixed functionality calls which are only used in
the OpenGL1 Compositor can be removed and keeping the KWIN_HAVE_OPENGLES
for the real differences between OpenGL 2.x and OpenGL ES 2.0.

E.g. a call like glColor4f should be in an
glColor4f(1.0, 1.0, 1.0, 1.0);

while a call like glPolygonMode should be in an
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);

Building for OpenGL ES 2.0 of course implies that KWIN_HAVE_OPENGL_1 is
not defined.
2012-10-25 11:34:12 +02:00
Martin Gräßlin
2b6c4730b5 Re-enable Blur/Lanczos for Catalyst on OpenGL 2
Given that the Catalyst driver is now supporting direct rendering and by
that can use the OpenGL 2 code path we do no longer need to force
disable the Blur effect and Lanczos filters which used to crash in the
ARB shader path.

The ARB shader path - which can only be used in OpenGL 1 - is kept
disabled for Catalyst.

CCBUG: 270818
CCBUG: 286795
REVIEW: 106798
2012-10-25 11:30:18 +02:00
Martin Gräßlin
f9a2ecbf33 Do not use ShaderManager::isValid to check for OpenGL2 compositing
The main usage of ShaderManager::isValid was to have OpenGL2 specific
code pathes. Now we have an actual OpenGL2Compositing type and we know
that the ShaderManager is valid if we have this compositing type and we
know that it is not valid on OpenGL1Compositing. This gives us a much
better check and allows us to use the isValid method just for where we
want to check whether the shaders compiled successfully.

In addition some effects require OpenGL2, so we do not need to check
again that the ShaderManager is valid. Such usages are removed.
2012-09-29 15:33:57 +02:00
Lilian A. Moraru
99fcab5c36 Use KConfigXT in Blur effect
REVIEW: 106400
2012-09-15 11:24:11 +02:00
Martin Gräßlin
90365e27d0 Merge branch 'KDE/4.9'
Conflicts:
	khotkeys/data/kde32b1.khotkeys
	kinfocenter/Modules/opengl/opengl.desktop
	kwin/tabbox/tests/CMakeLists.txt
	plasma/generic/applets/system-monitor/plasma-applet-sm_hdd_activity.desktop
2012-08-17 17:59:49 +02:00
Martin Gräßlin
23f2de009b Effects can provide support information through properties
The supportInformation is extended to also read the properties
on all effects. In addition each effect can be queried just for
itself through D-Bus, e.g.:
qdbus org.kde.kwin /KWin supportInformationForEffect kwin4_effect_blur

All effects are extended to provide their configured and read
settings through properties. In some cases also important
runtime information is exposed.

REVIEW: 105977
BUG: 305338
FIXED-IN: 4.9.1
2012-08-17 17:49:49 +02:00
Martin Gräßlin
c7262e8bd3 Getter/setters for opacity, saturation and brightness in WindowPaintData
The public member variables for opacity, saturation and brightness
are removed in favor for getter and setters. The variables are
moved into a private class. Those are now qreal instead of double.

To make usage inside the effects easier a multiply method is added
which multiplies the current value with passed in factor and returns
the new value in a functional programming style.

This commit is the top-most of a patch series to refactor
ScreenPaintData and WindowPaintData. Other related commits are:
* 0811772
* ebdc7ec
* 2c8dd8d
* 7699726
* 68e0201
* 611cb09

REVIEW: 105141
BUG: 303314
FIXED-IN: 4.10
2012-07-19 18:25:48 +02:00
Martin Gräßlin
f723f132ca Drop support for explicit contents opacity from WindowPaintData
No effect has ever made use of contents opacity. Which means it
is not needed. Removing means faster effects as we used to
multiply the value (always 1.0) with the opacity in each frame
for each window.
2012-07-19 18:25:03 +02:00
Martin Gräßlin
a2b0d42916 Replace translation by QVector3D in Screen/Window PaintData 2012-07-19 18:25:03 +02:00
Martin Gräßlin
0eff12eb92 Use QGraphicsScale for scale information in ScreenPaintData 2012-07-19 18:25:03 +02:00
Script Kiddy
953d088b6a SVN_SILENT made messages (.desktop file) 2012-06-12 17:07:51 +02:00
Martin Gräßlin
d0d274b855 Don't compare uint with int
Explicitly cast uint to int to fix a warning.
2012-05-27 16:35:04 +02:00
Martin Gräßlin
812c310dcf Fix unused variable warnings
SVN_SILENT
2012-05-27 16:35:04 +02:00
Martin Gräßlin
d14cf2da92 Show detailed information why an effect cannot be loaded
Effects can specify their minimum requirements in their
desktop file:
* OpenGL
* OpenGL 2 (GLSL required)
* Shaders (either ARB or OpenGL 2)

The configuration module uses this information in combination
with which backend KWin is currently using. So if e.g. OpenGL
is used and an effect requires OpenGL 2 a detailed error
message can be showed that OpenGL 2 is required.

BUG: 209213
FIXED-IN: 4.9.0
REVIEW: 104847
2012-05-15 18:02:57 +02:00
Philipp Knechtges
93b2674313 kwin: dropping several gl(Push|Pop)(Attrib|Matrix) calls
This makes kwin in OpenGL2 mode more coherent with kwin_gles.
Despite some fullscreen effects they should now make the same
(pure) OpenGL calls.

REVIEW: 103804
2012-04-19 21:01:46 +02:00
Martin Gräßlin
2007a7eab8 Use namespaced parameters in signals
Required to get scripting bindings working.
2012-03-12 21:37:40 +01:00
Philipp Knechtges
999d64bb19 kwin/blur: consider the valid part of the cache as being opaque
This reduces the repaints in cases where several blur regions are
stacked on top of each other (e.g. oxygen-transparent) and the topmost
layer needs to be updated (e.g. a blurry window is moved).
2012-02-19 01:28:23 +01:00
Philipp Knechtges
f3117f1038 kwin/blur: substituting QHash::operator[] by an iterator-based approach 2012-02-19 01:28:16 +01:00
Philipp Knechtges
2bfcfeceb4 kwin: fixing blur bug for move/resize events
The old blur version wrongly marked a cache region as valid with the
reason that this region would never become visible. It didnt matter
because the only case that this region could become visible was a
movement of the window on top, which back then would have forced a
workspace repaint of that region and as such would have invalidated
the cache anyway. With the introduction of addLayerRepaint the
last point is no longer true and we have to track the valid cache
regions more carefully.
2012-02-16 22:13:08 +01:00
Philipp Knechtges
239d5757f2 kwin: move/resize events shall not force a repaint of all layers
This patch adds a new function Toplevel::addLayerRepaint, that in contrast
to addWorkspaceRepaint does not invalidate every blur texture cache that
overlaps with that region. As the name suggests it rather invalidates the
to the window associated layer at that position. This is especially useful
in the case of move/resize events in combination with oxygen-transparent,
where the altered window is almost always the topmost window and the blur
texture cache of the windows underneath are unchanged.

For the case of fully opaque windows the behaviour of addLayerRepaint
and addWorkspaceRepaint should be same.

REVIEW: 103906
2012-02-12 16:57:12 +01:00
Martin Gräßlin
05cd97c746 Enable Blur by default for SandyBridge
REVIEW: 103852
2012-02-04 11:25:16 +01:00
Thomas Lübking
d845b60c6c change geometry w/o compositor restart
This possibly fails on some (older?) ati chip/driver combos
-> Waiting for bugreports

REVIEW: 103246
2012-01-24 22:27:15 +01:00
Philipp Knechtges
c8fbb4ec61 kwin/blur: use already existing texture instead of allocating a new one 2012-01-08 17:23:36 +01:00
Martin Gräßlin
f135206781 Disable Lanczos and Blur for fglrx
Too many crash reports in the fglrx driver when using ARB shaders.
It's a pity to disable functionality for all fglrx users, but it's
better than crash reports.

Blur effect can still be enabled manually and Lanczos can still be
enabled through the environment variable.

REVIEW: 103556
CCBUG: 270818
CCBUG: 286795
2011-12-31 08:54:15 +01:00
Martin Gräßlin
544c4d60b5 Blur behind sliding popups
Finally it is possible :-) If it causes an impact on performance
during the release candidates I'm going to revert.
REVIEW: 103375
BUG: 255106
FIXED-IN: 4.8.0
2011-12-10 22:41:35 +01:00
Philipp Knechtges
3065e6afce kwin/blur: add a proper initialization of the texture cache
This fixes graphical glitches that appear next to the borders of plasma
tooltips. Additionally I added a variable that forces the effect to
drop the cache, which might be useful in the future to fix bugs.
2011-12-10 17:35:02 +01:00
Philipp Knechtges
1023d3b08e kwin: fixing some blur bugs
This should fix 2 issues with the blur effect:
- It is now sufficient to have a damaged EXPANDED blurArea to trigger
  an update of the caching texture.
- No glitches in cases where the taskbarthumbnail effect paints a
  thumbnail of a blurred window.

CCBUG: 288568
2011-12-10 12:39:51 +01:00
Philipp Knechtges
1ea54ef44f kwin: fixing blur for shaded windows
If a window is "rolled" up we should not blur the specific regions.

CCBUG: 245388
2011-10-15 16:32:13 +02:00
Martin Gräßlin
15fc864c95 Drop GLES specific hack in blur effect
With GLES full repaints are no longer required. At least I can no
longer notice any visual issues.
2011-10-15 10:55:27 +02:00
Philipp Knechtges
5c7f919bbf kwin: updating comments on the blur texture cache 2011-10-12 16:02:19 +02:00
Philipp Knechtges
b6c27a17b0 kwin: bugfix blur effect
This commit fixes the bug, that the blur texture cache is not marked invalid
when the related XProperty changes.

BUG: 283818
2011-10-12 15:16:46 +02:00
Philipp Knechtges
b6478e1b12 kwin: Optimizing Blur Part III
This patch introduces some kind of damage propagation. In the old version of the blur effect
we had to repaint the whole window if sth behind the blurred area was damaged. The new texture
cache, which was introduced by the last patch, gives us the opportunity to only update parts of
blurred background texture. This means that the damaged area can only propagate with the speed
of the blurring radius per window layer.

REVIEW: 102665
2011-10-02 14:47:03 +02:00
Philipp Knechtges
ef9aeafe0d kwin: Optimizing Blur Part II
This patch adds an optional texture cache to the blur effect such that damaged windows in
front of the blurred region dont trigger a repaint of the whole blurred region which pretty
often results in a avalanche repaint of nearly the whole screen.

REVIEW: 101977
2011-09-18 02:01:31 +02:00
Martin Gräßlin
fcbd22ad36 Workaround repaint issue in blur effect with GLES
This is actually a bloody hack by forcing the screen to be
repainted in each frame. This needs to be fixed in a different
way or we at least have to turn blur off by default for GLES in
the next release.
2011-09-17 20:01:59 +02:00
Script Kiddy
4cbbf921d4 SVN_SILENT made messages (.desktop file) 2011-09-09 09:21:44 +02:00
Script Kiddy
157f51ce85 SVN_SILENT made messages (.desktop file) 2011-09-08 09:04:13 +02:00
Martin Gräßlin
31386d2f25 Drop unused variables
SVN_SILENT
2011-08-31 17:55:04 +02:00
Martin Gräßlin
f72f465c13 Fix Typos
Krazy--
SVN_SILENT
2011-08-03 08:25:10 +02:00
Jaime Torres
26a492eb4a reduce the scope of two variables
reduce the scope of two variables

REVIEW: 102057
2011-08-02 17:26:21 +02:00
Philipp Knechtges
afe8048afd kwin: optimizing the blur effect
This patch adds the capability to draw blurred region top to bottom using
paintSimpleScreen.

REVIEW: 101898
2011-07-14 14:20:56 +02:00
Script Kiddy
976f396fc7 SVN_SILENT made messages (.desktop file) 2011-07-06 10:41:48 +02:00
Script Kiddy
3d0c81f121 SVN_SILENT made messages (.desktop file) 2011-05-17 10:49:34 +02:00
Fredrik Höglund
6bc8cb93da kwin/blur: Pack varyings in the GLSL shader
Pack two vec2 coordinates in each vec4 varying. This gives
a ~60% improvement in shader performance with R600G.
2011-05-15 21:25:34 +02:00
Fredrik Höglund
93dc4d459c kwin/blur: Don't blur anything when we're painting top-to-bottom 2011-05-14 18:26:21 +02:00
Fredrik Höglund
b1990eec75 kwin/blur: Refactor the tests in drawWindow()
Move the tests into a separate function to improve readability.
2011-05-14 18:22:38 +02:00
Script Kiddy
9d7c88d288 SVN_SILENT made messages (.desktop file) 2011-05-11 09:17:09 +02:00
Script Kiddy
cb2597dcaf SVN_SILENT made messages (.desktop file) 2011-05-09 09:32:40 +02:00
Fredrik Höglund
ff889337e2 kwin/blur: Use pos() instead of geometry().topLeft() 2011-05-08 12:05:22 +02:00
Fredrik Höglund
9a08f99958 kwin/blur: Fix a regression from a6bdff71
Subtract the screen-relative contents rect of the window from
the paint region, not the window relative rect.
2011-05-08 11:58:33 +02:00
Fredrik Höglund
65025071fc kwin/blur: Optimize the paint region
Optimize the region of the screen that's painted in each frame,
and paint the windows top-to-bottom when the damaged region doesn't
intersect any blurred areas.
2011-05-02 02:06:18 +02:00
Fredrik Höglund
7ef8f444f6 kwin/blur: Disable by default on all Intel chipsets 2011-05-02 02:06:17 +02:00
Martin Gräßlin
818a936e99 Only use GLSL blur shader if ShaderManager is valid 2011-04-29 16:44:48 +02:00
Martin Gräßlin
d647950ff0 Do not blur behind EffectFrames with no style 2011-04-27 14:52:04 +02:00
Script Kiddy
25fd8bd0d3 SVN_SILENT made messages (.desktop file) 2011-03-31 07:42:47 +02:00
Martin Gräßlin
b52975a57e Merge branch 'libkwineffects'
The branch contains the first step in reworking the kwineffects
library. This includes:
* replacing virtuals by signals and slots
* dropping some unused methods
* remove KWin::TimeLine

More to come.

Conflicts:
	kwin/workspace.cpp
2011-03-16 19:46:59 +01:00
Martin Gräßlin
82b8f8d2fc Drop the driver blacklist
Let's face it: it was a bad idea and the blacklist never got updated.
2011-03-15 20:11:11 +01:00
Martin Gräßlin
e5e5c4a020 Move push/popRenderTarget to kwingluitls
(De)Activating a FBO is OpenGL specific and does not belong into EffectsHandler.
2011-03-13 14:34:30 +01:00
Martin Gräßlin
640fdc7b6d PropertyNotify becomes a signal 2011-03-12 19:18:19 +01:00
Martin Gräßlin
a728823fbe Fix passing matrixes to the shaders
QMatrix4x4 accepts data in row-major order, but returns them in
column-major order, which is not documented and because of that
I expected them to be in row-major order.
This commit fixes it and rewrites the shaders to apply the matrix
multiplications in the right order.
REVIEW: 100759
2011-03-06 09:13:31 +01:00
Martin Gräßlin
ab6f2ba1fd EffectsHandler emits windowAdded signal
All previously existing windowAdded methods are renamed to slotWindowAdded.
EffectsHandlerImpl is connected to Workspace's clientAdded signal, which is
emitted a little bit earlier than the previous direct method call. This might
change behavior.
Another signal is added to Workspace to signal that an unmanaged is added.
2011-02-25 22:06:02 +01:00
Martin Gräßlin
0827c2903b Use GLPlatform to decide whether shaders are supported
Dropping the static methods from GLShader and use supports()
where it was used before.
2011-02-19 11:08:43 +01:00
Martin Gräßlin
b265537962 Drop dependency to libplasma from kwineffects library
Since the EffectFrames have been moved into KWin core nothing in the
Effects lib actually used Plasma. The only remaining method is moved
to core as it's not used in the Effects. The Effects itself still
link against Plasma, so nothing changes for them.

The Plasma includes in the kwineffects header seemed to pull in
quite some additional headers, so the includes in some effects have
to be adjusted (most often KConfigGroup). This should speed up the
compilation of the library and the effects.
2011-02-17 19:38:42 +01:00
Script Kiddy
15155326e2 SVN_SILENT made messages (.desktop file) 2011-02-03 07:25:47 +01:00
Script Kiddy
b637e9d7ca SVN_SILENT made messages (.desktop file) 2011-02-02 08:26:11 +01:00
Martin Gräßlin
0a7e48f7aa KWin uses kdelibs coding style. 2011-01-31 20:07:03 +01:00
Martin Gräßlin
3e42ddc2cc ShaderManager handles rebind of previous shader.
No need to explicitly rebind the window shader in blur effect.
2011-01-30 14:12:06 +01:00
Martin Gräßlin
8c4fc28e1a Blur ported to GLES.
It now uses a GLShader for GLSL shaders and pushes it using the
ShaderManager.

It does not work with the nouveau driver plus GLES, but it works
with fglrx + desktop GL 2.x, so I assume it is a driver problem here.
2011-01-30 14:12:06 +01:00
Script Kiddy
8ac192425f SVN_SILENT made messages (.desktop file)
svn path=/trunk/KDE/kdebase/workspace/; revision=1217852
2011-01-29 06:08:12 +00:00
Script Kiddy
9130426b18 SVN_SILENT made messages (.desktop file)
svn path=/trunk/KDE/kdebase/workspace/; revision=1213663

The following changes were in SVN, but were removed from git:

M	wallpapers/Air/metadata.desktop
M	wallpapers/Autumn/metadata.desktop
M	wallpapers/Blue_Wood/metadata.desktop
M	wallpapers/Grass/metadata.desktop
M	wallpapers/Hanami/metadata.desktop
M	wallpapers/Horos/metadata.desktop
M	wallpapers/Media_Life/metadata.desktop
M	wallpapers/Plasmalicious/metadata.desktop
M	wallpapers/Quadros/metadata.desktop
2011-01-11 09:07:40 +00:00
Martin Gräßlin
6353d6ff57 Don't blur behind opaque window decorations.
Adding a new AbilityUsesBlurBehind which can be set by decorations with
alpha channel to request that the background can be blurred. This improves
the situation for our completely opaque default Oxygen decoration.

This change is a behavior change in comparison to 4.5! Translucent decorations do
not get blurred by default any more.
CCMAIL: craig.p.drummond@googlemail.com

svn path=/trunk/KDE/kdebase/workspace/; revision=1195274
2010-11-10 18:33:07 +00:00
Martin Gräßlin
6270b502ba ARB Shader fallback to Lanczos filter.
This allows using Lanczos filter also on systems not supporting GLSL.
See http://svn.reviewboard.kde.org/r/5777/

svn path=/trunk/KDE/kdebase/workspace/; revision=1195273
2010-11-10 18:25:40 +00:00
Kevin Ottens
2bd1e7286a Missing includes.
svn path=/trunk/KDE/kdebase/workspace/; revision=1195242
2010-11-10 16:42:33 +00:00
Script Kiddy
633a2ff59d SVN_SILENT made messages (.desktop file)
svn path=/trunk/KDE/kdebase/workspace/; revision=1191511

The following changes were in SVN, but were removed from git:

M	wallpapers/Aghi/metadata.desktop
M	wallpapers/Air/metadata.desktop
M	wallpapers/Autumn/metadata.desktop
M	wallpapers/Blue_Wood/metadata.desktop
M	wallpapers/Ethais/metadata.desktop
M	wallpapers/Evening/metadata.desktop
M	wallpapers/Fields_of_Peace/metadata.desktop
M	wallpapers/Finally_Summer_in_Germany/metadata.desktop
M	wallpapers/Fresh_Morning/metadata.desktop
M	wallpapers/Grass/metadata.desktop
M	wallpapers/Hanami/metadata.desktop
M	wallpapers/Media_Life/metadata.desktop
M	wallpapers/Plasmalicious/metadata.desktop
M	wallpapers/Quadros/metadata.desktop
M	wallpapers/Red_Leaf/metadata.desktop
2010-10-31 09:11:11 +00:00
Script Kiddy
6e50c0863d SVN_SILENT made messages (.desktop file)
svn path=/trunk/KDE/kdebase/workspace/; revision=1180157
2010-09-27 08:19:00 +00:00
Fredrik Höglund
6d398323eb - Check if the FBO size will exceed GL_MAX_TEXTURE_SIZE in
BlurEffect::supported().
- Don't announce support to clients if the shader failed to compile,
  or the FBO is invalid.

svn path=/trunk/KDE/kdebase/workspace/; revision=1179268
2010-09-25 00:11:06 +00:00
Fredrik Höglund
08f51821b7 Don't set gl_TextCoord[0] in the vertex shader when the fragment
shader doesn't use it.

svn path=/trunk/KDE/kdebase/workspace/; revision=1178357
2010-09-22 20:13:01 +00:00
Script Kiddy
bb60cd51ce SVN_SILENT made messages (.desktop file)
svn path=/trunk/KDE/kdebase/workspace/; revision=1177799

The following changes were in SVN, but were removed from git:

M	wallpapers/Blue_Wood/metadata.desktop
M	wallpapers/Ethais/metadata.desktop
M	wallpapers/Fields_of_Peace/metadata.desktop
M	wallpapers/Finally_Summer_in_Germany/metadata.desktop
M	wallpapers/Grass/metadata.desktop
M	wallpapers/Media_Life/metadata.desktop
M	wallpapers/Quadros/metadata.desktop
2010-09-21 10:01:09 +00:00
Martin Gräßlin
4c6f8d9c28 Forward port rev 1169158: Exclude all transformed windows from blur effect.
Currently only scaled or translated windows were excluded,
but it is possible to also have windows with just changed
window quads (e.g. magic lamp).
CCBUG: 243693

svn path=/trunk/KDE/kdebase/workspace/; revision=1169160
2010-08-28 14:39:41 +00:00
Martin Gräßlin
ff9184aaa0 *sigh* thou shall compile before commit!
Fix my last commit
SVN_SILENT

svn path=/trunk/KDE/kdebase/workspace/; revision=1159615
2010-08-05 19:48:50 +00:00
Martin Gräßlin
1c8b53618f Revert an unintended change to blur from svn rev 1153704
CCMAIL: ademmer@opensuse.org

svn path=/trunk/KDE/kdebase/workspace/; revision=1159614
2010-08-05 19:47:15 +00:00
Script Kiddy
4a6ac702f6 SVN_SILENT made messages (.desktop file)
svn path=/trunk/KDE/kdebase/workspace/; revision=1155392

The following changes were in SVN, but were removed from git:

M	wallpapers/Autumn/metadata.desktop
M	wallpapers/Blue_Wood/metadata.desktop
M	wallpapers/Grass/metadata.desktop
M	wallpapers/Hanami/metadata.desktop
2010-07-27 09:11:06 +00:00
Martin Gräßlin
111db93e05 Blur background of EffectFrames.
BUG: 241389
FIXED-IN: 4.6.0

svn path=/trunk/KDE/kdebase/workspace/; revision=1154132
2010-07-24 20:48:19 +00:00
Andreas Demmer
2bedb6bba9 initial commit of the KWin dashboard effect
svn path=/trunk/KDE/kdebase/workspace/; revision=1153704
2010-07-23 19:52:20 +00:00
Martin Gräßlin
4111a9f051 Support for adding a driver blacklist to be used in the lanczos filter and blur effect.
It uses a new config group Blacklist in kwinrc with two subgroups for Lanczos and Blur.
The key of each entry in the group referrences the vendor either using GL_VENDOR or GL_RENDERER, e.g. "Intel" in renderer for Intel based chips.
The value of the entries is a stringlist containing exactly the renderer information. This way it is possible to blacklist several mesa driver versions which are buggy.
The blacklist is currently empty and will be filled with a kconf update script (which could also be done by distributions). So all users who experience problems and are subscribed to the bugs receiving this message, please upload your glxinfo.
An example for a blacklist:
[Blacklist][Lanczos]
NVIDIA=GeForce 9400M/PCI/SSE2

CCBUG: 243181
CCBUG: 242985

svn path=/trunk/KDE/kdebase/workspace/; revision=1146195
2010-07-05 13:42:34 +00:00
Script Kiddy
0af0152893 SVN_SILENT made messages (.desktop file)
svn path=/trunk/KDE/kdebase/workspace/; revision=1144023

The following changes were in SVN, but were removed from git:

M	wallpapers/Autumn/metadata.desktop
M	wallpapers/Blue_Wood/metadata.desktop
M	wallpapers/Ethais/metadata.desktop
M	wallpapers/Grass/metadata.desktop
M	wallpapers/Hanami/metadata.desktop
M	wallpapers/Media_Life/metadata.desktop
2010-06-29 10:26:31 +00:00
Fredrik Höglund
62b9c59da6 Rewrite the fragment program to avoid exceeding the texture indirection
limit on some GPU's.

Thanks to Mikael Gerdin, Christoph Feck and Iori Yagami for testing.

svn path=/trunk/KDE/kdebase/workspace/; revision=1138004
2010-06-14 22:13:48 +00:00
Fredrik Höglund
253647ec1e Sanity check the shader limitations to protect against implementations
returning bogus values.

FIXED-IN: 4.5
BUG: 241449

svn path=/trunk/KDE/kdebase/workspace/; revision=1137677
2010-06-14 00:18:04 +00:00
Martin Gräßlin
633d80001f Add new role, so that fullscreen effects can enforce blurring of windows they know to be translucent and on a fixed position.
Used in cube animation for all sticky windows and in desktop grid for the add/remove desktops window.

svn path=/trunk/KDE/kdebase/workspace/; revision=1137489
2010-06-13 07:36:40 +00:00
Fredrik Höglund
66125caac3 Fix the darkening of the bottom-most pixels behind the plasma panel.
The texture needs to be drawn on screen coordinates on the offscreen
framebuffer in the horizontal pass, otherwise pixels that fall below
the screen won't be clamped to the screen edge in the subsequent
vertical pass. This is because the offscreen buffer is the same size
as the screen.

This change also gets rid of the need to clear the offscreen buffer
before blurring the screen contents behind each window, and reduces
the CPU computations done on the blur region.

svn path=/trunk/KDE/kdebase/workspace/; revision=1137134
2010-06-11 18:38:54 +00:00
Fredrik Höglund
b13174e785 Tweak the code in the fragment shader to get the Mesa GLSL compiler to emit
MAD's instead of MUL + ADD.

svn path=/trunk/KDE/kdebase/workspace/; revision=1136438
2010-06-09 20:59:24 +00:00
Fredrik Höglund
e9f419c819 Fix a 64-bit issue in BlurEffect::updateBlurRegion().
BUG: 235620
FIXED-IN: 4.5 beta2

svn path=/trunk/KDE/kdebase/workspace/; revision=1130567
2010-05-25 17:34:17 +00:00
Fredrik Höglund
5c97592ecf Rebind the shader that should be used for drawing the window after
blurring the background.

svn path=/trunk/KDE/kdebase/workspace/; revision=1128975
2010-05-20 20:23:39 +00:00
Martin Gräßlin
34b16a72e7 Enable blur effect by default for the beta cycle to get some feedback. I hope we don't have to turn it off again...
CCMAIL: kwin@kde.org

svn path=/trunk/KDE/kdebase/workspace/; revision=1127796
2010-05-17 16:45:09 +00:00